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Pokemon Brilliant Diamond and Shining Pearl Electivire

Electivire
Thunderbolt Pokémon

Pokemon Brilliant Diamond and Shining Pearl Electivire is a Electric Type Thunderbolt Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Electivire can be found with Motor Drive as an Ability and has a Medium Fast growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 540 combined Base Stats.

Electivire Stats and Abilities

Based on Electivire Base IVs we consider this pokemon A-Tier choice. Electivire Highest IV Stat is Attack 123 and the Lowest being Defense 67.

Tier Stat Base Min Max
F
HP75260354
A
Attack123225379
F
Defense67125256
C
Special Attack95175317
E
Special Defense85157295
D
Speed95175317
A
Total540
Electivire Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield3 Attack
Growth RateMedium Fast
Catch Rate30 (3.9% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Motor Drive
Ability 1
Raises Speed if hit by an Electric-type move.
Vital Spirit
Hidden Ability
Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest.

How To Evolve Electivire in BDSP

Elekid requires (Level 30) to evolve into Electabuzz and then (trade holding Electirizer) to evolve into Electivire.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Elekid
Level 30
Electabuzz
trade holding Electirizer
Electivire

Where To Find Electivire in BDSP

Electivire has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Whiteout Cave
Start
Elekid
Lv. 16-63
Stargleam Cavern
Start
Elekid
Lv. 16-63
Glacial Cavern
Start
Elekid
Lv. 16-63
Dazzling Cave
Start
Elekid
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Electivire Weakness

Electivire is a Electric Type pokemon. This will cause Electivire to take More Damage from Ground Type Moves, and Less Damage from Flying, Steel, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Flying
Steel
Electric
0.25x
Less Damage
Immune to Damage

What pokemon is Electivire Weak Against?

Tier Pokemon
S
Groudon
S
Garchomp
A
Swampert
A
Rhyperior
A
Mamoswine

What pokemon is Electivire Strong Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dialga
S
Dragonite
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Best Moves Electivire in BDSP

Best Moveset for Electivire Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
64
Giga Impact
Physical
150
90 5 User must recharge next turn.
58
Thunder
Special
165
70 10 May paralyze opponent.
46
Thunderbolt
Special
135
100 15 May paralyze opponent.
1
Wild Charge
Physical
135
100 15 User receives recoil damage.

Best Moveset for Electivire TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Electivire Level Up Moves

List of Moves Electivire can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Wild Charge
Power:
135
Acc: 100
PP: 15
Physical

User receives recoil damage.
1
Quick Attack
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Thunder Shock
Power:
60
Acc: 100
PP: 30
Special

May paralyze opponent.
1
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
12
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
16
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
20
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
24
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
28
Thunder Punch
Power:
112.5
Acc: 100
PP: 15
Physical

May paralyze opponent.
34
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
40
Low Kick
Power: —
Acc: 100
PP: 20
Physical

The heavier the opponent, the stronger the attack.
46
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
52
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
58
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
64
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
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Electivire TM Moves

List of Moves Electivire can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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