Pokemon Brilliant Diamond and Shining Pearl Garchomp is a Dragon and Ground Type Mach Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Garchomp can be found with Sand Veil as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Adamant Nature, based on 600 combined Base Stats.
Garchomp Stats and Abilities
Based on Garchomp Base IVs we consider this pokemon S-Tier choice. Garchomp Highest IV Stat is Attack 130 and the Lowest being Special Attack 80.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 108 | 326 | 420 |
S | Attack | 130 | 238 | 394 |
D | Defense | 95 | 175 | 317 |
D | Special Attack | 80 | 148 | 284 |
E | Special Defense | 85 | 157 | 295 |
C | Speed | 102 | 188 | 333 |
S | Total | 600 |
Garchomp | Detail |
---|---|
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Dry
|
EV Yield | 3 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon, Monster |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Sand Veil Ability 1 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Rough Skin Hidden Ability | When a Pokémon with Rough Skin is hit by a move that makes contact, the attacker receives damage equal to 1/8 of their maximum HP. |
How To Evolve Garchomp in BDSP
Gible requires (Level 24) to evolve into Gabite and then (Level 48) to evolve into Garchomp.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Gible
| Level 24 → |
Gabite
| Level 48 → |
Garchomp
|
Where To Find Garchomp in BDSP
Garchomp has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
20 - 5% |
Gible
Lv. 15-17
| |
Waterfall |
Gabite
Lv. 16-63
| |
7th Badge |
Gible
Lv. 16-63
| |
Waterfall |
Gabite
Lv. 16-63
| |
7th Badge |
Gible
Lv. 16-63
| |
Waterfall |
Gabite
Lv. 16-63
| |
7th Badge |
Gible
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Garchomp Weakness
Garchomp is a Dragon and Ground Type pokemon. This will cause Garchomp to take More Damage from Dragon, Fairy, Ice Type Moves, and Less Damage from Fire, Poison, Rock, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Ice
|
2.0x More Damage |
Dragon
Fairy
|
0.5x Less Damage |
Fire
Poison
Rock
|
0.25x Less Damage | |
Immune to Damage |
Electric
|
What pokemon is Garchomp Weak Against?
What pokemon is Garchomp Strong Against?
Best Moves Garchomp in BDSP
Best Moveset for Garchomp Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
82 |
Dragon Rush
| Physical | 150 | 75 | 10 | May cause flinching. | |
72 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
1 |
Crunch
| Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
52 |
Dig
| Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
Best Moveset for Garchomp TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM38 |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. | |
TM26 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Garchomp Level Up Moves
List of Moves Garchomp can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
1 |
Dual Chop
|
Power:
60 Acc: 90
PP: 15
Physical
Hits twice in one turn.
|
1 |
Sand Tomb
|
Power:
52.5 Acc: 85
PP: 15
Physical
Traps opponent, damaging them for 4-5 turns.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Status
Lowers opponent's Accuracy.
|
1 |
Dragon Breath
|
Power:
90 Acc: 100
PP: 20
Special
May paralyze opponent.
|
18 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
27 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
34 |
Slash
|
Power: 70
Acc: 100
PP: 20
Physical
High critical hit ratio.
|
42 |
Dragon Claw
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
52 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
62 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
72 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
82 |
Dragon Rush
|
Power:
150 Acc: 75
PP: 10
Physical
May cause flinching.
|
Garchomp TM Moves
List of Moves Garchomp can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM02 |
Dragon Claw
|
Power:
120 Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power:
127.5 Acc: 100
PP: 10
Special
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM95 |
Surf
|
Power: 90
Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Garchomp Tutor Moves
List of Tutor Moves Garchomp can learn.
Egg Move | Desc |
---|---|
Draco Meteor
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
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