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Pokemon Brilliant Diamond and Shining Pearl Electrike

Electrike
Lightning Pokémon

Pokemon Brilliant Diamond and Shining Pearl Electrike is a Electric Type Lightning Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Electrike can be found with Static, Lightning Rod and Minus as an Ability and has a Slow growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 295 combined Base Stats.

National Dex Pokemon

Electrike Stats and Abilities

Based on Electrike Base IVs we consider this pokemon F-Tier choice. Electrike Highest IV Stat is Speed 65 and the Lowest being Defense 40.

Tier Stat Base Min Max
F
HP40190284
F
Attack4585207
F
Defense4076196
E
Special Attack65121251
F
Special Defense4076196
E
Speed65121251
F
Total295
Electrike Detail
Best Held Items
Best Nature
Hasty
+10% Speed
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Sour
EV Yield1 Speed
Growth RateSlow
Catch Rate120 (15.7% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Static
Ability 1
If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed.
Lightning Rod
Ability 2
Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles.
Minus
Hidden Ability
Ups Sp. Atk if another Pokémon has Plus or Minus.

How To Evolve Electrike in BDSP

Electrike requires (Level 26) to evolve into Manectric.

Base Form Evolution Requirement First Evolution
Electrike
Level 26
Manectric

Where To Find Electrike in BDSP

Electrike has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 7 Electrike, within the Valley Windworks location using the Walking method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
5 - 1%
Electrike
Lv. 7

Pokemon Brilliant Diamond and Shining Pearl Electrike Weakness

Electrike is a Electric Type pokemon. This will cause Electrike to take More Damage from Ground Type Moves, and Less Damage from Flying, Steel, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Flying
Steel
Electric
0.25x
Less Damage
Immune to Damage

What pokemon is Electrike Weak Against?

Tier Pokemon
S
Groudon
S
Garchomp
A
Swampert
A
Rhyperior
A
Mamoswine

What pokemon is Electrike Strong Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dialga
S
Dragonite
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Best Moves Electrike in BDSP

Best Moveset for Electrike Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
44
Thunder
Special
165
70 10 May paralyze opponent.
40
Wild Charge
Physical
135
100 15 User receives recoil damage.
32
Discharge
Special
120
100 15 May paralyze opponent.
24
Thunder Fang
Physical
97.5
95 15 May cause flinching and/or paralyze opponent.

Best Moveset for Electrike TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM25
Thunder
Special
165
70 10 May paralyze opponent.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM35
Flamethrower
Special
90
100 15 May burn opponent.
TM24
Thunderbolt
Special
135
100 15 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Electrike Level Up Moves

List of Moves Electrike can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
4
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
8
Howl
Power: —
Acc: —
PP: 40
Status

Raises user's Attack.
12
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
16
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
20
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
24
Thunder Fang
Power:
97.5
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
28
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
32
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
36
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
40
Wild Charge
Power:
135
Acc: 100
PP: 15
Physical

User receives recoil damage.
44
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
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Electrike TM Moves

List of Moves Electrike can learn using (TMs) Technical Machine Items.

TM Move Desc
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM78
Snarl
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

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Electrike Egg Moves

List of Egg Moves Electrike can learn.

Egg Move Desc
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Switcheroo
Power: —
Acc: 100
PP: 15
Status

Swaps held items with the opponent.
Spark
Power:
97.5
Acc: 100
PP: 20
Physical

May paralyze opponent.
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
Uproar
Power: 90
Acc: 100
PP: 10
Special

User attacks for 3 turns and prevents sleep.
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
Thunder Fang
Power:
97.5
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
Electro Ball
Power: —
Acc: 100
PP: 10
Special

The faster the user, the stronger the attack.
Eerie Impulse
Power: —
Acc: 100
PP: 15
Status

Sharply lowers opponent's Special Attack.
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