Pokemon Brilliant Diamond and Shining Pearl Manectric is a Electric Type Discharge Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Manectric can be found with Static, Lightning Rod and Minus as an Ability and has a Slow growth rate with a 2 Speed EV Yield. We recommend the Hasty Nature, based on 475 combined Base Stats.
Manectric Stats and Abilities
Based on Manectric Base IVs we consider this pokemon C-Tier choice. Manectric Highest IV Stat is Speed 105 and the Lowest being Defense 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
D | Attack | 75 | 139 | 273 |
F | Defense | 60 | 112 | 240 |
B | Special Attack | 105 | 193 | 339 |
F | Special Defense | 60 | 112 | 240 |
C | Speed | 105 | 193 | 339 |
C | Total | 475 |
Manectric | Detail |
---|---|
Best Nature | Hasty
↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Speed |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Lightning Rod Ability 2 | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
Minus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
How To Evolve Manectric in BDSP
Electrike requires (Level 26) to evolve into Manectric.

Where To Find Manectric in BDSP
Manectric has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Electrike
Lv. 7
|

Pokemon Brilliant Diamond and Shining Pearl Manectric Weakness
Manectric is a Electric Type pokemon. This will cause Manectric to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Manectric Weak Against?
What pokemon is Manectric Strong Against?

Best Moves Manectric in BDSP
Best Moveset for Manectric Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
48 |
Wild Charge
| ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
36 |
Discharge
| ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
1 |
Fire Fang
| ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
Best Moveset for Manectric TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM50 |
Overheat
| ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
TM25 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |


Manectric Level Up Moves
List of Moves Manectric can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or burn opponent.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Howl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Attack.
|
12 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
16 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
20 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
24 |
Thunder Fang
|
Power:
97.5 Acc: 95
PP: 15
![]() May cause flinching and/or paralyze opponent.
|
30 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
36 |
Discharge
|
Power:
120 Acc: 100
PP: 15
![]() May paralyze opponent.
|
42 |
Charge
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Defense and next Electric move's power increases.
|
48 |
Wild Charge
|
Power:
135 Acc: 100
PP: 15
![]() User receives recoil damage.
|
54 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
60 |
Electric Terrain
|
Power: —
Acc: —
PP: 10
![]() Prevents all Pokémon from falling asleep for 5 turns.
|
Manectric TM Moves
List of Moves Manectric can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM50 |
Overheat
|
Power: 130
Acc: 90
PP: 5
![]() Sharply lowers user's Special Attack.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM78 |
Snarl
|
Power: 55
Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
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