Pokemon Brilliant Diamond and Shining Pearl Jynx is a Ice and Psychic Type Human Shape Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Jynx can be found with Oblivious, Forewarn and Dry Skin as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 455 combined Base Stats.
Jynx Stats and Abilities
Based on Jynx Base IVs we consider this pokemon C-Tier choice. Jynx Highest IV Stat is Special Attack 115 and the Lowest being Defense 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 65 | 240 | 334 |
F | Attack | 50 | 94 | 218 |
F | Defense | 35 | 67 | 185 |
A | Special Attack | 115 | 211 | 361 |
D | Special Defense | 95 | 175 | 317 |
D | Speed | 95 | 175 | 317 |
C | Total | 455 |
Jynx | Detail |
---|---|
Best Nature | Mild
↑ +10% Special Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Forewarn Ability 2 | Determines what moves a foe has. |
Dry Skin Hidden Ability | Dry Skin causes several effects: |
How To Evolve Jynx in BDSP
Smoochum requires (Level 30) to evolve into Jynx.

Where To Find Jynx in BDSP
Jynx has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Start |
![]() Smoochum
Lv. 16-63
| |
![]() Start |
![]() Smoochum
Lv. 16-63
| |
![]() Start |
![]() Smoochum
Lv. 16-63
| |
![]() Start |
![]() Smoochum
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Smoochum
Lv. 35
|

Pokemon Brilliant Diamond and Shining Pearl Jynx Weakness
Jynx is a Ice and Psychic Type pokemon. This will cause Jynx to take More Damage from Rock, Steel, Fire, Bug, Ghost, Dark Type Moves, and Less Damage from Ice, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |

Best Moves Jynx in BDSP
Best Moveset for Jynx Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
58 |
Blizzard
| ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
34 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
28 |
Ice Punch
| ![]() | Physical | 112.5 | 100 | 15 | May freeze opponent. |
16 |
Covet
| ![]() | Physical | 60 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Jynx TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 |
Focus Blast
| ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Jynx Level Up Moves
List of Moves Jynx can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
![]() Confuses opponent.
|
1 |
Lick
|
Power: 30
Acc: 100
PP: 30
![]() May paralyze opponent.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Powder Snow
|
Power:
60 Acc: 100
PP: 25
![]() May freeze opponent.
|
1 |
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
12 |
Confusion
|
Power:
75 Acc: 100
PP: 25
![]() May confuse opponent.
|
16 |
Covet
|
Power: 60
Acc: 100
PP: 25
![]() Opponent's item is stolen by the user.
|
20 |
Sing
|
Power: —
Acc: 55
PP: 15
![]() Puts opponent to sleep.
|
24 |
Fake Tears
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
28 |
Ice Punch
|
Power:
112.5 Acc: 100
PP: 15
![]() May freeze opponent.
|
34 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
40 |
Lovely Kiss
|
Power: —
Acc: 75
PP: 10
![]() Puts opponent to sleep.
|
46 |
Mean Look
|
Power: —
Acc: —
PP: 5
![]() Opponent cannot flee or switch.
|
52 |
Perish Song
|
Power: —
Acc: —
PP: 5
![]() Any Pokémon in play when this attack is used faints in 3 turns.
|
58 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
![]() May freeze opponent.
|
Jynx TM Moves
List of Moves Jynx can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
![]() May confuse opponent.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM72 |
Avalanche
|
Power:
90 Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
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