Pokemon Brilliant Diamond and Shining Pearl Mothim is a Bug and Type Moth Pokémon, with a 5.9% Chance To Catch with a regular PokeBall. Mothim has a Medium Fast growth rate with a 1 Attack, 1 Special Attack EV Yield, and Total of 424 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 70 | 94 | 50 | 94 | 50 | 66 | 424 |
Min | 250 | 173 | 94 | 173 | 94 | 123 | |
Max | 344 | 315 | 218 | 315 | 218 | 254 |
Abilities | 1. Swarm Tinted Lens (hidden ability) |
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Bug |
Egg Cycles | 15 (3,599–3,855 steps) |
How To Evolve Mothim in Pokemon Diamond and Pearl
Burmy requires Level 20, Male to evolve into Mothim in Pokemon D/P.
Pokemon Diamond and Pearl Mothim Weakness
Mothim is a Bug and Type pokemon. This will cause it to take More Damage from , Fire, Electric, Ice, Rock Type Moves and will take Less Damage from Bug, Ground, Fighting, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Mothim Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
545 | |||
540 | |||
540 | |||
540 | |||
535 |
What pokemon is Mothim Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
535 | |||
535 | |||
534 | |||
530 |
Where To Find Mothim in Pokemon Diamond and Pearl
Mothim Moves in Pokemon Diamond and Pearl
List of Moves Mothim can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
50 | Bug Buzz | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
47 | Lunge | Class: Physical Power: 80 Acc: 100 PP: 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
44 | Psychic | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
41 | Air Slash | Class: Special Power: 75 Acc: 95 PP: 20 May cause flinching. |
38 | Silver Wind | Class: Special Power: 60 Acc: 100 PP: 5 May raise all stats of user at once. |
35 | Camouflage | Class: Status Power: — Acc: — PP: 20 Changes user's type according to the location. |
32 | Psybeam | Class: Special Power: 65 Acc: 100 PP: 20 May confuse opponent. |
29 | Poison Powder | Class: Status Power: — Acc: 75 PP: 35 Poisons opponent. |
26 | Gust | Class: Special Power: 40 Acc: 100 PP: 35 Hits Pokémon using Fly/Bounce with double power. |
23 | Confusion | Class: Special Power: 50 Acc: 100 PP: 25 May confuse opponent. |
20 | Hidden Power | Class: Special Power: 60 Acc: 100 PP: 15 Type and power depends on user's IVs. |
15 | Bug Bite | Class: Physical Power: 60 Acc: 100 PP: 20 Receives the effect from the opponent's held berry. |
10 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
1 | Bug Bite | Class: Physical Power: 60 Acc: 100 PP: 20 Receives the effect from the opponent's held berry. |
1 | Quiver Dance | Class: Status Power: — Acc: — PP: 20 Raises user's Special Attack, Special Defense and Speed. |
1 | Tackle | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
List of Moves Mothim can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
100 | Confide | Class: Status Power: — Acc: — PP: 20 Lowers opponent's Special Attack. |
90 | Substitute | Class: Status Power: — Acc: — PP: 10 Uses HP to creates a decoy that takes hits. |
89 | U-turn | Class: Physical Power: 70 Acc: 100 PP: 20 User switches out immediately after attacking. |
88 | Sleep Talk | Class: Status Power: — Acc: — PP: 10 User performs one of its own moves while sleeping. |
87 | Swagger | Class: Status Power: — Acc: 85 PP: 15 Opponent becomes confused, but its Attack is sharply raised. |
85 | Dream Eater | Class: Special Power: 100 Acc: 100 PP: 15 User recovers half the HP inflicted on a sleeping opponent. |
83 | Infestation | Class: Special Power: 20 Acc: 100 PP: 20 Traps opponent, damaging them for 4-5 turns. |
77 | Psych Up | Class: Status Power: — Acc: — PP: 10 Copies the opponent's stat changes. |
68 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
62 | Acrobatics | Class: Physical Power: 55 Acc: 100 PP: 15 Stronger when the user does not have a held item. |
53 | Energy Ball | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
48 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
46 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
45 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
44 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
42 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
40 | Aerial Ace | Class: Physical Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
32 | Double Team | Class: Status Power: — Acc: — PP: 15 Raises user's Evasiveness. |
30 | Shadow Ball | Class: Special Power: 80 Acc: 100 PP: 15 May lower opponent's Special Defense. |
29 | Psychic | Class: Special Power: 90 Acc: 100 PP: 10 May lower opponent's Special Defense. |
27 | Return | Class: Physical Power: — Acc: 100 PP: 20 Power increases with higher Friendship. |
22 | Solar Beam | Class: Special Power: 120 Acc: 100 PP: 10 Charges on first turn, attacks on second. |
21 | Frustration | Class: Physical Power: — Acc: 100 PP: 20 Power decreases with higher Friendship. |
20 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
19 | Roost | Class: Status Power: — Acc: — PP: 10 User recovers half of its max HP and loses the Flying type temporarily. |
18 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
17 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
15 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
11 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
10 | Hidden Power | Class: Special Power: 60 Acc: 100 PP: 15 Type and power depends on user's IVs. |
9 | Venoshock | Class: Special Power: 65 Acc: 100 PP: 10 Inflicts double damage if the target is poisoned. |
6 | Toxic | Class: Status Power: — Acc: 90 PP: 10 Badly poisons opponent. |
Click/Tap to view other Type Guides below.
Click/Tap BUG Pokemon similar to Mothim.
Click/Tap FLYING Pokemon similar to Mothim.