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Pokemon Brilliant Diamond and Shining Pearl Pupitar

Pupitar
Hard Shell Pokémon

Pokemon Brilliant Diamond and Shining Pearl Pupitar is a Rock and Ground Type Hard Shell Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Pupitar can be found with Shed Skin as an Ability and has a Slow growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 410 combined Base Stats.

National Dex Pokemon

Pupitar Stats and Abilities

Based on Pupitar Base IVs we consider this pokemon D-Tier choice. Pupitar Highest IV Stat is Attack 84 and the Lowest being Speed 51.

Tier Stat Base Min Max
F
HP70250344
D
Attack84155293
E
Defense70130262
E
Special Attack65121251
E
Special Defense70130262
F
Speed5196221
D
Total410
Pupitar Detail
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield2 Attack
Growth RateSlow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsMonster
Egg Cycles40 (10,024–10,280 steps)
Abilities Description
Shed Skin
Ability 1
The Pokémon may heal its own status problems.

How To Evolve Pupitar in BDSP

Larvitar requires (Level 30) to evolve into Pupitar and then (Level 55) to evolve into Tyranitar.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Larvitar
Level 30
Pupitar
Level 55
Tyranitar

Where To Find Pupitar in BDSP

Pupitar has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 207
20 - 5%
Larvitar
Lv. 7
Rocky Cave
National
Larvitar
Lv. 16-63
Rocky Cave
National
Pupitar
Lv. 16-63
Big Bluff Cavern
National
Larvitar
Lv. 16-63
Big Bluff Cavern
National
Pupitar
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Pupitar Weakness

Pupitar is a Rock and Ground Type pokemon. This will cause Pupitar to take More Damage from Fighting, Ground, Steel, Ice, Water, Grass Type Moves, and Less Damage from Normal, Flying, Fire, Rock, Electric, Poison Type moves.

Damage Types
4.0x
More Damage
Water
Grass
2.0x
More Damage
Fighting
Ground
Steel
Ice
0.5x
Less Damage
Normal
Flying
Fire
Rock
0.25x
Less Damage
Poison
Immune to Damage
Electric

What pokemon is Pupitar Weak Against?

Tier Pokemon
S
Dialga
S
Palkia
S
Kyogre
S
Groudon
S
Celebi

What pokemon is Pupitar Strong Against?

Tier Pokemon
S
Arceus
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Slaking
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Best Moves Pupitar in BDSP

Best Moveset for Pupitar Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
52
Hyper Beam
Special
150
90 5 User must recharge next turn.
42
Thrash
Physical
120
100 10 User attacks for 2-3 turns but then becomes confused.
33
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
37
Stone Edge
Physical
150
80 5 High critical hit ratio.

Best Moveset for Pupitar TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM26
Earthquake
Physical
150
100 10 Power is doubled if opponent is underground from using Dig.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM71
Stone Edge
Physical
150
80 5 High critical hit ratio.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Pupitar Level Up Moves

List of Moves Pupitar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Iron Defense
Power: —
Acc: —
PP: 15
Status

Sharply raises user's Defense.
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Rock Throw
Power:
75
Acc: 90
PP: 15
Physical

1
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
9
Bite
Power: 60
Acc: 100
PP: 25
Physical

May cause flinching.
12
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
15
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
18
Stomping Tantrum
Power:
112.5
Acc: 100
PP: 10
Physical

Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
21
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
24
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
27
Crunch
Power: 80
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
33
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
37
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
42
Thrash
Power: 120
Acc: 100
PP: 10
Physical

User attacks for 2-3 turns but then becomes confused.
47
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
52
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
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Pupitar TM Moves

List of Moves Pupitar can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power:
150
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power:
120
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power:
90
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM71
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM78
Snarl
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power:
90
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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