Pokemon Brilliant Diamond and Shining Pearl Voltorb is a Electric Type Ball Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Voltorb can be found with Soundproof, Static and Aftermath as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Timid Nature, based on 330 combined Base Stats.
Voltorb Stats and Abilities
Based on Voltorb Base IVs we consider this pokemon F-Tier choice. Voltorb Highest IV Stat is Speed 100 and the Lowest being Attack 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
F | Attack | 30 | 58 | 174 |
F | Defense | 50 | 94 | 218 |
E | Special Attack | 55 | 103 | 229 |
F | Special Defense | 55 | 103 | 229 |
C | Speed | 100 | 184 | 328 |
F | Total | 330 |
Voltorb | Detail |
---|---|
Best Nature | Timid
↑ +10% Speed↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Spicy
|
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Soundproof Ability 1 | Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects. |
Static Ability 2 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Aftermath Hidden Ability | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. |
How To Evolve Voltorb in BDSP
Voltorb requires (Level 30) to evolve into Electrode.
Where To Find Voltorb in BDSP
Voltorb has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Voltorb
Lv. 16-63
| |
National |
Voltorb
Lv. 16-63
| |
National |
Voltorb
Lv. 16-63
| |
5 - 1% |
Voltorb
Lv. 28
|
Pokemon Brilliant Diamond and Shining Pearl Voltorb Weakness
Voltorb is a Electric Type pokemon. This will cause Voltorb to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
|
0.5x Less Damage |
Flying
Steel
Electric
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Voltorb Weak Against?
What pokemon is Voltorb Strong Against?
Best Moves Voltorb in BDSP
Best Moveset for Voltorb Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
41 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
26 |
Self-Destruct
| Physical | 200 | 100 | 5 | User faints. | |
37 |
Discharge
| Special | 120 | 100 | 15 | May paralyze opponent. | |
9 |
Spark
| Physical | 97.5 | 100 | 20 | May paralyze opponent. |
Best Moveset for Voltorb TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM25 |
Thunder
| Special | 165 | 70 | 10 | May paralyze opponent. | |
TM24 |
Thunderbolt
| Special | 135 | 100 | 15 | May paralyze opponent. | |
TM42 |
Facade
| Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
Voltorb Level Up Moves
List of Moves Voltorb can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Charge
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Defense and next Electric move's power increases.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
4 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
Special
May paralyze opponent.
|
6 |
Eerie Impulse
|
Power: —
Acc: 100
PP: 15
Status
Sharply lowers opponent's Special Attack.
|
9 |
Spark
|
Power:
97.5 Acc: 100
PP: 20
Physical
May paralyze opponent.
|
11 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
13 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
16 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
20 |
Swift
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
22 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
Special
The faster the user, the stronger the attack.
|
26 |
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
Physical
User faints.
|
29 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
34 |
Magnet Rise
|
Power: —
Acc: —
PP: 10
Status
User becomes immune to Ground-type moves for 5 turns.
|
37 |
Discharge
|
Power:
120 Acc: 100
PP: 15
Special
May paralyze opponent.
|
41 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
46 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
48 |
Mirror Coat
|
Power: —
Acc: 100
PP: 20
Special
When hit by a Special Attack, user strikes back with 2x power.
|
Voltorb TM Moves
List of Moves Voltorb can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
Special
User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
Physical
The slower the user, the stronger the attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
Click/Tap ELECTRIC Pokemon similar to Voltorb.