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Pokemon Brilliant Diamond and Shining Pearl Garchomp

Garchomp
Mach Pokémon

Pokemon Brilliant Diamond and Shining Pearl Garchomp is a Dragon and Ground Type Mach Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Garchomp can be found with Sand Veil as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Adamant Nature, based on 600 combined Base Stats.

Garchomp Stats and Abilities

Based on Garchomp Base IVs we consider this pokemon S-Tier choice. Garchomp Highest IV Stat is Attack 130 and the Lowest being Special Attack 80.

Tier Stat Base Min Max
D
HP108326420
S
Attack130238394
D
Defense95175317
D
Special Attack80148284
E
Special Defense85157295
C
Speed102188333
S
Total600
Garchomp Detail
Best Nature
Adamant
+10% Attack
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Dry
EV Yield3 Attack
Growth RateSlow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsDragon, Monster
Egg Cycles40 (10,024–10,280 steps)
Abilities Description
Sand Veil
Ability 1
Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type).
Rough Skin
Hidden Ability
When a Pokémon with Rough Skin is hit by a move that makes contact, the attacker receives damage equal to 1/8 of their maximum HP.

How To Evolve Garchomp in BDSP

Gible requires (Level 24) to evolve into Gabite and then (Level 48) to evolve into Garchomp.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Gible
Level 24
Gabite
Level 48
Garchomp

Where To Find Garchomp in BDSP

Garchomp has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Wayward Cave
20 - 5%
Gible
Lv. 15-17
Still-Water Cavern
Waterfall
Gabite
Lv. 16-63
Still-Water Cavern
7th Badge
Gible
Lv. 16-63
Riverbank Cave
Waterfall
Gabite
Lv. 16-63
Riverbank Cave
7th Badge
Gible
Lv. 16-63
Fountainspring Cave
Waterfall
Gabite
Lv. 16-63
Fountainspring Cave
7th Badge
Gible
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Garchomp Weakness

Garchomp is a Dragon and Ground Type pokemon. This will cause Garchomp to take More Damage from Dragon, Fairy, Ice Type Moves, and Less Damage from Fire, Poison, Rock, Electric Type moves.

Damage Types
4.0x
More Damage
Ice
2.0x
More Damage
Dragon
Fairy
0.5x
Less Damage
Fire
Poison
Rock
0.25x
Less Damage
Immune to Damage
Electric

What pokemon is Garchomp Weak Against?

Tier Pokemon
S
Rayquaza
S
Dialga
S
Palkia
S
Dragonite
S
Salamence

What pokemon is Garchomp Strong Against?

Tier Pokemon
S
Ho-Oh
S
Tyranitar
S
Heatran
S
Zapdos
S
Moltres
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Best Moves Garchomp in BDSP

Best Moveset for Garchomp Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
82
Dragon Rush
Physical
150
75 10 May cause flinching.
72
Take Down
Physical
90
85 20 User receives recoil damage.
1
Crunch
Physical
80
100 15 May lower opponent's Defense.
52
Dig
Physical
120
100 10 Digs underground on first turn, attacks on second. Can also escape from caves.

Best Moveset for Garchomp TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Garchomp Level Up Moves

List of Moves Garchomp can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
1
Dual Chop
Power:
60
Acc: 90
PP: 15
Physical

Hits twice in one turn.
1
Sand Tomb
Power:
52.5
Acc: 85
PP: 15
Physical

Traps opponent, damaging them for 4-5 turns.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
1
Dragon Breath
Power:
90
Acc: 100
PP: 20
Special

May paralyze opponent.
18
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
27
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
34
Slash
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
42
Dragon Claw
Power:
120
Acc: 100
PP: 15
Physical

The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
52
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
62
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
72
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
82
Dragon Rush
Power:
150
Acc: 75
PP: 10
Physical

May cause flinching.
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Garchomp TM Moves

List of Moves Garchomp can learn using (TMs) Technical Machine Items.

TM Move Desc
TM02
Dragon Claw
Power:
120
Acc: 100
PP: 15
Physical

The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM59
Dragon Pulse
Power:
127.5
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Garchomp Tutor Moves

List of Tutor Moves Garchomp can learn.

Egg Move Desc
Draco Meteor
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
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Dratini
Dragonair
Dragonite
Altaria
Bagon
Shelgon
Salamence
Latias
Latios
Rayquaza
Gible
Gabite
Nidoqueen
Nidoking
Geodude
Graveler
Golem
Onix
Wooper
Quagsire
Steelix
Swinub
Piloswine
Larvitar
Pupitar
Marshtomp
Swampert
Nincada
Numel
Camerupt
Barboach
Whiscash
Torterra
Gastrodon
Gible
Gabite
Mamoswine
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