Pokemon Brilliant Diamond and Shining Pearl Spheal is a Ice and Water Type Clap Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Spheal can be found with Thick Fat, Ice Body and Oblivious as an Ability and has a Medium Slow growth rate with a 1 HP EV Yield. We recommend the Quiet Nature, based on 290 combined Base Stats.
Spheal Stats and Abilities
Based on Spheal Base IVs we consider this pokemon F-Tier choice. Spheal Highest IV Stat is Special Attack 55 and the Lowest being Speed 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
F | Attack | 40 | 76 | 196 |
F | Defense | 50 | 94 | 218 |
E | Special Attack | 55 | 103 | 229 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 25 | 49 | 163 |
F | Total | 290 |
Spheal | Detail |
---|---|
Best Held Items | |
Best Nature | Quiet ↑ +10% Special Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 HP |
Growth Rate | Medium Slow |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Ice Body Ability 2 | A Pokémon with Ice Body will recover 1/16 of its maximum HP during hail, after each turn. It also grants immunity to the hailstorm damage, if not already immune. |
Oblivious Hidden Ability | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
How To Evolve Spheal in BDSP
Spheal requires (Level 32) to evolve into Sealeo and then (Level 44) to evolve into Walrein.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Spheal ![]() | Level 32 → | Sealeo ![]() | Level 44 → | Walrein ![]() |

Where To Find Spheal in BDSP
Spheal has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Walrein, within the Glacial Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Sealeo Lv. 40-55 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Spheal Lv. 35-45 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Sealeo Lv. 40-55 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Spheal Lv. 35-45 | |
![]() ![]() National | ![]() Sealeo Lv. 16-63 | |
![]() ![]() National | ![]() Spheal Lv. 16-63 | |
![]() ![]() National | ![]() Walrein Lv. 16-63 | |
![]() ![]() National | ![]() Sealeo Lv. 16-63 | |
![]() ![]() National | ![]() Spheal Lv. 16-63 | |
![]() ![]() National | ![]() Walrein Lv. 16-63 | |
advertisement | ||
![]() ![]() National | ![]() Sealeo Lv. 16-63 | |
![]() ![]() National | ![]() Spheal Lv. 16-63 | |
![]() ![]() National | ![]() Walrein Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Spheal Weakness
Spheal is a Ice and Water Type pokemon. This will cause Spheal to take More Damage from Fighting, Rock, Grass, Electric Type Moves, and Less Damage from Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() |
0.25x Less Damage | ![]() |
Immune to Damage |
What pokemon is Spheal Strong Against?

Best Moves Spheal in BDSP
Best Moveset for Spheal Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
40 | Surf | ![]() | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. |
36 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
28 | Aurora Beam | ![]() | Special | 97.5 | 100 | 20 | May lower opponent's Attack. |
Best Moveset for Spheal TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 | Ice Beam | ![]() | Special | 135 | 100 | 10 | May freeze opponent. |



Spheal Level Up Moves
List of Moves Spheal can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
1 | Defense Curl | Power: — Acc: — PP: 40 ![]() Raises user's Defense. |
4 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
8 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
12 | Powder Snow | Power: 60 Acc: 100 PP: 25 ![]() May freeze opponent. |
16 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
20 | Snore | Power: 50 Acc: 100 PP: 15 ![]() Can only be used if asleep. May cause flinching. |
24 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
28 | Aurora Beam | Power: 97.5 Acc: 100 PP: 20 ![]() May lower opponent's Attack. |
33 | Encore | Power: — Acc: 100 PP: 5 ![]() Forces opponent to keep using its last move for 3 turns. |
36 | Body Slam | Power: 85 Acc: 100 PP: 15 ![]() May paralyze opponent. |
40 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
44 | Blizzard | Power: 165 Acc: 70 PP: 5 ![]() May freeze opponent. |
48 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
52 | Sheer Cold | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
Spheal TM Moves
List of Moves Spheal can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM13 | Ice Beam | Power: 135 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 165 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM55 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
Spheal Egg Moves
List of Egg Moves Spheal can learn.
Egg Move | Desc |
---|---|
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Fissure | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
Stockpile | Power: — Acc: — PP: 20 ![]() Stores energy for use with Spit Up and Swallow. |
Swallow | Power: — Acc: — PP: 10 ![]() The more times the user has performed Stockpile, the more HP is recovered. |
Spit Up | Power: — Acc: 100 PP: 10 ![]() Power depends on how many times the user performed Stockpile. |
Yawn | Power: — Acc: — PP: 10 ![]() Puts opponent to sleep in the next turn. |
Aqua Ring | Power: — Acc: — PP: 20 ![]() Restores a little HP each turn. |
Belly Drum | Power: — Acc: — PP: 10 ![]() User loses 50% of its max HP, but Attack raises to maximum. |
Rollout | Power: 30 Acc: 90 PP: 20 ![]() Doubles in power each turn for 5 turns. |
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