Pokemon Brilliant Diamond and Shining Pearl Sudowoodo is a Rock Type Imitation Pokémon, with a 8.5% Chance To Catch with a regular Pokeball. Sudowoodo can be found with Sturdy, Rock Head and Rattled as an Ability and has a Medium Fast growth rate with a 2 Defense EV Yield. We recommend the Relaxed Nature, based on 410 combined Base Stats.
Sudowoodo Stats and Abilities
Based on Sudowoodo Base IVs we consider this pokemon D-Tier choice. Sudowoodo Highest IV Stat is Defense 115 and the Lowest being Speed 30.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| C | Attack | 100 | 184 | 328 |
| C | Defense | 115 | 211 | 361 |
| F | Special Attack | 30 | 58 | 174 |
| F | Special Defense | 65 | 121 | 251 |
| F | Speed | 30 | 58 | 174 |
| D | Total | 410 |
| Sudowoodo | Detail |
|---|---|
| Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 65 (8.5% with PokéBall, full HP) |
| Egg Groups | Mineral |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Sturdy Ability 1 | Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold). |
Rock Head Ability 2 | Protects the Pokémon from recoil damage. |
Rattled Hidden Ability | When a Pokémon with Rattled is hit by a Bug, Ghost or Dark type move, its Speed is raised one stage (up to the usual maximum of +6 stages). |
How To Evolve Sudowoodo in BDSP
Bonsly requires (after Mimic learned) to evolve into Sudowoodo.
Evolution ChartWhere To Find Sudowoodo in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Bonsly
Lv. 18-20
| |
|
5 - 1% |
Bonsly
Lv. 16
| |
|
20 - 5% |
Sudowoodo
Lv. 29-30
| |
|
20 - 5% |
Sudowoodo
Lv. 23-24
| |
|
100 - 20% |
Bonsly
Lv. 16-18
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Sudowoodo Weakness
Sudowoodo is a Rock Type pokemon. This will cause Sudowoodo to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Normal, , Poison, Fire Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Sudowoodo Strong Against?
Type Weakness ChartBest Moves Sudowoodo in BDSP
Best Moveset for Sudowoodo Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 48 |
Head Smash
| | Physical | 225 | 80 | 5 | User receives recoil damage. |
| 44 |
Double-Edge
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 1 |
Wood Hammer
| | Physical | 120 | 100 | 15 | User receives recoil damage. |
| 1 |
Hammer Arm
| | Physical | 100 | 90 | 10 | Lowers user's Speed. |
Best Moveset for Sudowoodo TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM64 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM71 |
Stone Edge
| | Physical | 150 | 80 | 5 | High critical hit ratio. |
Sudowoodo Level Up Moves
List of Moves Sudowoodo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Slam
|
Power: 80
Acc: 75
PP: 20
|
| 1 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| 1 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
Lowers user's Speed.
|
| 1 |
Wood Hammer
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
| 1 |
Fake Tears
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
| 1 |
Copycat
|
Power: —
Acc: —
PP: 20
Copies opponent's last move.
|
| 1 |
Flail
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
| 1 |
Rock Throw
|
Power:
75 Acc: 90
PP: 15
|
| 12 |
Block
|
Power: —
Acc: —
PP: 5
Opponent cannot flee or switch.
|
| 16 |
Mimic
|
Power: —
Acc: —
PP: 10
Copies the opponent's last move.
|
| 20 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| 24 |
Tearful Look
|
Power: —
Acc: —
PP: 20
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
|
| 28 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
| 32 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| 36 |
Low Kick
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| 40 |
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
| 44 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
| 48 |
Head Smash
|
Power:
225 Acc: 80
PP: 5
User receives recoil damage.
|
Sudowoodo TM Moves
List of Moves Sudowoodo can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power:
90 Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power:
150 Acc: 80
PP: 5
High critical hit ratio.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM80 |
Rock Slide
|
Power:
112.5 Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Sudowoodo Egg Moves
List of Egg Moves Sudowoodo can learn.
| Egg Move | Desc |
|---|---|
|
Headbutt
|
Power: 70
Acc: 100
PP: 15
May cause flinching.
|
|
Harden
|
Power: —
Acc: —
PP: 30
Raises user's Defense.
|
|
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
|
Curse
|
Power: —
Acc: —
PP: 10
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
|
Rollout
|
Power:
45 Acc: 90
PP: 20
Doubles in power each turn for 5 turns.
|
|
Self-Destruct
|
Power: 200
Acc: 100
PP: 5
User faints.
|
|
Sand Tomb
|
Power: 35
Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
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