Pokemon Brilliant Diamond and Shining Pearl Ampharos is a Electric Type Light Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ampharos can be found with Static as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Quiet Nature, based on 510 combined Base Stats.
Ampharos Stats and Abilities
Based on Ampharos Base IVs we consider this pokemon B-Tier choice. Ampharos Highest IV Stat is Special Attack 115 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
D | Attack | 75 | 139 | 273 |
E | Defense | 85 | 157 | 295 |
A | Special Attack | 115 | 211 | 361 |
E | Special Defense | 90 | 166 | 306 |
F | Speed | 55 | 103 | 229 |
B | Total | 510 |
Ampharos | Detail |
---|---|
Best Held Items | |
Best Nature | Quiet ↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Plus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
How To Evolve Ampharos in BDSP
Mareep requires (Level 15) to evolve into Flaaffy and then (Level 30) to evolve into Ampharos.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Mareep ![]() | Level 15 → | Flaaffy ![]() | Level 30 → | Ampharos ![]() |

Where To Find Ampharos in BDSP
Ampharos has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Mareep, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Mareep Lv. 8-9 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Flaaffy Lv. 41-42 | |
![]() ![]() National | ![]() Flaaffy Lv. 16-63 | |
![]() ![]() National | ![]() Mareep Lv. 16-63 | |
![]() ![]() National | ![]() Flaaffy Lv. 16-63 | |
![]() ![]() National | ![]() Mareep Lv. 16-63 | |
![]() ![]() National | ![]() Flaaffy Lv. 16-63 | |
![]() ![]() National | ![]() Mareep Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Ampharos Weakness
Ampharos is a Electric Type pokemon. This will cause Ampharos to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Ampharos Weak Against?
What pokemon is Ampharos Strong Against?

Best Moves Ampharos in BDSP
Best Moveset for Ampharos Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Zap Cannon | ![]() | Special | 180 | 50 | 5 | Paralyzes opponent. |
62 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
20 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
65 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
Best Moveset for Ampharos TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Ampharos Level Up Moves
List of Moves Ampharos can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Thunder Punch | Power: 112.5 Acc: 100 PP: 15 ![]() May paralyze opponent. |
1 | Zap Cannon | Power: 180 Acc: 50 PP: 5 ![]() Paralyzes opponent. |
1 | Magnetic Flux | Power: — Acc: — PP: 20 ![]() Raises Defense and Sp. Defense of Plus/Minus Pokémon. |
65 | Dragon Pulse | Power: 85 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
1 | Fire Punch | Power: 75 Acc: 100 PP: 15 ![]() May burn opponent. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
4 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
8 | Thunder Shock | Power: 60 Acc: 100 PP: 30 ![]() May paralyze opponent. |
11 | Cotton Spore | Power: — Acc: 100 PP: 40 ![]() Sharply lowers opponent's Speed. |
16 | Charge | Power: — Acc: — PP: 20 ![]() Raises user's Special Defense and next Electric move's power increases. |
20 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
25 | Electro Ball | Power: — Acc: 100 PP: 10 ![]() The faster the user, the stronger the attack. |
29 | Confuse Ray | Power: — Acc: 100 PP: 10 ![]() Confuses opponent. |
35 | Power Gem | Power: 80 Acc: 100 PP: 20 ![]() The user attacks with a ray of light that sparkles as if it were made of gemstones. |
40 | Discharge | Power: 120 Acc: 100 PP: 15 ![]() May paralyze opponent. |
46 | Cotton Guard | Power: — Acc: — PP: 10 ![]() Drastically raises user's Defense. |
51 | Charge Beam | Power: 75 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
57 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
62 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
Ampharos TM Moves
List of Moves Ampharos can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 135 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Volt Switch | Power: 105 Acc: 100 PP: 20 ![]() User must switch out after attacking. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 75 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM59 | Dragon Pulse | Power: 85 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Click/Tap ELECTRIC Pokemon similar to Ampharos.








































