
Is Electrike Good in Emerald Playthrough?
Route 110 near Mauville, timed perfectly for the gym circuit. AbilityStatic or AbilityLightning Rod. Manectric at 26 is Hoenn's Electric answer. In Emerald, both Juan's gym and Wallace's Champion team are Water, making Electric coverage twice as important as in RS.
Roxanne's typing presses Electrike's defenses.
Electrike trades roughly evenly with Brawly's team.
Wattson's typing presses Electrike's defenses.
Manectric trades roughly evenly with Flannery's team.
Manectric has the type edge here and should clean up Norman's team.
Manectric resists most of Winona's coverage and hits back hard.
Manectric has the type edge here and should clean up Tate & Liza's team.
Manectric has the type edge here and should clean up Juan's team.
Manectric trades roughly evenly with Sidney's team.
Manectric has the type edge here and should clean up Phoebe's team.
Manectric has the type edge here and should clean up Glacia's team.
Manectric trades roughly evenly with Drake's team.
Manectric has the type edge here and should clean up Wallace's team.
Catchable
Catch Electrike on Route 110 (walking, Lv 12-13, common).
Recommended Moves
- After Brawly
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- LV 20ElectricSparkPower 98Accuracy 100%PP 20
- After Wattson
- TM34ElectricShock WavePower 90Accuracy 100%PP 20Prize for defeating Wattson
- HM04NormalStrengthPower 80Accuracy 100%PP 15Given by the Tunnel Man in Rusturf Tunnel
- LV 36ElectricThunderPower 180Accuracy 70%PP 10
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- After Juan
- TM23SteelIron TailPower 100Accuracy 75%PP 15Meteor Falls
- Post-Game
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
Evolve Electrike to Manectric
Electrike evolves into Manectric at Level 26. Your Electrike should hit Level 26 before you reach Flannery, at typical leveling pace.
Recommended Moves
- STARTING (Lv 26)
- LV 26ElectricSparkPower 98Accuracy 100%PP 20
- LV 26ElectricThunder WavePower —Accuracy 100%PP 20
- After Brawly
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- After Wattson
- TM34ElectricShock WavePower 90Accuracy 100%PP 20Prize for defeating Wattson
- After Norman
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 45ElectricThunderPower 180Accuracy 70%PP 10
- Post-Game
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
How to Get Electrike in Emerald
Electrike trots along Routes 110 and 118, common at both, low in the teens early and the mid-20s later. Those two grassy stretches are its only homes in Emerald, so the spark dog is an easy mid-game grab.
2 locations to catch Electrike
Encountered via tall grass encounters
Where To Catch Electrike in E
The line opens with Electrike at Lv. 12-26 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Electrike ✓
Want the exact numbers? Work out your catch odds in Emerald for Electrike.
How to Get Shiny Electrike in Emerald
Electrike sparks through the tall grass of Route 110 and Route 118; pace back and forth across either stretch, resetting encounters until the green pup flashes its shiny hue. Compare Shiny Electrike odds across every game
Emerald Shiny Electrike Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Emerald shiny odds for Electrike.
Electrike Weakness
Ground moves hit Electrike for super-effective damage. Its Electric typing keeps the defensive matchups simple. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart.
| Damage | Types |
|---|---|
| 2x (Weak) | Ground |
| 0.5x (Resist) | Electric, Flying, Steel |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Electrike Weak Against
GoodElectrike Evolutions
Electrike evolves into Manectric. It's a two-stage chain with the method shown below. A massive partner pool for breeding via one egg group. Eggs take an average time to hatch. The evolved forms gain up to 180 total stats over Electrike. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Electrike easily with 102 breeding partners from the Field egg group. Pass egg moves like Crunch, Curse, Headbutt and 2 more to offspring.
E Electrike Best Moveset
Fast for a first-stage Electric type, but Electrike's offensive stats are too weak for competition. The moveset should focus on special Electric moves while leveling toward Manectric.
Best Build
Electrike best EVs are Sp. Atk and HP
Special Attacker Moveset
- Thunder
- Charge
- Quick Attack
- Crunch
Recommended Teammates
Moves List
Without breeding, Electrike misses out on Crunch and Curse. That's 5 egg moves adding depth that the base kit lacks. STAB comes from Thunder and Thunderbolt, with Normal and Dark coverage and more rounding things out.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 19 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.
Electrike Emerald Guide
In Emerald, Electrike does the job early-game if you need a Electric type on your team. Evolve it into Manectric before the later gyms and it holds up fine through the story.
Game Availability
Electrike first appeared in Ruby & Sapphire and has been available in 15 games across 7 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Electrike.
