The Lightning Pokemon. Electrike is wild early in Emerald with Static paralyzing on contact. B-Tier Manectric is Hoenn's go-to special Electric attacker.
Ability 1StaticAbility 1Has a 30% chance of paralyzing attacking Pokémon on contact.Ability 2Lightning RodAbility 2Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
295HP40Attack45Defense40Speed65Sp.Def40Sp.Atk65
Electrike
Manectric
Weak to
Special
Balanced
65Speed · Below Avg

Is Electrike Good in Emerald Playthrough?

Route 110 near Mauville, timed perfectly for the gym circuit. AbilityStatic or AbilityLightning Rod. Manectric at 26 is Hoenn's Electric answer. In Emerald, both Juan's gym and Wallace's Champion team are Water, making Electric coverage twice as important as in RS.

StrongGoodEvenToughBadTETEGSGGEGGEGRoxanneGym 1BrawlyGym 2WattsonGym 3ElectrikeCatchableManectricEvolveFlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Tough

Roxanne's typing presses Electrike's defenses.

Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Electrike trades roughly evenly with Brawly's team.

Even
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Even
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Electrike's defenses.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Manectric trades roughly evenly with Flannery's team.

Even
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Good

Manectric has the type edge here and should clean up Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
You Win
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Strong

Manectric resists most of Winona's coverage and hits back hard.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Easy KO
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Manectric has the type edge here and should clean up Tate & Liza's team.

Risky
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Easy KO
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Manectric has the type edge here and should clean up Juan's team.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Manectric trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Risky
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Easy KO
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Manectric has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Manectric has the type edge here and should clean up Glacia's team.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Manectric trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Risky
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Good

Manectric has the type edge here and should clean up Wallace's team.

Easy KO
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
You Win
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Risky
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
You Win
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 3
Type
Electric
Tier
F

Catch Electrike on Route 110 (walking, Lv 12-13, common).

View Electrike locations

Evolve Electrike to Manectric

Level 26
Type
Electric
Tier
B

Electrike evolves into Manectric at Level 26. Your Electrike should hit Level 26 before you reach Flannery, at typical leveling pace.

View Manectric locations

Recommended Moves

How to Get Electrike in Emerald

Electrike trots along Routes 110 and 118, common at both, low in the teens early and the mid-20s later. Those two grassy stretches are its only homes in Emerald, so the spark dog is an easy mid-game grab.

2 locations to catch Electrike

Encountered via tall grass encounters

Badge 2
Badge 3
Badge 4
Badge 5

Where To Catch Electrike in E

The line opens with Electrike at Lv. 12-26 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Manectric
    Step 2Catch or Evolve into Manectric
    or evolve from Electrike (Step 1)

Want the exact numbers? Work out your catch odds in Emerald for Electrike.

How to Get Shiny Electrike in Emerald

Electrike sparks through the tall grass of Route 110 and Route 118; pace back and forth across either stretch, resetting encounters until the green pup flashes its shiny hue. Compare Shiny Electrike odds across every game

Normal vs Shiny
Normal Electrike in EmeraldNormal
Shiny Electrike in Emerald Shiny
Color ShiftGreentoBlue
Shiny TierB Tier Shiny

Shiny Electrike Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Electrike Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Electrike.

Electrike Weakness

Ground moves hit Electrike for super-effective damage. Its Electric typing keeps the defensive matchups simple. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart.

Electrike Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Electrike Weak Against

Good
1Weak
3Resist
1Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune

What is Electrike Strong Against

2Strong
3Resisted
1Immune
Score-2
2xStrong
0xImmune

Best Pokemon Against Electrike

Marshtomp
Marshtomp
WaterGround
C
Geodude
Geodude
RockGround
C
Nincada
Nincada
BugGround
C

Electrike Evolutions

Electrike evolves into Manectric. It's a two-stage chain with the method shown below. A massive partner pool for breeding via one egg group. Eggs take an average time to hatch. The evolved forms gain up to 180 total stats over Electrike. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Electrike
Electric
Manectric
Electric
HP
40
70+30
ATK
45
75+30
DEF
40
60+20
SP.ATK
65
105+40
SP.DEF
40
60+20
SPE
65
105+40
BST
295F-Tier
475B-Tier+180
ROLE
Balanced
Sweeper
TYPE
Special
Special

Breeding

Very Easy

Breed Electrike easily with 102 breeding partners from the Field egg group. Pass egg moves like Crunch, Curse, Headbutt and 2 more to offspring.

Egg Groups
Field
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
5moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

E Electrike Best Moveset

Fast for a first-stage Electric type, but Electrike's offensive stats are too weak for competition. The moveset should focus on special Electric moves while leveling toward Manectric.

Best Build

Experimental
Special Attacker
Ability
Static
Item
LeftoversSUSTAIN
Best Nature for Electrike
Modest+SPA

Electrike best EVs are Sp. Atk and HP

EVs

Special Attacker Moveset

  • ThunderSTAB
  • ChargeUtility
  • Quick Attack
  • CrunchCoverage

Moves List

Without breeding, Electrike misses out on Crunch and Curse. That's 5 egg moves adding depth that the base kit lacks. STAB comes from Thunder and Thunderbolt, with Normal and Dark coverage and more rounding things out.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 4
Thunder Wave
C—10020Electric
Lv 9
Leer
D—10030Normal
Lv 12
Howl
D——40Normal
Lv 17
Quick Attack+1
S4010030Normal
Lv 20
Spark
D9710020Electric
Lv 25
Odor Sleuth
——10040Normal
Lv 28
Roar-6
C——20Normal
Lv 33
Bite
D6010025Dark
Lv 36
Thunder
S1807010Electric
Lv 41
Charge
S——20Electric

TM Moves

All 19 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM23
Iron TailMeteor Fallsnot until badge 8
D1007515Steel
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM05
Roar-6Route 114badge 3
C——20Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34D90—20Electric
HM04—8010015Normal
TM46
ThiefSlateport Citybadge 1
D6010025Dark
TM25S1807010Electric
TM24C14210015Electric
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Crunch
S8010015Dark
Egg
Curse
C——10Ghost
Egg
Headbutt
D7010015Normal
Egg
Swift
—60—20Normal
Egg
Uproar
—9010010Normal

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal
Tutor
Thunder Wave
C—10020Electric

Base Stats

Base Stats
Below
HP40
D
Attack45
D
Defense40
D
Sp. Atk65
C
Sp. Def40
D
Speed65
C
Total295
Details
Catch Rate
Moderate120 / 255
Growth Rate
Slow1.25M XP
Height0.6 m
Weight15.2 kg
Base XP59
Abilities
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entry

It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.

Pokemon Emerald

Electrike Emerald Guide

  • In Emerald, Electrike does the job early-game if you need a Electric type on your team. Evolve it into Manectric before the later gyms and it holds up fine through the story.

Game Availability

Electrike first appeared in Ruby & Sapphire and has been available in 15 games across 7 generations. Obtainable through catching or hatching as a base form in most titles where it appears.

Explore

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