Pokemon Brilliant Diamond and Shining Pearl Larvitar is a Rock and Ground Type Rock Skin Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Larvitar can be found with Guts as an Ability and has a Slow growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 300 combined Base Stats.
Larvitar Stats and Abilities
Based on Larvitar Base IVs we consider this pokemon F-Tier choice. Larvitar Highest IV Stat is Attack 64 and the Lowest being Speed 41.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
E | Attack | 64 | 119 | 249 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 41 | 78 | 199 |
F | Total | 300 |
Larvitar | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Guts Ability 1 | Guts raises the ability-bearer's Attack by 50% when inflicted by a major status ailment (poison, burn, paralysis, freeze or sleep). If burnt, the Pokémon does not suffer the usual drop in Attack. |
Sand Veil Hidden Ability | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
How To Evolve Larvitar in BDSP
Larvitar requires (Level 30) to evolve into Pupitar and then (Level 55) to evolve into Tyranitar.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Larvitar ![]() | Level 30 → | Pupitar ![]() | Level 55 → | Tyranitar ![]() |

Where To Find Larvitar in BDSP
Larvitar has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Pupitar, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Larvitar Lv. 7 | |
![]() ![]() National | ![]() Larvitar Lv. 16-63 | |
![]() ![]() National | ![]() Pupitar Lv. 16-63 | |
![]() ![]() National | ![]() Larvitar Lv. 16-63 | |
![]() ![]() National | ![]() Pupitar Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Larvitar Weakness
Larvitar is a Rock and Ground Type pokemon. This will cause Larvitar to take More Damage from Fighting, Ground, Steel, Ice, Water, Grass Type Moves, and Less Damage from Normal, , Fire, Rock, Electric, Poison Type moves.
Damage | Types |
---|---|
4.0x More Damage | ![]() ![]() |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage | ![]() |

Best Moves Larvitar in BDSP
Best Moveset for Larvitar Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
42 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
36 | Thrash | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
31 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
33 | Stone Edge | ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |
Best Moveset for Larvitar TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM71 | Stone Edge | ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |



Larvitar Level Up Moves
List of Moves Larvitar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
3 | Rock Throw | Power: 75 Acc: 90 PP: 15 ![]() |
6 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
9 | Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
12 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
15 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
18 | Stomping Tantrum | Power: 112.5 Acc: 100 PP: 10 ![]() Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
21 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
24 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
27 | Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
31 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
33 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
36 | Thrash | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
39 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
42 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Larvitar TM Moves
List of Moves Larvitar can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 90 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM71 | Stone Edge | Power: 150 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM78 | Snarl | Power: 55 Acc: 95 PP: 15 ![]() Lowers opponent's Special Attack. |
TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
TM80 | Rock Slide | Power: 112.5 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Larvitar Egg Moves
List of Egg Moves Larvitar can learn.
Egg Move | Desc |
---|---|
Stomp | Power: 65 Acc: 100 PP: 20 ![]() May cause flinching. |
Ancient Power | Power: 90 Acc: 100 PP: 5 ![]() May raise all user's stats at once. |
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Outrage | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
Dragon Dance | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Speed. |
Iron Defense | Power: — Acc: — PP: 15 ![]() Sharply raises user's Defense. |
Assurance | Power: 60 Acc: 100 PP: 10 ![]() Power doubles if opponent already took damage in the same turn. |
Iron Head | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
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