Pokemon Brilliant Diamond and Shining Pearl Metagross is a Steel and Psychic Type Iron Leg Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Metagross can be found with Clear Body as an Ability and has a Slow growth rate with a 3 Defense EV Yield. We recommend the Brave Nature, based on 600 combined Base Stats.
Metagross Stats and Abilities
Based on Metagross Base IVs we consider this pokemon S-Tier choice. Metagross Highest IV Stat is Attack 135 and the Lowest being Speed 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
S | Attack | 135 | 247 | 405 |
C | Defense | 130 | 238 | 394 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 90 | 166 | 306 |
E | Speed | 70 | 130 | 262 |
S | Total | 600 |
Metagross | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 5% Metal Coat ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 Defense |
Growth Rate | Slow |
Catch Rate | 3 (0.4% with PokéBall, full HP) |
Egg Groups | Mineral |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Clear Body Ability 1 | Prevents other Pokémon from lowering its stats. |
Light Metal Hidden Ability | Light Metal halves the Pokémon's weight in battle. Decreasing weight affects these moves: |
How To Evolve Metagross in BDSP
Beldum requires (Level 20) to evolve into Metang and then (Level 45) to evolve into Metagross.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Beldum
![]() | Level 20 → |
Metang
![]() | Level 45 → |
Metagross
![]() |

Where To Find Metagross in BDSP
Metagross has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Beldum
Lv. 16-63
| |
![]() ![]() National |
![]() Beldum
Lv. 16-63
| |
![]() ![]() National |
![]() Beldum
Lv. 16-63
| |
![]() ![]() National |
![]() Beldum
Lv. 16-63
| |
![]() ![]() National |
![]() Beldum
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Beldum
Lv. 53
|

Pokemon Brilliant Diamond and Shining Pearl Metagross Weakness
Metagross is a Steel and Psychic Type pokemon. This will cause Metagross to take More Damage from Ground, Fire, Ghost, Dark Type Moves, and Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
![]() |
What pokemon is Metagross Weak Against?

Best Moves Metagross in BDSP
Best Moveset for Metagross Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
82 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
1 |
Hammer Arm
| ![]() | Physical | 100 | 90 | 10 | Lowers user's Speed. |
52 |
Meteor Mash
| ![]() | Physical | 135 | 90 | 10 | May raise user's Attack. |
34 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Best Moveset for Metagross TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |


Metagross Level Up Moves
List of Moves Metagross can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
![]() Lowers user's Speed.
|
1 |
Confusion
|
Power:
75 Acc: 100
PP: 25
![]() May confuse opponent.
|
1 |
Metal Claw
|
Power:
75 Acc: 95
PP: 35
![]() May raise user's Attack.
|
1 |
Bullet Punch
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
6 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
![]() May cause flinching.
|
12 |
Magnet Rise
|
Power: —
Acc: —
PP: 10
![]() User becomes immune to Ground-type moves for 5 turns.
|
16 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
26 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
34 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
42 |
Scary Face
|
Power: —
Acc: 100
PP: 10
![]() Sharply lowers opponent's Speed.
|
52 |
Meteor Mash
|
Power:
135 Acc: 90
PP: 10
![]() May raise user's Attack.
|
62 |
Iron Defense
|
Power: —
Acc: —
PP: 15
![]() Sharply raises user's Defense.
|
72 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
82 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
Metagross TM Moves
List of Moves Metagross can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
![]() Creates a sandstorm for 5 turns.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Speed.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
![]() The slower the user, the stronger the attack.
|
TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
![]() Damages opponent switching into battle.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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