Pokemon Brilliant Diamond and Shining Pearl Swinub is a Ice and Ground Type Pig Pokémon, with a 29.4% Chance To Catch with a regular Pokeball. Swinub can be found with Oblivious, Snow Cloak and Thick Fat as an Ability and has a Slow growth rate with a 1 Attack EV Yield. We recommend the Adamant Nature, based on 250 combined Base Stats.
Swinub Stats and Abilities
Based on Swinub Base IVs we consider this pokemon F-Tier choice. Swinub Highest IV Stat is Attack 50 and the Lowest being Special Attack 30.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
F | Attack | 50 | 94 | 218 |
F | Defense | 40 | 76 | 196 |
F | Special Attack | 30 | 58 | 174 |
F | Special Defense | 30 | 58 | 174 |
F | Speed | 50 | 94 | 218 |
F | Total | 250 |
Swinub | Detail |
---|---|
Best Held Items | |
Best Nature | Adamant ↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Attack |
Growth Rate | Slow |
Catch Rate | 225 (29.4% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Oblivious Ability 1 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Snow Cloak Ability 2 | Snow Cloak raises ability-bearer's evasion by 20% in a hail storm. It also gives immunity to damage by hail (if they are not already protected by being Ice type). |
Thick Fat Hidden Ability | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
How To Evolve Swinub in BDSP
Swinub requires (Level 33) to evolve into Piloswine and then (after Ancient Power learned) to evolve into Mamoswine.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Swinub ![]() | Level 33 → | Piloswine ![]() | after Ancient Power learned → | Mamoswine ![]() |

Where To Find Swinub in BDSP
Swinub has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 34 Swinub, within the Route 217 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() Start | ![]() Swinub Lv. 16-63 | |
![]() Start | ![]() Swinub Lv. 16-63 | |
![]() Start | ![]() Swinub Lv. 16-63 | |
![]() Start | ![]() Swinub Lv. 16-63 | |
![]() Start | ![]() Swinub Lv. 16-63 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Swinub Lv. 34 |

Pokemon Brilliant Diamond and Shining Pearl Swinub Weakness
Swinub is a Ice and Ground Type pokemon. This will cause Swinub to take More Damage from Fighting, Steel, Fire, Water, Grass Type Moves, and Less Damage from Poison, Electric Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage | ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Swinub Strong Against?
Tier | Pokemon |
---|---|
S | |
S | |
A | |
A | |
A |

Best Moves Swinub in BDSP
Best Moveset for Swinub Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
50 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
45 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
40 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
30 | Icy Wind | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
Best Moveset for Swinub TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM14 | Blizzard | ![]() | Special | 165 | 70 | 5 | May freeze opponent. |
TM26 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM13 | Ice Beam | ![]() | Special | 135 | 100 | 10 | May freeze opponent. |
TM28 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |



Swinub Level Up Moves
List of Moves Swinub can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Tackle | Power: 40 Acc: 100 PP: 35 ![]() A physical attack in which the user charges and slams into the target with its whole body. |
1 | Mud-Slap | Power: 30 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
5 | Powder Snow | Power: 60 Acc: 100 PP: 25 ![]() May freeze opponent. |
10 | Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
15 | Ice Shard | Power: 60 Acc: 100 PP: 30 ![]() User attacks first. |
20 | Mist | Power: — Acc: — PP: 30 ![]() User's stats cannot be changed for a period of time. |
25 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
30 | Icy Wind | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
35 | Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
40 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
45 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
50 | Blizzard | Power: 165 Acc: 70 PP: 5 ![]() May freeze opponent. |
Swinub TM Moves
List of Moves Swinub can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM13 | Ice Beam | Power: 135 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 165 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM26 | Earthquake | Power: 150 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 120 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM37 | Sandstorm | Power: — Acc: — PP: 10 ![]() Creates a sandstorm for 5 turns. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM72 | Avalanche | Power: 90 Acc: 100 PP: 10 ![]() Power doubles if user took damage first. |
TM76 | Stealth Rock | Power: — Acc: — PP: 20 ![]() Damages opponent switching into battle. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 90 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Swinub Egg Moves
List of Egg Moves Swinub can learn.
Egg Move | Desc |
---|---|
Bite | Power: 60 Acc: 100 PP: 25 ![]() May cause flinching. |
Ancient Power | Power: 60 Acc: 100 PP: 5 ![]() May raise all user's stats at once. |
Double-Edge | Power: 120 Acc: 100 PP: 15 ![]() User receives recoil damage. |
Fissure | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
Curse | Power: — Acc: — PP: 10 ![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. |
Icicle Crash | Power: 127.5 Acc: 90 PP: 10 ![]() May cause flinching. |
Freeze-Dry | Power: 105 Acc: 100 PP: 20 ![]() May freeze opponent. Super-effective against Water types. |
Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
Body Slam | Power: 85 Acc: 100 PP: 15 ![]() May paralyze opponent. |
Mud Shot | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
Icicle Spear | Power: 37.5 Acc: 100 PP: 30 ![]() Hits 2-5 times in one turn. |
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