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    Pokemon Diamond and Pearl Mothim

    Mothim
    Locations
    Pokedex
    Evolutions
    Best Pokemon
    Mothim
    BUG
    FLYING
    Moth Pokémon

    Pokemon Brilliant Diamond and Shining Pearl Mothim is a Bug and Flying Type Moth Pokémon, with a 5.9% Chance To Catch with a regular PokeBall. Mothim has a Medium Fast growth rate with a 1 Attack, 1 Special Attack EV Yield, and Total of 424 combine Stats.

    StatHPAttackDefenseSp.AtkSp.DefSpeedTotal
    Base709450945066424
    Min2501739417394123
    Max344315218315218254
    Abilities1. Swarm Tinted Lens (hidden ability)
    EV Yield1 Attack, 1 Special Attack
    Growth RateMedium Fast
    Catch Rate45 (5.9% with PokéBall, full HP)
    Egg GroupsBug
    Egg Cycles15 (3,599–3,855 steps)
    • Evolutions
    • Locations
    • Moves
    Quickly navigate this Mothim Guide using the links above.

    How To Evolve Mothim in Pokemon Diamond and Pearl

    Burmy requires Level 20, Male to evolve into Mothim in Pokemon D/P.

    Base→First Evo→Final Evo
    Burmy
    BUG
    Level 20, Male Mothim
    BUG
    FLYING
    • Evolution Chart
      subject

    Pokemon Diamond and Pearl Mothim Weakness

    Mothim is a Bug and Flying Type pokemon. This will cause it to take More Damage from Flying, Fire, Electric, Ice, Rock Type Moves and will take Less Damage from Bug, Ground, Fighting, Grass type moves.

    DamageTypes
    4.0x
    Damage
    2.0x
    Damage
    Flying
    Fire
    Electric
    Ice
    0.5x
    Damage
    Bug
    0.25x
    Damage
    Fighting
    Grass
    Immune to Damage
    Ground

    What pokemon is Mothim Weak Against?

    PokemonType 1Type 2CP
    Togekiss FAIRY FLYING545
    Gyarados WATER FLYING540
    Electivire ELECTRIC540
    Magmortar FIRE540
    Crobat POISON FLYING535

    What pokemon is Mothim Strong Against?

    PokemonType 1Type 2CP
    Garchomp DRAGON GROUND600
    Tangrowth GRASS535
    Rhyperior GROUND ROCK535
    Infernape FIRE FIGHTING534
    Mamoswine ICE GROUND530
    • Type Weakness Chart
      subject

    Where To Find Mothim in Pokemon Diamond and Pearl

    • Locations List
      subject
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    Mothim Moves in Pokemon Diamond and Pearl

    List of Moves Mothim can learn by reaching higher levels in Pokemon Diamond and Pearl.

    Level Up Moves
    LvlMoveDesc
    50
    Bug Buzz
    BUG
    Class: Special
    Power: 90
    Acc: 100
    PP: 10

    May lower opponent's Special Defense.
    47
    Lunge
    BUG
    Class: Physical
    Power: 80
    Acc: 100
    PP: 15

    The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
    44
    Psychic
    PSYCHIC
    Class: Special
    Power: 90
    Acc: 100
    PP: 10

    May lower opponent's Special Defense.
    41
    Air Slash
    FLYING
    Class: Special
    Power: 75
    Acc: 95
    PP: 20

    May cause flinching.
    38
    Silver Wind
    BUG
    Class: Special
    Power: 60
    Acc: 100
    PP: 5

    May raise all stats of user at once.
    35
    Camouflage
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Changes user's type according to the location.
    32
    Psybeam
    PSYCHIC
    Class: Special
    Power: 65
    Acc: 100
    PP: 20

    May confuse opponent.
    29
    Poison Powder
    POISON
    Class: Status
    Power: —
    Acc: 75
    PP: 35

    Poisons opponent.
    26
    Gust
    FLYING
    Class: Special
    Power: 40
    Acc: 100
    PP: 35

    Hits Pokémon using Fly/Bounce with double power.
    23
    Confusion
    PSYCHIC
    Class: Special
    Power: 50
    Acc: 100
    PP: 25

    May confuse opponent.
    20
    Hidden Power
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Type and power depends on user's IVs.
    15
    Bug Bite
    BUG
    Class: Physical
    Power: 60
    Acc: 100
    PP: 20

    Receives the effect from the opponent's held berry.
    10
    Protect
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Protects the user, but may fail if used consecutively.
    1
    Bug Bite
    BUG
    Class: Physical
    Power: 60
    Acc: 100
    PP: 20

    Receives the effect from the opponent's held berry.
    1
    Quiver Dance
    BUG
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Raises user's Special Attack, Special Defense and Speed.
    1
    Tackle
    NORMAL
    Class: Physical
    Power: 40
    Acc: 100
    PP: 35

    1
    Protect
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Protects the user, but may fail if used consecutively.
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    List of Moves Mothim can learn using (TMs) Technical Machine Items.

