Pokemon Brilliant Diamond and Shining Pearl Camerupt is a Fire and Ground Type Eruption Pokémon, with a 19.6% Chance To Catch with a regular Pokeball. Camerupt can be found with Magma Armor, Solid Rock and Anger Point as an Ability and has a Medium Fast growth rate with a 1 Attack, 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 460 combined Base Stats.
Camerupt Stats and Abilities
Based on Camerupt Base IVs we consider this pokemon C-Tier choice. Camerupt Highest IV Stat is Special Attack 105 and the Lowest being Speed 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
C | Attack | 100 | 184 | 328 |
E | Defense | 70 | 130 | 262 |
B | Special Attack | 105 | 193 | 339 |
E | Special Defense | 75 | 139 | 273 |
F | Speed | 40 | 76 | 196 |
C | Total | 460 |
Camerupt | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sweet
|
EV Yield | 1 Attack, 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 150 (19.6% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Magma Armor Ability 1 | Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard. |
Solid Rock Ability 2 | Solid Rock reduces the damage taken from super-effective attacks by 25%. |
Anger Point Hidden Ability | Anger Point raises the ability-bearer's Attack to its maximum level - +6 stages or 4x usual power - when a move targeting it receives a critical hit. |
How To Evolve Camerupt in BDSP
Numel requires (Level 33) to evolve into Camerupt.
Where To Find Camerupt in BDSP
Camerupt has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Numel
Lv. 22-24
| |
20 - 5% |
Camerupt
Lv. 55
| |
100 - 20% |
Camerupt
Lv. 56
| |
100 - 20% |
Numel
Lv. 22-24
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
Advertisement | ||
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
| |
National |
Camerupt
Lv. 16-63
| |
National |
Numel
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Camerupt Weakness
Camerupt is a Fire and Ground Type pokemon. This will cause Camerupt to take More Damage from Ground, Water Type Moves, and Less Damage from Bug, Steel, Fire, Fairy, Poison, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage |
Water
|
2.0x More Damage |
Ground
|
0.5x Less Damage |
Bug
Steel
Fire
Fairy
Poison
|
0.25x Less Damage | |
Immune to Damage |
Electric
|
What pokemon is Camerupt Weak Against?
What pokemon is Camerupt Strong Against?
Best Moves Camerupt in BDSP
Best Moveset for Camerupt Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 |
Eruption
| Special | 225 | 100 | 5 | Stronger when the user's HP is higher. | |
46 |
Earthquake
| Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
26 |
Earth Power
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
31 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. |
Best Moveset for Camerupt TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM50 |
Overheat
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
Camerupt Level Up Moves
List of Moves Camerupt can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
59 |
Fissure
|
Power: —
Acc: —
PP: 5
Physical
One-Hit-KO, if it hits.
|
52 |
Eruption
|
Power:
225 Acc: 100
PP: 5
Special
Stronger when the user's HP is higher.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
8 |
Ember
|
Power:
60 Acc: 100
PP: 25
Special
May burn opponent.
|
8 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
12 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
15 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
Physical
May burn opponent.
|
19 |
Amnesia
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Defense.
|
22 |
Lava Plume
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
26 |
Earth Power
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
29 |
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
31 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
39 |
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
46 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
Camerupt TM Moves
List of Moves Camerupt can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Status
Creates a sandstorm for 5 turns.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
Special
May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Speed.
|
TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
Physical
High critical hit ratio.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Status
Damages opponent switching into battle.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power: 80
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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