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Pokemon Brilliant Diamond and Shining Pearl Zapdos

Zapdos
Electric Pokémon

Pokemon Brilliant Diamond and Shining Pearl Zapdos is a Electric and Flying Type Electric Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Zapdos can be found with Pressure as an Ability and has a Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 580 combined Base Stats.

National Dex Pokemon

Zapdos Stats and Abilities

Based on Zapdos Base IVs we consider this pokemon S-Tier choice. Zapdos Highest IV Stat is Special Attack 125 and the Lowest being Defense 85.

Tier Stat Base Min Max
E
HP90290384
C
Attack90166306
E
Defense85157295
S
Special Attack125229383
E
Special Defense90166306
C
Speed100184328
S
Total580
Zapdos Detail
Best Held Items
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield3 Special Attack
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles80 (20,304–20,560 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Static
Hidden Ability
If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed.

How To Evolve Zapdos in BDSP

The Pokemon Zapdos does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Zapdos in BDSP

How To Get Zapdos In Pokemon Brilliant Diamond and Shining Pearl. Zapdos is a Legendary Bird Pokemon alongside Articuno and Moltres.

Shining Pearl Exclusive Pokemon

  1. First obtain the Explorer Kit from the Old Man in Eterna City.
  2. Go underground, while in the Grand Underground you have a Rare chance while mining to mine a Mysterious Shard.
  3. After you have beat the game (Battling and Winning the Champion) - You will need 3 Mysterious Shards or 1 Mysterious Shard L to obtain the Kanto Slate.
  4. Travel to Ramanas Park located in Route 221, after you enter you can purchase the Kanto Slate from one of the Vendors.
  5. NOTE: You will need to purchase the current Slates available before new slates will appear in shop.
  6. Take the Kanto Slate to the corresponding room and place it on the pedestal, you will be transported and the Zapdos encounter will begin. 1 Kanto Slate per encounter.

Zapdos has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. ? Zapdos, within the Ramanas Park location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Ramanas Park
Interact
Zapdos
Lv. ?

Pokemon Brilliant Diamond and Shining Pearl Zapdos Weakness

Zapdos is a Electric and Flying Type pokemon. This will cause Zapdos to take More Damage from Rock, Ice Type Moves, and Less Damage from Flying, Steel, Fighting, Bug, Grass, Ground Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Rock
Ice
0.5x
Less Damage
Flying
Steel
Fighting
Bug
Grass
0.25x
Less Damage
Immune to Damage
Ground

What pokemon is Zapdos Weak Against?

Tier Pokemon
S
Tyranitar
S
Articuno
S
Regirock
S
Regice
A
Lapras

What pokemon is Zapdos Strong Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dialga
S
Groudon
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Best Moves Zapdos in BDSP

Best Moveset for Zapdos Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
70
Zap Cannon
Special
180
50 5 Paralyzes opponent.
55
Thunder
Special
165
70 10 May paralyze opponent.
45
Discharge
Special
120
100 15 May paralyze opponent.
35
Drill Peck
Physical
120
100 20

Best Moveset for Zapdos TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM25
Thunder
Special
165
70 10 May paralyze opponent.
TM94
Fly
Physical
135
95 15 Flies up on first turn, attacks on second turn.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Zapdos Level Up Moves

List of Moves Zapdos can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Peck
Power:
52.5
Acc: 100
PP: 35
Physical

1
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
5
Thunder Shock
Power:
60
Acc: 100
PP: 30
Special

May paralyze opponent.
10
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
15
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
20
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
25
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
30
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
35
Drill Peck
Power:
120
Acc: 100
PP: 20
Physical

40
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
45
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
50
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
55
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
60
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
65
Magnetic Flux
Power: —
Acc: —
PP: 20
Status

Raises Defense and Sp. Defense of Plus/Minus Pokémon.
70
Zap Cannon
Power:
180
Acc: 50
PP: 5
Special

Paralyzes opponent.
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Zapdos TM Moves

List of Moves Zapdos can learn using (TMs) Technical Machine Items.

TM Move Desc
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM40
Aerial Ace
Power:
90
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power:
90
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM94
Fly
Power:
135
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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