Pokemon Brilliant Diamond and Shining Pearl Metagross is a Steel and Psychic Type Iron Leg Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Metagross can be found with Clear Body as an Ability and has a Slow growth rate with a 3 Defense EV Yield. We recommend the Brave Nature, based on 600 combined Base Stats.
Metagross Stats and Abilities
Based on Metagross Base IVs we consider this pokemon S-Tier choice. Metagross Highest IV Stat is Attack 135 and the Lowest being Speed 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
S | Attack | 135 | 247 | 405 |
C | Defense | 130 | 238 | 394 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 90 | 166 | 306 |
E | Speed | 70 | 130 | 262 |
S | Total | 600 |
Metagross | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Metal Coat ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Defense |
Growth Rate | Slow |
Catch Rate | 3 (0.4% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Clear Body Ability 1 | Prevents other Pokémon from lowering its stats. |
Light Metal Hidden Ability | Light Metal halves the Pokémon's weight in battle. Decreasing weight affects these moves: |
How To Evolve Metagross in BDSP
Beldum requires (Level 20) to evolve into Metang and then (Level 45) to evolve into Metagross.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Beldum ![]() | Level 20 → | Metang ![]() | Level 45 → | Metagross ![]() |

Where To Find Metagross in BDSP
Metagross has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 53 Beldum, within the Route 228 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Beldum Lv. 16-63 | |
![]() ![]() National | ![]() Beldum Lv. 16-63 | |
![]() ![]() National | ![]() Beldum Lv. 16-63 | |
![]() ![]() National | ![]() Beldum Lv. 16-63 | |
![]() ![]() National | ![]() Beldum Lv. 16-63 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Beldum Lv. 53 |

Pokemon Brilliant Diamond and Shining Pearl Metagross Weakness
Metagross is a Steel and Psychic Type pokemon. This will cause Metagross to take More Damage from Ground, Fire, Ghost, Dark Type Moves, and Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Metagross Weak Against?

Best Moves Metagross in BDSP
Best Moveset for Metagross Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
82 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
1 | Hammer Arm | ![]() | Physical | 100 | 90 | 10 | Lowers user's Speed. |
52 | Meteor Mash | ![]() | Physical | 135 | 90 | 10 | May raise user's Attack. |
34 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Best Moveset for Metagross TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |


Metagross Level Up Moves
List of Moves Metagross can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Hammer Arm | Power: 100 Acc: 90 PP: 10 ![]() Lowers user's Speed. |
1 | Confusion | Power: 75 Acc: 100 PP: 25 ![]() May confuse opponent. |
1 | Metal Claw | Power: 75 Acc: 95 PP: 35 ![]() May raise user's Attack. |
1 | Bullet Punch | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
6 | Zen Headbutt | Power: 120 Acc: 90 PP: 15 ![]() May cause flinching. |
12 | Magnet Rise | Power: — Acc: — PP: 10 ![]() User becomes immune to Ground-type moves for 5 turns. |
16 | Flash Cannon | Power: 120 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
26 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
34 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
42 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
52 | Meteor Mash | Power: 135 Acc: 90 PP: 10 ![]() May raise user's Attack. |
62 | Iron Defense | Power: — Acc: — PP: 15 ![]() Sharply raises user's Defense. |
72 | Agility | Power: — Acc: — PP: 30 ![]() Sharply raises user's Speed. |
82 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
Metagross TM Moves
List of Moves Metagross can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM29 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM36 | Sludge Bomb | Power: 90 Acc: 100 PP: 10 ![]() May poison opponent. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM69 | Rock Polish | Power: — Acc: — PP: 20 ![]() Sharply raises user's Speed. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM74 | Gyro Ball | Power: — Acc: 100 PP: 5 ![]() The slower the user, the stronger the attack. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM91 | Flash Cannon | Power: 120 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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