Pokemon Brilliant Diamond and Shining Pearl Zubat is a Poison and Type Bat Pokémon, with a 33.3% Chance To Catch with a regular PokeBall. Zubat has a Medium Fast growth rate with a 1 Speed EV Yield, and Total of 245 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 40 | 45 | 35 | 30 | 40 | 55 | 245 |
Min | 190 | 85 | 67 | 58 | 76 | 103 | |
Max | 284 | 207 | 185 | 174 | 196 | 229 |
Abilities | 1. Inner Focus Infiltrator (hidden ability) |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
How To Evolve Zubat in Pokemon Diamond and Pearl
Zubat requires Level 22 to evolve into Golbat and then high Friendship to evolve into Crobat in Pokemon D/P.
Pokemon Diamond and Pearl Zubat Weakness
Zubat is a Poison and Type pokemon. This will cause it to take More Damage from Psychic, Rock, Electric, Ice Type Moves and will take Less Damage from Poison, Fairy, Ground, Fighting, Bug, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Zubat Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
540 | |||
535 |
What pokemon is Zubat Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
545 | |||
535 | |||
535 | |||
535 |
Where To Find Zubat in Pokemon Diamond and Pearl
Zubat spawn locations, include Mt. Coronet where level 12-13 Zubat is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 12-13 Walking Mt. Coronet | |
Level: 14-16 Walking Mt. Coronet | |
Level: 14-16 Walking Wayward Cave | |
Level: 15-17 Walking Wayward Cave | |
Level: 16-18 Walking Lost Tower | |
Level: 17-19 Walking Lost Tower | |
Level: 18-20 Walking Lost Tower | |
Level: 19-21 Walking Lost Tower | |
Level: 20-21 Walking Lost Tower | |
Level: 20-30 Surfing Oreburgh Gate | |
Level: 20-30 Surfing Ravaged Path | |
Level: 20-40 Surfing Mt. Coronet | |
Level: 20-40 Surfing Mt. Coronet | |
Level: 20-40 Surfing Mt. Coronet | |
Level: 4 Walking Route 204 | |
Level: 4-6 Walking Ravaged Path | |
Level: 5 Walking Route 203 | |
Level: 6 Walking Oreburgh Gate | |
Level: 6 Walking Route 204 | |
Level: 6 Walking Route 207 | |
Level: 7 Walking Oreburgh Mine | |
Level: 8 Walking Oreburgh Mine | |
Level: 12 Walking Route 211 | |
Level: 13 Walking Mt. Coronet | |
Level: 15 Walking Mt. Coronet | |
Level: 15 Walking Route 206 | |
Level: 16 Walking Route 208 | |
Level: 16 Walking Route 209 | |
Level: 26 Walking Route 211 | |
Level: 30 Walking Iron Island | |
Level: 33 Walking Route 216 | |
Level: 35 Walking Acuity Lakefront | |
Level: 35 Walking Route 217 | |
Level: 8-10 Walking Oreburgh Gate |
Zubat Moves in Pokemon Diamond and Pearl
List of Moves Zubat can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
55 | Leech Life | Class: Physical Power: 80 Acc: 100 PP: 10 User recovers half the HP inflicted on opponent. |
50 | Air Slash | Class: Special Power: 75 Acc: 95 PP: 20 May cause flinching. |
45 | Confuse Ray | Class: Status Power: — Acc: 100 PP: 10 Confuses opponent. |
40 | Venoshock | Class: Special Power: 65 Acc: 100 PP: 10 Inflicts double damage if the target is poisoned. |
35 | Haze | Class: Status Power: — Acc: — PP: 30 Resets all stat changes. |
30 | Bite | Class: Physical Power: 60 Acc: 100 PP: 25 May cause flinching. |
25 | Air Cutter | Class: Special Power: 60 Acc: 95 PP: 25 High critical hit ratio. |
20 | Quick Guard | Class: Status Power: — Acc: — PP: 15 Protects the user's team from high-priority moves. |
15 | Poison Fang | Class: Physical Power: 50 Acc: 100 PP: 15 May badly poison opponent. |
10 | Mean Look | Class: Status Power: — Acc: — PP: 5 Opponent cannot flee or switch. |
5 | Astonish | Class: Physical Power: 30 Acc: 100 PP: 15 May cause flinching. |
1 | Absorb | Class: Special Power: 20 Acc: 100 PP: 25 User recovers half the HP inflicted on opponent. |
1 | Supersonic | Class: Status Power: — Acc: 55 PP: 20 Confuses opponent. |
List of Moves Zubat can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
95 | Air Slash | Class: Special Power: 75 Acc: 95 PP: 20 May cause flinching. |
78 | Acrobatics | Class: Physical Power: 55 Acc: 100 PP: 15 Stronger when the user does not have a held item. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
74 | Venoshock | Class: Special Power: 65 Acc: 100 PP: 10 Inflicts double damage if the target is poisoned. |
58 | Assurance | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if opponent already took damage in the same turn. |
57 | Payback | Class: Physical Power: 50 Acc: 100 PP: 10 Power doubles if the user was attacked first. |
56 | U-turn | Class: Physical Power: 70 Acc: 100 PP: 20 User switches out immediately after attacking. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
30 | Steel Wing | Class: Physical Power: 70 Acc: 90 PP: 25 May raise user's Defense. |
28 | Giga Drain | Class: Special Power: 75 Acc: 100 PP: 10 User recovers half the HP inflicted on opponent. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
23 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
6 | Fly | Class: Physical Power: 90 Acc: 95 PP: 15 Flies up on first turn, attacks on second turn. |
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