Pokemon Brilliant Diamond and Shining Pearl Electrike is a Electric Type Lightning Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Electrike can be found with Static, Lightning Rod and Minus as an Ability and has a Slow growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 295 combined Base Stats.
Electrike Stats and Abilities
Based on Electrike Base IVs we consider this pokemon F-Tier choice. Electrike Highest IV Stat is Speed 65 and the Lowest being Defense 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 40 | 190 | 284 |
F | Attack | 45 | 85 | 207 |
F | Defense | 40 | 76 | 196 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 40 | 76 | 196 |
E | Speed | 65 | 121 | 251 |
F | Total | 295 |
Electrike | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Lightning Rod Ability 2 | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
Minus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
How To Evolve Electrike in BDSP
Electrike requires (Level 26) to evolve into Manectric.

Where To Find Electrike in BDSP
Electrike has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 7 Electrike, within the Valley Windworks location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() | ![]() Electrike Lv. 7 |

Pokemon Brilliant Diamond and Shining Pearl Electrike Weakness
Electrike is a Electric Type pokemon. This will cause Electrike to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Electrike Weak Against?
What pokemon is Electrike Strong Against?

Best Moves Electrike in BDSP
Best Moveset for Electrike Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
40 | Wild Charge | ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
32 | Discharge | ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
24 | Thunder Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or paralyze opponent. |
Best Moveset for Electrike TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM25 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM35 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TM24 | Thunderbolt | ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |



Electrike Level Up Moves
List of Moves Electrike can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
4 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
8 | Howl | Power: — Acc: — PP: 40 ![]() Raises user's Attack. |
12 | Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
16 | Shock Wave | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
20 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
24 | Thunder Fang | Power: 97.5 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
28 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
32 | Discharge | Power: 120 Acc: 100 PP: 15 ![]() May paralyze opponent. |
36 | Charge | Power: — Acc: — PP: 20 ![]() Raises user's Special Defense and next Electric move's power increases. |
40 | Wild Charge | Power: 135 Acc: 100 PP: 15 ![]() User receives recoil damage. |
44 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
Electrike TM Moves
List of Moves Electrike can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 135 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Volt Switch | Power: 105 Acc: 100 PP: 20 ![]() User must switch out after attacking. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM57 | Charge Beam | Power: 75 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM78 | Snarl | Power: 55 Acc: 95 PP: 15 ![]() Lowers opponent's Special Attack. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
Electrike Egg Moves
List of Egg Moves Electrike can learn.
Egg Move | Desc |
---|---|
Headbutt | Power: 70 Acc: 100 PP: 15 ![]() May cause flinching. |
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Switcheroo | Power: — Acc: 100 PP: 15 ![]() Swaps held items with the opponent. |
Spark | Power: 97.5 Acc: 100 PP: 20 ![]() May paralyze opponent. |
Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Uproar | Power: 90 Acc: 100 PP: 10 ![]() User attacks for 3 turns and prevents sleep. |
Swift | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
Discharge | Power: 120 Acc: 100 PP: 15 ![]() May paralyze opponent. |
Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
Fire Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
Thunder Fang | Power: 97.5 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
Electro Ball | Power: — Acc: 100 PP: 10 ![]() The faster the user, the stronger the attack. |
Eerie Impulse | Power: — Acc: 100 PP: 15 ![]() Sharply lowers opponent's Special Attack. |
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