Pokemon Brilliant Diamond and Shining Pearl Bibarel is a Normal and Water Type Beaver Pokémon, with a 16.6% Chance To Catch with a regular PokeBall. Bibarel has a Medium Fast growth rate with a 2 Attack EV Yield, and Total of 410 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 79 | 85 | 60 | 55 | 60 | 71 | 410 |
Min | 268 | 157 | 112 | 103 | 112 | 132 | |
Max | 362 | 295 | 240 | 229 | 240 | 265 |
Abilities | 1. Simple 2. Unaware Moody (hidden ability) |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 127 (16.6% with PokéBall, full HP) |
Egg Groups | Field, Water 1 |
Egg Cycles | 15 (3,599–3,855 steps) |
How To Evolve Bibarel in Pokemon Diamond and Pearl
Bidoof requires Level 15 to evolve into Bibarel in Pokemon D/P.
Pokemon Diamond and Pearl Bibarel Weakness
Bibarel is a Normal and Water Type pokemon. This will cause it to take More Damage from Fighting, Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice, Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Bibarel Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
540 | |||
535 | |||
535 | |||
534 | |||
525 |
What pokemon is Bibarel Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
680 | |||
680 | |||
600 | |||
540 | |||
540 |
Where To Find Bibarel in Pokemon Diamond and Pearl
Bibarel spawn locations, include Route 209 where level 16-18 Bibarel is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: 16-18 Walking Route 209 | |
Level: 17-18 Walking Route 208 | |
Level: 18-20 Walking Route 212 | |
Level: 21 Walking Great Marsh | |
Level: 21 Walking Great Marsh | |
Level: 21-22 Walking Valor Lakefront | |
Level: 23 Walking Great Marsh | |
Level: 23 Walking Great Marsh | |
Level: 24 Walking Route 210 | |
Level: 25 Walking Great Marsh | |
Level: 25 Walking Great Marsh | |
Level: 34-35 Walking Lake Acuity | |
Level: 34-36 Walking Lake Valor | |
Level: 52-54 Walking Sendoff Spring |
Bibarel Moves in Pokemon Diamond and Pearl
List of Moves Bibarel can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
58 | Curse | Class: Status Power: — Acc: — PP: 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
53 | Superpower | Class: Physical Power: 120 Acc: 100 PP: 5 Lowers user's Attack and Defense. |
48 | Amnesia | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Special Defense. |
43 | Swords Dance | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Attack. |
38 | Super Fang | Class: Physical Power: — Acc: 90 PP: 10 Always takes off half of the opponent's HP. |
33 | Take Down | Class: Physical Power: 90 Acc: 85 PP: 20 User receives recoil damage. |
28 | Crunch | Class: Physical Power: 80 Acc: 100 PP: 15 May lower opponent's Defense. |
23 | Yawn | Class: Status Power: — Acc: — PP: 10 Puts opponent to sleep in the next turn. |
18 | Hyper Fang | Class: Physical Power: 80 Acc: 90 PP: 15 May cause flinching. |
13 | Headbutt | Class: Physical Power: 70 Acc: 100 PP: 15 May cause flinching. |
9 | Rollout | Class: Physical Power: 30 Acc: 90 PP: 20 Doubles in power each turn for 5 turns. |
5 | Defense Curl | Class: Status Power: — Acc: — PP: 40 Raises user's Defense. |
1 | Rototiller | Class: Status Power: — Acc: — PP: 10 Raises Attack and Special Attack of Grass-types. |
1 | Tackle | Class: Physical Power: 40 Acc: 100 PP: 35 |
1 | Growl | Class: Status Power: — Acc: 100 PP: 40 Lowers opponent's Attack. |
1 | Aqua Jet | Class: Physical Power: 40 Acc: 100 PP: 20 User attacks first. |
1 | Water Gun | Class: Special Power: 40 Acc: 100 PP: 25 |
List of Moves Bibarel can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
100 | Confide | Class: Status Power: — Acc: — PP: 20 Lowers opponent's Special Attack. |
98 | Waterfall | Class: Physical Power: 80 Acc: 100 PP: 15 May cause flinching. |
94 | Surf | Class: Special Power: 90 Acc: 100 PP: 15 Hits all adjacent Pokémon. |
90 | Substitute | Class: Status Power: — Acc: — PP: 10 Uses HP to creates a decoy that takes hits. |
88 | Sleep Talk | Class: Status Power: — Acc: — PP: 10 User performs one of its own moves while sleeping. |
87 | Swagger | Class: Status Power: — Acc: 85 PP: 15 Opponent becomes confused, but its Attack is sharply raised. |
86 | Grass Knot | Class: Special Power: — Acc: 100 PP: 20 The heavier the opponent, the stronger the attack. |
78 | Bulldoze | Class: Physical Power: 60 Acc: 100 PP: 20 Lowers opponent's Speed. |
75 | Swords Dance | Class: Status Power: — Acc: — PP: 20 Sharply raises user's Attack. |
73 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
68 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
57 | Charge Beam | Class: Special Power: 50 Acc: 90 PP: 10 May raise user's Special Attack. |
56 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
55 | Scald | Class: Special Power: 80 Acc: 100 PP: 15 May burn opponent. |
49 | Echoed Voice | Class: Special Power: 40 Acc: 100 PP: 15 Power increases each turn. |
48 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
46 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
45 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
44 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
42 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
32 | Double Team | Class: Status Power: — Acc: — PP: 15 Raises user's Evasiveness. |
30 | Shadow Ball | Class: Special Power: 80 Acc: 100 PP: 15 May lower opponent's Special Defense. |
27 | Return | Class: Physical Power: — Acc: 100 PP: 20 Power increases with higher Friendship. |
25 | Thunder | Class: Special Power: 110 Acc: 70 PP: 10 May paralyze opponent. |
24 | Thunderbolt | Class: Special Power: 90 Acc: 100 PP: 15 May paralyze opponent. |
21 | Frustration | Class: Physical Power: — Acc: 100 PP: 20 Power decreases with higher Friendship. |
18 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
17 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
15 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
14 | Blizzard | Class: Special Power: 110 Acc: 70 PP: 5 May freeze opponent. |
13 | Ice Beam | Class: Special Power: 90 Acc: 100 PP: 10 May freeze opponent. |
12 | Taunt | Class: Status Power: — Acc: 100 PP: 20 Opponent can only use moves that attack. |
11 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
10 | Hidden Power | Class: Special Power: 60 Acc: 100 PP: 15 Type and power depends on user's IVs. |
6 | Toxic | Class: Status Power: — Acc: 90 PP: 10 Badly poisons opponent. |
1 | Work Up | Class: Status Power: — Acc: — PP: 30 Raises user's Attack and Special Attack. |
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