Pokemon Brilliant Diamond and Shining Pearl Pineco is a Bug Type Bagworm Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Pineco can be found with Sturdy as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 290 combined Base Stats.
Pineco Stats and Abilities
Based on Pineco Base IVs we consider this pokemon F-Tier choice. Pineco Highest IV Stat is Defense 90 and the Lowest being Speed 15.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
E | Attack | 65 | 121 | 251 |
E | Defense | 90 | 166 | 306 |
F | Special Attack | 35 | 67 | 185 |
F | Special Defense | 35 | 67 | 185 |
F | Speed | 15 | 31 | 141 |
F | Total | 290 |
Pineco | Detail |
---|---|
Best Held Items | |
Best Nature | Relaxed ↑ +10% Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Defense |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Overcoat Hidden Ability | Overcoat makes the Pokémon immune to residual damage from weather conditions (specifically Hail and Sandstorm). |
How To Evolve Pineco in BDSP
Pineco requires (Level 31) to evolve into Forretress.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Pineco ![]() | Level 31 → | Forretress ![]() |

Where To Find Pineco in BDSP
Pineco has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Pineco, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Pineco Lv. 16-63 | |
![]() ![]() National | ![]() Pineco Lv. 16-63 | |
![]() ![]() National | ![]() Pineco Lv. 16-63 | |
![]() ![]() National | ![]() Pineco Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Pineco Weakness
Pineco is a Bug Type pokemon. This will cause Pineco to take More Damage from , Rock, Fire Type Moves, and Less Damage from Fighting, Ground, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Pineco Weak Against?
What pokemon is Pineco Strong Against?

Best Moves Pineco in BDSP
Best Moveset for Pineco Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
34 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
6 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
45 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
12 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
Best Moveset for Pineco TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM62 | Bug Buzz | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |



Pineco Level Up Moves
List of Moves Pineco can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
6 | Self-Destruct | Power: 200 Acc: 100 PP: 5 ![]() User faints. |
9 | Bug Bite | Power: 90 Acc: 100 PP: 20 ![]() Receives the effect from the opponent's held berry. |
12 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
17 | Rapid Spin | Power: 20 Acc: 100 PP: 40 ![]() Removes effects of trap moves. |
20 | Autotomize | Power: — Acc: — PP: 15 ![]() Reduces weight and sharply raises Speed. |
23 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
28 | Spikes | Power: — Acc: — PP: 20 ![]() Hurts opponents when they switch into battle. |
31 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
34 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
39 | Iron Defense | Power: — Acc: — PP: 15 ![]() Sharply raises user's Defense. |
42 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
45 | Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Pineco TM Moves
List of Moves Pineco can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM19 | Giga Drain | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM22 | Solar Beam | Power: 120 Acc: 100 PP: 10 ![]() Charges on first turn, attacks on second. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM62 | Bug Buzz | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Pineco Egg Moves
List of Egg Moves Pineco can learn.
Egg Move | Desc |
---|---|
Pin Missile | Power: 37.5 Acc: 95 PP: 20 ![]() Hits 2-5 times in one turn. |
Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
Swift | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
Counter | Power: — Acc: 100 PP: 20 ![]() When hit by a Physical Attack, user strikes back with 2x power. |
Sand Tomb | Power: 35 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
Revenge | Power: 60 Acc: 100 PP: 10 ![]() Power increases if user was hit first. |
Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Toxic Spikes | Power: — Acc: — PP: 20 ![]() Poisons opponents when they switch into battle. |
Power Trick | Power: — Acc: — PP: 10 ![]() User's own Attack and Defense switch. |
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