    Technical Machine (TMs) Moves
    TMMoveDesc
    100
    Confide
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 20

    Lowers opponent's Special Attack.
    90
    Substitute
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Uses HP to creates a decoy that takes hits.
    89
    U-turn
    BUG
    Class: Physical
    Power: 70
    Acc: 100
    PP: 20

    User switches out immediately after attacking.
    88
    Sleep Talk
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User performs one of its own moves while sleeping.
    87
    Swagger
    NORMAL
    Class: Status
    Power: —
    Acc: 85
    PP: 15

    Opponent becomes confused, but its Attack is sharply raised.
    85
    Dream Eater
    PSYCHIC
    Class: Special
    Power: 100
    Acc: 100
    PP: 15

    User recovers half the HP inflicted on a sleeping opponent.
    83
    Infestation
    BUG
    Class: Special
    Power: 20
    Acc: 100
    PP: 20

    Traps opponent, damaging them for 4-5 turns.
    77
    Psych Up
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Copies the opponent's stat changes.
    68
    Giga Impact
    NORMAL
    Class: Physical
    Power: 150
    Acc: 90
    PP: 5

    User must recharge next turn.
    62
    Acrobatics
    FLYING
    Class: Physical
    Power: 55
    Acc: 100
    PP: 15

    Stronger when the user does not have a held item.
    53
    Energy Ball
    GRASS
    Class: Special
    Power: 90
    Acc: 100
    PP: 10

    May lower opponent's Special Defense.
    48
    Round
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Power increases if teammates use it in the same turn.
    46
    Thief
    DARK
    Class: Physical
    Power: 60
    Acc: 100
    PP: 25

    Also steals opponent's held item.
    45
    Attract
    NORMAL
    Class: Status
    Power: —
    Acc: 100
    PP: 15

    If opponent is the opposite gender, it's less likely to attack.
    44
    Rest
    PSYCHIC
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User sleeps for 2 turns, but user is fully healed.
    42
    Facade
    NORMAL
    Class: Physical
    Power: 70
    Acc: 100
    PP: 20

    Power doubles if user is burned, poisoned, or paralyzed.
    40
    Aerial Ace
    FLYING
    Class: Physical
    Power: 60
    Acc: —
    PP: 20

    Ignores Accuracy and Evasiveness.
    32
    Double Team
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 15

    Raises user's Evasiveness.
    30
    Shadow Ball
    GHOST
    Class: Special
    Power: 80
    Acc: 100
    PP: 15

    May lower opponent's Special Defense.
    29
    Psychic
    PSYCHIC
    Class: Special
    Power: 90
    Acc: 100
    PP: 10

    May lower opponent's Special Defense.
    27
    Return
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power increases with higher Friendship.
    22
    Solar Beam
    GRASS
    Class: Special
    Power: 120
    Acc: 100
    PP: 10

    Charges on first turn, attacks on second.
    21
    Frustration
    NORMAL
    Class: Physical
    Power: —
    Acc: 100
    PP: 20

    Power decreases with higher Friendship.
    20
    Safeguard
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 25

    The user's party is protected from status conditions.
    19
    Roost
    FLYING
    Class: Status
    Power: —
    Acc: —
    PP: 10

    User recovers half of its max HP and loses the Flying type temporarily.
    18
    Rain Dance
    WATER
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Makes it rain for 5 turns.
    17
    Protect
    NORMAL
    Class: Status
    Power: —
    Acc: —
    PP: 10

    Protects the user, but may fail if used consecutively.
    15
    Hyper Beam
    NORMAL
    Class: Special
    Power: 150
    Acc: 90
    PP: 5

    User must recharge next turn.
    11
    Sunny Day
    FIRE
    Class: Status
    Power: —
    Acc: —
    PP: 5

    Makes it sunny for 5 turns.
    10
    Hidden Power
    NORMAL
    Class: Special
    Power: 60
    Acc: 100
    PP: 15

    Type and power depends on user's IVs.
    9
    Venoshock
    POISON
    Class: Special
    Power: 65
    Acc: 100
    PP: 10

    Inflicts double damage if the target is poisoned.
    6
    Toxic
    POISON
    Class: Status
    Power: —
    Acc: 90
    PP: 10

    Badly poisons opponent.
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    Click/Tap to view other Type Guides below.

    BUG
    DARK
    DRAGON
    ELECTRIC
    FAIRY
    FIGHTING
    FIRE
    FLYING
    GHOST
    GRASS
    GROUND
    ICE
    NORMAL
    POISON
    PSYCHIC
    ROCK
    STEEL
    WATER

    Click/Tap BUG Pokemon similar to Mothim.

    BUG
    Kricketot
    Kricketune
    Burmy
    Wormadam
    Wurmple
    Silcoon
    Beautifly
    Cascoon
    Dustox
    Combee
    Vespiquen
    Heracross
    Yanma
    Yanmega
    Scizor

    Click/Tap FLYING Pokemon similar to Mothim.

    FLYING
    Starly
    Staravia
    Staraptor
    Gyarados
    Zubat
    Golbat
    Crobat
    Beautifly
    Combee
    Vespiquen
    Drifloon
    Drifblim
    Murkrow
    Honchkrow
    Chatot
    Hoothoot
    Noctowl
    Wingull
    Pelipper
    Mantyke
    Mantine
    Fan Rotom
    Gligar
    Gliscor
    Swablu
    Altaria
    Togetic
    Togekiss
    Yanma
    Yanmega
    Tropius

    Last updated 1 week ago on April 13, 2021 by RankedBoost

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