Pokemon Brilliant Diamond and Shining Pearl Charmander is a Fire Type Lizard Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Charmander can be found with Blaze as an Ability and has a Medium Slow growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 309 combined Base Stats.
Charmander Stats and Abilities
Based on Charmander Base IVs we consider this pokemon F-Tier choice. Charmander Highest IV Stat is Speed 65 and the Lowest being Defense 43.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 39 | 188 | 282 |
F | Attack | 52 | 98 | 223 |
F | Defense | 43 | 81 | 203 |
E | Special Attack | 60 | 112 | 240 |
F | Special Defense | 50 | 94 | 218 |
E | Speed | 65 | 121 | 251 |
F | Total | 309 |
Charmander | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Dragon, Monster |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Blaze Ability 1 | Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Solar Power Hidden Ability | During harsh sunlight, Solar Power raises the ability-bearer's Special Attack by 50%, but it also loses 1/8 of its maximum HP after each turn. |
How To Evolve Charmander in BDSP
Charmander requires (Level 16) to evolve into Charmeleon and then (Level 36) to evolve into Charizard.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Charmander ![]() | Level 16 → | Charmeleon ![]() | Level 36 → | Charizard ![]() |

Where To Find Charmander in BDSP
Charmander has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Charmander, within the Sandsear Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Charmander Lv. 16-63 | |
![]() ![]() National | ![]() Charmander Lv. 16-63 | |
![]() ![]() National | ![]() Charmander Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Charmander Weakness
Charmander is a Fire Type pokemon. This will cause Charmander to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Charmander Weak Against?
What pokemon is Charmander Strong Against?

Best Moves Charmander in BDSP
Best Moveset for Charmander Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
40 | Flare Blitz | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. |
36 | Inferno | ![]() | Special | 150 | 50 | 5 | Burns opponent. |
24 | Flamethrower | ![]() | Special | 135 | 100 | 15 | May burn opponent. |
20 | Slash | ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. |
Best Moveset for Charmander TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM50 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM38 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |



Charmander Level Up Moves
List of Moves Charmander can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Scratch | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
4 | Ember | Power: 60 Acc: 100 PP: 25 ![]() May burn opponent. |
8 | Smokescreen | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
12 | Dragon Breath | Power: 60 Acc: 100 PP: 20 ![]() May paralyze opponent. |
17 | Fire Fang | Power: 97.5 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
20 | Slash | Power: 70 Acc: 100 PP: 20 ![]() High critical hit ratio. |
24 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
28 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
32 | Fire Spin | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
36 | Inferno | Power: 150 Acc: 50 PP: 5 ![]() Burns opponent. |
40 | Flare Blitz | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. May burn opponent. |
Charmander TM Moves
List of Moves Charmander can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM02 | Dragon Claw | Power: 80 Acc: 100 PP: 15 ![]() The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM35 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM50 | Overheat | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM59 | Dragon Pulse | Power: 85 Acc: 100 PP: 10 ![]() The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Charmander Egg Moves
List of Egg Moves Charmander can learn.
Egg Move | Desc |
---|---|
Belly Drum | Power: — Acc: — PP: 10 ![]() User loses 50% of its max HP, but Attack raises to maximum. |
Ancient Power | Power: 60 Acc: 100 PP: 5 ![]() May raise all user's stats at once. |
Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
Dragon Rush | Power: 100 Acc: 75 PP: 10 ![]() May cause flinching. |
Metal Claw | Power: 50 Acc: 95 PP: 35 ![]() May raise user's Attack. |
Counter | Power: — Acc: 100 PP: 20 ![]() When hit by a Physical Attack, user strikes back with 2x power. |
Wing Attack | Power: 60 Acc: 100 PP: 35 ![]() |
Dragon Tail | Power: 60 Acc: 90 PP: 10 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
Outrage | Power: 120 Acc: 100 PP: 10 ![]() User attacks for 2-3 turns but then becomes confused. |
Beat Up | Power: — Acc: 100 PP: 30 ![]() Each Pokémon in your party attacks. |
Dragon Dance | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Speed. |
Crunch | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Flare Blitz | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. May burn opponent. |
Air Cutter | Power: 60 Acc: 95 PP: 25 ![]() High critical hit ratio. |
Click/Tap FIRE Pokemon similar to Charmander.













































