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Pokemon Brilliant Diamond and Shining Pearl Voltorb

Voltorb
Ball Pokémon

Pokemon Brilliant Diamond and Shining Pearl Voltorb is a Electric Type Ball Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Voltorb can be found with Soundproof, Static and Aftermath as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Timid Nature, based on 330 combined Base Stats.

National Dex Pokemon

Voltorb Stats and Abilities

Based on Voltorb Base IVs we consider this pokemon F-Tier choice. Voltorb Highest IV Stat is Speed 100 and the Lowest being Attack 30.

Tier Stat Base Min Max
F
HP40190284
F
Attack3058174
F
Defense5094218
E
Special Attack55103229
F
Special Defense55103229
C
Speed100184328
F
Total330
Voltorb Detail
Best Nature
Timid
+10% Speed
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Spicy
EV Yield1 Speed
Growth RateMedium Fast
Catch Rate190 (24.8% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Soundproof
Ability 1
Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects.
Static
Ability 2
If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed.
Aftermath
Hidden Ability
If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP.

How To Evolve Voltorb in BDSP

Voltorb requires (Level 30) to evolve into Electrode.

Base Form Evolution Requirement First Evolution
Voltorb
Level 30
Electrode

Where To Find Voltorb in BDSP

Voltorb has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stargleam Cavern
National
Voltorb
Lv. 16-63
Spacious Cave
National
Voltorb
Lv. 16-63
Dazzling Cave
National
Voltorb
Lv. 16-63
Route 218
5 - 1%
Voltorb
Lv. 28

Pokemon Brilliant Diamond and Shining Pearl Voltorb Weakness

Voltorb is a Electric Type pokemon. This will cause Voltorb to take More Damage from Ground Type Moves, and Less Damage from Flying, Steel, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Flying
Steel
Electric
0.25x
Less Damage
Immune to Damage

What pokemon is Voltorb Weak Against?

Tier Pokemon
S
Groudon
S
Garchomp
A
Swampert
A
Rhyperior
A
Mamoswine

What pokemon is Voltorb Strong Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dialga
S
Dragonite
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Best Moves Voltorb in BDSP

Best Moveset for Voltorb Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
41
Explosion
Physical
250
100 5 User faints.
26
Self-Destruct
Physical
200
100 5 User faints.
37
Discharge
Special
120
100 15 May paralyze opponent.
9
Spark
Physical
97.5
100 20 May paralyze opponent.

Best Moveset for Voltorb TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM25
Thunder
Special
165
70 10 May paralyze opponent.
TM24
Thunderbolt
Special
135
100 15 May paralyze opponent.
TM42
Facade
Physical
70
100 20 Power doubles if user is burned, poisoned, or paralyzed.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Voltorb Level Up Moves

List of Moves Voltorb can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
4
Thunder Shock
Power:
60
Acc: 100
PP: 30
Special

May paralyze opponent.
6
Eerie Impulse
Power: —
Acc: 100
PP: 15
Status

Sharply lowers opponent's Special Attack.
9
Spark
Power:
97.5
Acc: 100
PP: 20
Physical

May paralyze opponent.
11
Rollout
Power: 30
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
13
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
16
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
20
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
22
Electro Ball
Power: —
Acc: 100
PP: 10
Special

The faster the user, the stronger the attack.
26
Self-Destruct
Power: 200
Acc: 100
PP: 5
Physical

User faints.
29
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
34
Magnet Rise
Power: —
Acc: —
PP: 10
Status

User becomes immune to Ground-type moves for 5 turns.
37
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
41
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
46
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
48
Mirror Coat
Power: —
Acc: 100
PP: 20
Special

When hit by a Special Attack, user strikes back with 2x power.
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Voltorb TM Moves

List of Moves Voltorb can learn using (TMs) Technical Machine Items.

TM Move Desc
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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