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Pokemon Brilliant Diamond and Shining Pearl Spheal

Spheal
Clap Pokémon

Pokemon Brilliant Diamond and Shining Pearl Spheal is a Ice and Water Type Clap Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Spheal can be found with Thick Fat, Ice Body and Oblivious as an Ability and has a Medium Slow growth rate with a 1 HP EV Yield. We recommend the Quiet Nature, based on 290 combined Base Stats.

National Dex Pokemon

Spheal Stats and Abilities

Based on Spheal Base IVs we consider this pokemon F-Tier choice. Spheal Highest IV Stat is Special Attack 55 and the Lowest being Speed 25.

Tier Stat Base Min Max
F
HP70250344
F
Attack4076196
F
Defense5094218
E
Special Attack55103229
F
Special Defense5094218
F
Speed2549163
F
Total290
Best Held Items
Best Nature
Quiet
+10% Special Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sweet
EV Yield1 HP
Growth RateMedium Slow
Catch Rate255 (33.3% with PokéBall, full HP)
Egg GroupsField, Water 1
Egg Cycles20 (4,884–5,140 steps)
Thick Fat
Ability 1
Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%.
Ice Body
Ability 2
A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune.
Oblivious
Hidden Ability
Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm.

How To Evolve Spheal in BDSP

Spheal requires (Level 32) to evolve into Sealeo and then (Level 44) to evolve into Walrein.

Base First Evo Final Evo
Spheal
Level 32
Sealeo
Level 44
Walrein

Where To Find Spheal in BDSP

Spheal has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Walrein, within the Glacial Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 230
100 - 20%
Sealeo
Lv. 40-55
5 - 1%
Spheal
Lv. 35-45
Route 226
100 - 20%
Sealeo
Lv. 40-55
5 - 1%
Spheal
Lv. 35-45
Whiteout Cave
National
Sealeo
Lv. 16-63
National
Spheal
Lv. 16-63
National
Walrein
Lv. 16-63
Icy Cave
National
Sealeo
Lv. 16-63
National
Spheal
Lv. 16-63
National
Walrein
Lv. 16-63
Glacial Cavern
National
Sealeo
Lv. 16-63
National
Spheal
Lv. 16-63
National
Walrein
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Spheal Weakness

Spheal is a Ice and Water Type pokemon. This will cause Spheal to take More Damage from Fighting, Rock, Grass, Electric Type Moves, and Less Damage from Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Rock
Grass
Electric
0.5x
Less Damage
Water
0.25x
Less Damage
Ice
Immune to Damage

What pokemon is Spheal Weak Against?

Tier Pokemon
S
Tyranitar
S
Celebi
S
Zapdos
S
Raikou
S
Regirock

What pokemon is Spheal Strong Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Manaphy
S
Articuno
S
Suicune
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Best Moves Spheal in BDSP

Best Moveset for Spheal Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
44
Blizzard
Special
165
70 5 May freeze opponent.
40
Surf
Special
135
100 15 Hits all adjacent Pokémon.
36
Body Slam
Physical
85
100 15 May paralyze opponent.
28
Aurora Beam
Special
97.5
100 20 May lower opponent's Attack.

Best Moveset for Spheal TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM14
Blizzard
Special
165
70 5 May freeze opponent.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM13
Ice Beam
Special
135
100 10 May freeze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Spheal Level Up Moves

List of Moves Spheal can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Rollout
Power: 30
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
1
Defense Curl
Power: —
Acc: —
PP: 40
Status

Raises user's Defense.
4
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
8
Water Gun
Power:
60
Acc: 100
PP: 25
Special

12
Powder Snow
Power:
60
Acc: 100
PP: 25
Special

May freeze opponent.
16
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
20
Snore
Power: 50
Acc: 100
PP: 15
Special

Can only be used if asleep. May cause flinching.
24
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
28
Aurora Beam
Power:
97.5
Acc: 100
PP: 20
Special

May lower opponent's Attack.
33
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
36
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
40
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
44
Blizzard
Power:
165
Acc: 70
PP: 5
Special

May freeze opponent.
48
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
52
Sheer Cold
Power: —
Acc: —
PP: 5
Special

One-Hit-KO, if it hits.
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Spheal TM Moves

List of Moves Spheal can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power:
135
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power:
165
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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Spheal Egg Moves

List of Egg Moves Spheal can learn.

Egg Move Desc
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Fissure
Power: —
Acc: —
PP: 5
Physical

One-Hit-KO, if it hits.
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
Aqua Ring
Power: —
Acc: —
PP: 20
Status

Restores a little HP each turn.
Belly Drum
Power: —
Acc: —
PP: 10
Status

User loses 50% of its max HP, but Attack raises to maximum.
Rollout
Power: 30
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
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Jynx
Articuno
Swinub
Piloswine
Delibird
Smoochum
Snorunt
Glalie
Sealeo
Walrein
Regice
Glaceon
Mamoswine
Froslass
Omanyte
Omastar
Kabuto
Kabutops
Surskit
Sealeo
Walrein
Bibarel
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