Pokemon Brilliant Diamond and Shining Pearl Arcanine is a Fire Type Legendary Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Arcanine can be found with Intimidate, Flash Fire and Justified as an Ability and has a Slow growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 555 combined Base Stats.
Arcanine Stats and Abilities
Based on Arcanine Base IVs we consider this pokemon S-Tier choice. Arcanine Highest IV Stat is Attack 110 and the Lowest being Defense 80.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 90 | 290 | 384 |
B | Attack | 110 | 202 | 350 |
E | Defense | 80 | 148 | 284 |
C | Special Attack | 100 | 184 | 328 |
E | Special Defense | 80 | 148 | 284 |
D | Speed | 95 | 175 | 317 |
S | Total | 555 |
Arcanine | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sour
|
EV Yield | 2 Attack |
Growth Rate | Slow |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Flash Fire Ability 2 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Justified Hidden Ability | Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move. |
How To Evolve Arcanine in BDSP
Growlithe requires (use Fire Stone) to evolve into Arcanine.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Growlithe
| use
Fire Stone → |
Arcanine
|
Where To Find Arcanine in BDSP
Arcanine has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Growlithe
Lv. 16-63
| |
National |
Growlithe
Lv. 16-63
| |
National |
Growlithe
Lv. 16-63
| |
National |
Growlithe
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Arcanine Weakness
Arcanine is a Fire Type pokemon. This will cause Arcanine to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
Rock
Water
|
0.5x Less Damage |
Bug
Steel
Fire
Grass
Ice
Fairy
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Arcanine Weak Against?
What pokemon is Arcanine Strong Against?
Best Moves Arcanine in BDSP
Best Moveset for Arcanine Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Burn Up
| Special | 195 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | |
1 |
Flare Blitz
| Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
1 |
Flamethrower
| Special | 135 | 100 | 15 | May burn opponent. | |
1 |
Play Rough
| Physical | 90 | 90 | 10 | May lower opponent's Attack. |
Best Moveset for Arcanine TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM50 |
Overheat
| Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
Arcanine Level Up Moves
List of Moves Arcanine can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Extreme Speed
|
Power: 80
Acc: 100
PP: 5
Physical
User attacks first.
|
1 |
Burn Up
|
Power:
195 Acc: 100
PP: 5
Special
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
1 |
Flame Wheel
|
Power:
90 Acc: 100
PP: 25
Physical
May burn opponent.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
1 |
Agility
|
Power: —
Acc: —
PP: 30
Status
Sharply raises user's Speed.
|
1 |
Fire Fang
|
Power:
97.5 Acc: 95
PP: 15
Physical
May cause flinching and/or burn opponent.
|
1 |
Retaliate
|
Power: 70
Acc: 100
PP: 5
Physical
Inflicts double damage if a teammate fainted on the last turn.
|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
1 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
1 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
1 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
1 |
Play Rough
|
Power: 90
Acc: 90
PP: 10
Physical
May lower opponent's Attack.
|
1 |
Reversal
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
1 |
Flare Blitz
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage. May burn opponent.
|
1 |
Ember
|
Power:
60 Acc: 100
PP: 25
Special
May burn opponent.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Howl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Attack.
|
1 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
Arcanine TM Moves
List of Moves Arcanine can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power:
135 Acc: 100
PP: 15
Special
May burn opponent.
|
TM38 |
Fire Blast
|
Power:
165 Acc: 85
PP: 5
Special
May burn opponent.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM50 |
Overheat
|
Power:
195 Acc: 90
PP: 5
Special
Sharply lowers user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
Special
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM78 |
Snarl
|
Power: 55
Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Click/Tap FIRE Pokemon similar to Arcanine.