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Pokemon Brilliant Diamond and Shining Pearl Mothim

Mothim
Moth Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mothim is a Bug and Flying Type Moth Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Mothim can be found with Swarm as an Ability and has a Medium Fast growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Lonely Nature, based on 424 combined Base Stats.

Mothim Stats and Abilities

Based on Mothim Base IVs we consider this pokemon D-Tier choice. Mothim Highest IV Stat is Attack 94 and the Lowest being Defense 50.

Tier Stat Base Min Max
F
HP70250344
C
Attack94173315
F
Defense5094218
C
Special Attack94173315
F
Special Defense5094218
E
Speed66123254
D
Total424
Mothim Detail
Best Held Items
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield1 Attack, 1 Special Attack
Growth RateMedium Fast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsBug
Egg Cycles15 (3,599–3,855 steps)
Abilities Description
Swarm
Ability 1
Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Tinted Lens
Hidden Ability
Powers up “not very effective” moves.

How To Evolve Mothim in BDSP

Burmy requires (Level 20, Male) to evolve into Mothim.

Base Form Evolution Requirement First Evolution
Burmy
Level 20, Male
Mothim

Where To Find Mothim in BDSP

Mothim has 18 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 5-15 Burmy, within the Eterna Forest location using the Honey Tree method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
20 - 5%
Burmy
Lv. 5-15
Route 222
20 - 5%
Burmy
Lv. 5-15
Route 221
20 - 5%
Burmy
Lv. 5-15
Route 218
20 - 5%
Burmy
Lv. 5-15
Route 215
20 - 5%
Burmy
Lv. 5-15
Route 214
20 - 5%
Burmy
Lv. 5-15
Route 213
20 - 5%
Burmy
Lv. 5-15
Route 212
20 - 5%
Burmy
Lv. 5-15
Route 211
20 - 5%
Burmy
Lv. 5-15
Route 210
20 - 5%
Burmy
Lv. 5-15
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Route 209
20 - 5%
Burmy
Lv. 5-15
Route 208
20 - 5%
Burmy
Lv. 5-15
Route 207
20 - 5%
Burmy
Lv. 5-15
Route 206
20 - 5%
Burmy
Lv. 5-15
Route 205
20 - 5%
Burmy
Lv. 5-15
Fuego Ironworks
20 - 5%
Burmy
Lv. 5-15
Floaroma Meadow
20 - 5%
Burmy
Lv. 5-15
Eterna Forest
20 - 5%
Burmy
Lv. 5-15

Pokemon Brilliant Diamond and Shining Pearl Mothim Weakness

Mothim is a Bug and Flying Type pokemon. This will cause Mothim to take More Damage from Flying, Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.

Damage Types
4.0x
More Damage
Rock
2.0x
More Damage
Flying
Fire
Electric
Ice
0.5x
Less Damage
Bug
0.25x
Less Damage
Fighting
Grass
Immune to Damage
Ground

What pokemon is Mothim Weak Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite
S
Tyranitar

What pokemon is Mothim Strong Against?

Tier Pokemon
S
Groudon
S
Celebi
S
Garchomp
A
Swampert
A
Tangrowth
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Best Moves Mothim in BDSP

Best Moveset for Mothim Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Bug Buzz
Special
135
100 10 May lower opponent's Special Defense.
44
Psychic
Special
90
100 10 May lower opponent's Special Defense.
47
Lunge
Physical
120
100 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
41
Air Slash
Special
112.5
95 20 May cause flinching.

Best Moveset for Mothim TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mothim Level Up Moves

List of Moves Mothim can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Quiver Dance
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack, Special Defense and Speed.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
10
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
15
Bug Bite
Power:
90
Acc: 100
PP: 20
Physical

Receives the effect from the opponent's held berry.
20
String Shot
Power: —
Acc: 95
PP: 40
Status

Sharply lowers opponent's Speed.
23
Confusion
Power: 50
Acc: 100
PP: 25
Special

May confuse opponent.
26
Gust
Power:
60
Acc: 100
PP: 35
Special

Hits Pokémon using Fly/Bounce with double power.
29
Poison Powder
Power: —
Acc: 75
PP: 35
Status

Poisons opponent.
32
Psybeam
Power: 65
Acc: 100
PP: 20
Special

May confuse opponent.
35
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
38
Struggle Bug
Power:
75
Acc: 100
PP: 20
Special

Lowers opponent's Special Attack.
41
Air Slash
Power:
112.5
Acc: 95
PP: 20
Special

May cause flinching.
44
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
47
Lunge
Power:
120
Acc: 100
PP: 15
Physical

The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
50
Bug Buzz
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
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Mothim TM Moves

List of Moves Mothim can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM62
Bug Buzz
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power:
105
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
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