Pokemon Brilliant Diamond and Shining Pearl Spheal is a Ice and Water Type Clap Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Spheal can be found with Thick Fat, Ice Body and Oblivious as an Ability and has a Medium Slow growth rate with a 1 HP EV Yield. We recommend the Quiet Nature, based on 290 combined Base Stats.
Spheal Stats and Abilities
Based on Spheal Base IVs we consider this pokemon F-Tier choice. Spheal Highest IV Stat is Special Attack 55 and the Lowest being Speed 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
F | Attack | 40 | 76 | 196 |
F | Defense | 50 | 94 | 218 |
E | Special Attack | 55 | 103 | 229 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 25 | 49 | 163 |
F | Total | 290 |
Spheal | Detail |
---|---|
Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Sweet
|
EV Yield | 1 HP |
Growth Rate | Medium Slow |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Ice Body Ability 2 | A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune. |
Oblivious Hidden Ability | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
How To Evolve Spheal in BDSP
Spheal requires (Level 32) to evolve into Sealeo and then (Level 44) to evolve into Walrein.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Spheal
| Level 32 → |
Sealeo
| Level 44 → |
Walrein
|
Where To Find Spheal in BDSP
Spheal has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Sealeo
Lv. 40-55
| |
5 - 1% |
Spheal
Lv. 35-45
| |
100 - 20% |
Sealeo
Lv. 40-55
| |
5 - 1% |
Spheal
Lv. 35-45
| |
National |
Sealeo
Lv. 16-63
| |
National |
Spheal
Lv. 16-63
| |
National |
Walrein
Lv. 16-63
| |
National |
Sealeo
Lv. 16-63
| |
National |
Spheal
Lv. 16-63
| |
National |
Walrein
Lv. 16-63
| |
Advertisement | ||
National |
Sealeo
Lv. 16-63
| |
National |
Spheal
Lv. 16-63
| |
National |
Walrein
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Spheal Weakness
Spheal is a Ice and Water Type pokemon. This will cause Spheal to take More Damage from Fighting, Rock, Grass, Electric Type Moves, and Less Damage from Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
Rock
Grass
Electric
|
0.5x Less Damage |
Water
|
0.25x Less Damage |
Ice
|
Immune to Damage |
What pokemon is Spheal Strong Against?
Best Moves Spheal in BDSP
Best Moveset for Spheal Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Blizzard
| Special | 165 | 70 | 5 | May freeze opponent. | |
40 |
Surf
| Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
36 |
Body Slam
| Physical | 85 | 100 | 15 | May paralyze opponent. | |
28 |
Aurora Beam
| Special | 97.5 | 100 | 20 | May lower opponent's Attack. |
Best Moveset for Spheal TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 |
Blizzard
| Special | 165 | 70 | 5 | May freeze opponent. | |
TM26 |
Earthquake
| Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TM13 |
Ice Beam
| Special | 135 | 100 | 10 | May freeze opponent. |
Spheal Level Up Moves
List of Moves Spheal can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Status
Raises user's Defense.
|
4 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
8 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
12 |
Powder Snow
|
Power:
60 Acc: 100
PP: 25
Special
May freeze opponent.
|
16 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
20 |
Snore
|
Power: 50
Acc: 100
PP: 15
Special
Can only be used if asleep. May cause flinching.
|
24 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
28 |
Aurora Beam
|
Power:
97.5 Acc: 100
PP: 20
Special
May lower opponent's Attack.
|
33 |
Encore
|
Power: —
Acc: 100
PP: 5
Status
Forces opponent to keep using its last move for 3 turns.
|
36 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
Physical
May paralyze opponent.
|
40 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
44 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
Special
May freeze opponent.
|
48 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
52 |
Sheer Cold
|
Power: —
Acc: —
PP: 5
Special
One-Hit-KO, if it hits.
|
Spheal TM Moves
List of Moves Spheal can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Physical
Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Spheal Egg Moves
List of Egg Moves Spheal can learn.
Egg Move | Desc |
---|---|
Curse
|
Power: —
Acc: —
PP: 10
Status
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Fissure
|
Power: —
Acc: —
PP: 5
Physical
One-Hit-KO, if it hits.
|
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
Yawn
|
Power: —
Acc: —
PP: 10
Status
Puts opponent to sleep in the next turn.
|
Aqua Ring
|
Power: —
Acc: —
PP: 20
Status
Restores a little HP each turn.
|
Belly Drum
|
Power: —
Acc: —
PP: 10
Status
User loses 50% of its max HP, but Attack raises to maximum.
|
Rollout
|
Power: 30
Acc: 90
PP: 20
Physical
Doubles in power each turn for 5 turns.
|
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