Pokemon Brilliant Diamond and Shining Pearl Electivire is a Electric Type Thunderbolt Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Electivire can be found with Motor Drive as an Ability and has a Medium Fast growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 540 combined Base Stats.
Electivire Stats and Abilities
Based on Electivire Base IVs we consider this pokemon A-Tier choice. Electivire Highest IV Stat is Attack 123 and the Lowest being Defense 67.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
A | Attack | 123 | 225 | 379 |
F | Defense | 67 | 125 | 256 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 85 | 157 | 295 |
D | Speed | 95 | 175 | 317 |
A | Total | 540 |
Electivire | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely ↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Electirizer ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Attack |
Growth Rate | Medium Fast |
Catch Rate | 30 (3.9% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Motor Drive Ability 1 | Raises Speed if hit by an Electric-type move. |
Vital Spirit Hidden Ability | Vital Spirit prevents the ability-bearer from falling asleep. This means that it also prevents the use of the move Rest. |
How To Evolve Electivire in BDSP
Elekid requires (Level 30) to evolve into Electabuzz and then (trade holding Electirizer) to evolve into Electivire.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Elekid ![]() | Level 30 → | Electabuzz ![]() | trade holding Electirizer ![]() → | Electivire ![]() |

Where To Find Electivire in BDSP
Electivire has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Elekid, within the Dazzling Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Start | ![]() Elekid Lv. 16-63 | |
![]() Start | ![]() Elekid Lv. 16-63 | |
![]() Start | ![]() Elekid Lv. 16-63 | |
![]() Start | ![]() Elekid Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Electivire Weakness
Electivire is a Electric Type pokemon. This will cause Electivire to take More Damage from Ground Type Moves, and Less Damage from , Steel, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Electivire Weak Against?
What pokemon is Electivire Strong Against?

Best Moves Electivire in BDSP
Best Moveset for Electivire Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
64 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
58 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |
46 | Thunderbolt | ![]() | Special | 135 | 100 | 15 | May paralyze opponent. |
1 | Wild Charge | ![]() | Physical | 135 | 100 | 15 | User receives recoil damage. |
Best Moveset for Electivire TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Electivire Level Up Moves
List of Moves Electivire can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Wild Charge | Power: 135 Acc: 100 PP: 15 ![]() User receives recoil damage. |
1 | Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Thunder Shock | Power: 60 Acc: 100 PP: 30 ![]() May paralyze opponent. |
1 | Charge | Power: — Acc: — PP: 20 ![]() Raises user's Special Defense and next Electric move's power increases. |
12 | Swift | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
16 | Shock Wave | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
20 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
24 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
28 | Thunder Punch | Power: 112.5 Acc: 100 PP: 15 ![]() May paralyze opponent. |
34 | Discharge | Power: 120 Acc: 100 PP: 15 ![]() May paralyze opponent. |
40 | Low Kick | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
46 | Thunderbolt | Power: 135 Acc: 100 PP: 15 ![]() May paralyze opponent. |
52 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
58 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
64 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Electivire TM Moves
List of Moves Electivire can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM24 | Thunderbolt | Power: 135 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM27 | Low Sweep | Power: 65 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM29 | Psychic | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Volt Switch | Power: 105 Acc: 100 PP: 20 ![]() User must switch out after attacking. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 75 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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