Pokemon Brilliant Diamond and Shining Pearl Mareep is a Electric Type Wool Pokémon, with a 30.7% Chance To Catch with a regular Pokeball. Mareep can be found with Static as an Ability and has a Medium Slow growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 280 combined Base Stats.
Mareep Stats and Abilities
Based on Mareep Base IVs we consider this pokemon F-Tier choice. Mareep Highest IV Stat is Special Attack 65 and the Lowest being Speed 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
F | Attack | 40 | 76 | 196 |
F | Defense | 40 | 76 | 196 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 45 | 85 | 207 |
F | Speed | 35 | 67 | 185 |
F | Total | 280 |
Mareep | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sweet
|
EV Yield | 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 235 (30.7% with PokéBall, full HP) |
Egg Groups | Field, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Plus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
How To Evolve Mareep in BDSP
Mareep requires (Level 15) to evolve into Flaaffy and then (Level 30) to evolve into Ampharos.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Mareep
| Level 15 → |
Flaaffy
| Level 30 → |
Ampharos
|
Where To Find Mareep in BDSP
Mareep has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Mareep
Lv. 8-9
| |
20 - 5% |
Flaaffy
Lv. 41-42
| |
National |
Flaaffy
Lv. 16-63
| |
National |
Mareep
Lv. 16-63
| |
National |
Flaaffy
Lv. 16-63
| |
National |
Mareep
Lv. 16-63
| |
National |
Flaaffy
Lv. 16-63
| |
National |
Mareep
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Mareep Weakness
Mareep is a Electric Type pokemon. This will cause Mareep to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
|
0.5x Less Damage |
Flying
Steel
Electric
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Mareep Weak Against?
Best Moves Mareep in BDSP
Best Moveset for Mareep Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
46 |
Thunder
| Special | 165 | 70 | 10 | May paralyze opponent. | |
18 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
32 |
Discharge
| Special | 120 | 100 | 15 | May paralyze opponent. | |
29 |
Power Gem
| Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Best Moveset for Mareep TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM25 |
Thunder
| Special | 165 | 70 | 10 | May paralyze opponent. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TM24 |
Thunderbolt
| Special | 135 | 100 | 15 | May paralyze opponent. | |
TM42 |
Facade
| Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
Mareep Level Up Moves
List of Moves Mareep can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
4 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
8 |
Thunder Shock
|
Power:
60 Acc: 100
PP: 30
Special
May paralyze opponent.
|
11 |
Cotton Spore
|
Power: —
Acc: 100
PP: 40
Status
Sharply lowers opponent's Speed.
|
15 |
Charge
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Defense and next Electric move's power increases.
|
18 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
22 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
Special
The faster the user, the stronger the attack.
|
25 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
29 |
Power Gem
|
Power: 80
Acc: 100
PP: 20
Special
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
32 |
Discharge
|
Power:
120 Acc: 100
PP: 15
Special
May paralyze opponent.
|
36 |
Cotton Guard
|
Power: —
Acc: —
PP: 10
Status
Drastically raises user's Defense.
|
39 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
43 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
46 |
Thunder
|
Power:
165 Acc: 70
PP: 10
Special
May paralyze opponent.
|
Mareep TM Moves
List of Moves Mareep can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
Mareep Egg Moves
List of Egg Moves Mareep can learn.
Egg Move | Desc |
---|---|
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
Charge
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Defense and next Electric move's power increases.
|
Flatter
|
Power: —
Acc: 100
PP: 15
Status
Confuses opponent, but raises its Special Attack by two stages.
|
Sand Attack
|
Power: —
Acc: 100
PP: 15
Status
Lowers opponent's Accuracy.
|
After You
|
Power: —
Acc: —
PP: 15
Status
Gives target priority in the next turn.
|
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
Eerie Impulse
|
Power: —
Acc: 100
PP: 15
Status
Sharply lowers opponent's Special Attack.
|
Electric Terrain
|
Power: —
Acc: —
PP: 10
Status
Prevents all Pokémon from falling asleep for 5 turns.
|
Click/Tap ELECTRIC Pokemon similar to Mareep.