Pokemon Brilliant Diamond and Shining Pearl Vulpix is a Fire Type Fox Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Vulpix can be found with Flash Fire as an Ability and has a Medium Fast growth rate with a 1 Speed EV Yield. We recommend the Hasty Nature, based on 299 combined Base Stats.
Vulpix Stats and Abilities
Based on Vulpix Base IVs we consider this pokemon F-Tier choice. Vulpix Highest IV Stat is Speed 65 and the Lowest being Defense 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 38 | 186 | 280 |
F | Attack | 41 | 78 | 199 |
F | Defense | 40 | 76 | 196 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 65 | 121 | 251 |
E | Speed | 65 | 121 | 251 |
F | Total | 299 |
Vulpix | Detail |
---|---|
Best Held Items | |
Best Nature | Hasty ↑ +10% Speed↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Charcoal ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Speed |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Flash Fire Ability 1 | When a Pokémon with Flash Fire is hit by a Fire-type move, it does not deal damage but instead raises the power of the bearer's Fire-type moves by 50%. Subsequent hits do not raise the power even more, but the effect remains while the ability-bearer is in battle. |
Drought Hidden Ability | Drought creates harsh sunlight when the ability-bearer enters battle. The effect lasts 5 turns, unless it is cleared via Air Lock or Cloud Nine or replaced by another weather condition. |
How To Evolve Vulpix in BDSP
Vulpix requires (use Fire Stone) to evolve into Ninetales.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Vulpix ![]() | use Fire Stone ![]() → | Ninetales ![]() |

Where To Find Vulpix in BDSP
Vulpix has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Vulpix, within the Sandsear Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Vulpix Lv. 16-63 | |
![]() ![]() National | ![]() Vulpix Lv. 16-63 | |
![]() ![]() National | ![]() Vulpix Lv. 16-63 | |
![]() ![]() National | ![]() Vulpix Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Vulpix Weakness
Vulpix is a Fire Type pokemon. This will cause Vulpix to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Vulpix Weak Against?

Best Moves Vulpix in BDSP
Best Moveset for Vulpix Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
56 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
48 | Inferno | ![]() | Special | 150 | 50 | 5 | Burns opponent. |
32 | Flamethrower | ![]() | Special | 135 | 100 | 15 | May burn opponent. |
28 | Extrasensory | ![]() | Special | 80 | 100 | 20 | May cause flinching. |
Best Moveset for Vulpix TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM50 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TM38 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |



Vulpix Level Up Moves
List of Moves Vulpix can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Ember | Power: 60 Acc: 100 PP: 25 ![]() May burn opponent. |
1 | Tail Whip | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
4 | Disable | Power: — Acc: 100 PP: 20 ![]() Opponent can't use its last attack for a few turns. |
8 | Quick Attack | Power: 40 Acc: 100 PP: 30 ![]() User attacks first. |
12 | Spite | Power: — Acc: 100 PP: 10 ![]() The opponent's last move loses 2-5 PP. |
16 | Incinerate | Power: 90 Acc: 100 PP: 15 ![]() Destroys the target's held berry. |
20 | Confuse Ray | Power: — Acc: 100 PP: 10 ![]() Confuses opponent. |
24 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
28 | Extrasensory | Power: 80 Acc: 100 PP: 20 ![]() May cause flinching. |
32 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
36 | Imprison | Power: — Acc: — PP: 10 ![]() Opponent is unable to use moves that the user also knows. |
40 | Fire Spin | Power: 52.5 Acc: 85 PP: 15 ![]() Traps opponent, damaging them for 4-5 turns. |
44 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
48 | Inferno | Power: 150 Acc: 50 PP: 5 ![]() Burns opponent. |
52 | Grudge | Power: — Acc: — PP: 5 ![]() If the users faints after using this move, the PP for the opponent's last move is depleted. |
56 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
Vulpix TM Moves
List of Moves Vulpix can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM35 | Flamethrower | Power: 135 Acc: 100 PP: 15 ![]() May burn opponent. |
TM38 | Fire Blast | Power: 165 Acc: 85 PP: 5 ![]() May burn opponent. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM50 | Overheat | Power: 195 Acc: 90 PP: 5 ![]() Sharply lowers user's Special Attack. |
TM53 | Energy Ball | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
Vulpix Egg Moves
List of Egg Moves Vulpix can learn.
Egg Move | Desc |
---|---|
Hypnosis | Power: — Acc: 60 PP: 20 ![]() Puts opponent to sleep. |
Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
Howl | Power: — Acc: — PP: 40 ![]() Raises user's Attack. |
Memento | Power: — Acc: 100 PP: 10 ![]() User faints, sharply lowers opponent's Attack and Special Attack. |
Baby-Doll Eyes | Power: — Acc: 100 PP: 30 ![]() Always goes first. Lowers the target's attack. |
Flame Charge | Power: 75 Acc: 100 PP: 20 ![]() Raises user's Speed. |
Spite | Power: — Acc: 100 PP: 10 ![]() The opponent's last move loses 2-5 PP. |
Disable | Power: — Acc: 100 PP: 20 ![]() Opponent can't use its last attack for a few turns. |
Heat Wave | Power: 142.5 Acc: 90 PP: 10 ![]() May burn opponent. |
Flare Blitz | Power: 180 Acc: 100 PP: 15 ![]() User receives recoil damage. May burn opponent. |
Extrasensory | Power: 80 Acc: 100 PP: 20 ![]() May cause flinching. |
Power Swap | Power: — Acc: — PP: 10 ![]() User and opponent swap Attack and Special Attack. |
Hex | Power: 65 Acc: 100 PP: 10 ![]() Inflicts more damage if the target has a status condition. |
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