Pokemon Brilliant Diamond and Shining Pearl Crobat is a Poison and Type Bat Pokémon, with a 11.8% Chance To Catch with a regular PokeBall. Crobat has a Medium Fast growth rate with a 3 Speed EV Yield, and Total of 535 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 85 | 90 | 80 | 70 | 80 | 130 | 535 |
Min | 280 | 166 | 148 | 130 | 148 | 238 | |
Max | 374 | 306 | 284 | 262 | 284 | 394 |
Abilities | 1. Inner Focus Infiltrator (hidden ability) |
EV Yield | 3 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
How To Evolve Crobat in Pokemon Diamond and Pearl
Zubat requires Level 22 to evolve into Golbat and then high Friendship to evolve into Crobat in Pokemon D/P.
Pokemon Diamond and Pearl Crobat Weakness
Crobat is a Poison and Type pokemon. This will cause it to take More Damage from Psychic, Rock, Electric, Ice Type Moves and will take Less Damage from Poison, Fairy, Ground, Fighting, Bug, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Crobat Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
540 | |||
535 |
What pokemon is Crobat Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
545 | |||
535 | |||
535 | |||
535 |
Where To Find Crobat in Pokemon Diamond and Pearl
Crobat Moves in Pokemon Diamond and Pearl
List of Moves Crobat can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
69 | Leech Life | Class: Physical Power: 80 Acc: 100 PP: 10 User recovers half the HP inflicted on opponent. |
62 | Air Slash | Class: Special Power: 75 Acc: 95 PP: 20 May cause flinching. |
55 | Confuse Ray | Class: Status Power: — Acc: 100 PP: 10 Confuses opponent. |
48 | Venoshock | Class: Special Power: 65 Acc: 100 PP: 10 Inflicts double damage if the target is poisoned. |
41 | Haze | Class: Status Power: — Acc: — PP: 30 Resets all stat changes. |
34 | Bite | Class: Physical Power: 60 Acc: 100 PP: 25 May cause flinching. |
27 | Air Cutter | Class: Special Power: 60 Acc: 95 PP: 25 High critical hit ratio. |
20 | Quick Guard | Class: Status Power: — Acc: — PP: 15 Protects the user's team from high-priority moves. |
15 | Poison Fang | Class: Physical Power: 50 Acc: 100 PP: 15 May badly poison opponent. |
1 | Tailwind | Class: Status Power: — Acc: — PP: 30 Doubles Speed for 4 turns. |
1 | Astonish | Class: Physical Power: 30 Acc: 100 PP: 15 May cause flinching. |
1 | Absorb | Class: Special Power: 20 Acc: 100 PP: 25 User recovers half the HP inflicted on opponent. |
1 | Supersonic | Class: Status Power: — Acc: 55 PP: 20 Confuses opponent. |
1 | Screech | Class: Status Power: — Acc: 85 PP: 40 Sharply lowers opponent's Defense. |
1 | Mean Look | Class: Status Power: — Acc: — PP: 5 Opponent cannot flee or switch. |
1 | Cross Poison | Class: Physical Power: 70 Acc: 100 PP: 20 High critical hit ratio. May poison opponent. |
1 | Toxic | Class: Status Power: — Acc: 90 PP: 10 Badly poisons opponent. |
List of Moves Crobat can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
95 | Air Slash | Class: Special Power: 75 Acc: 95 PP: 20 May cause flinching. |
78 | Acrobatics | Class: Physical Power: 55 Acc: 100 PP: 15 Stronger when the user does not have a held item. |
77 | Hex | Class: Special Power: 65 Acc: 100 PP: 10 Inflicts more damage if the target has a status condition. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
74 | Venoshock | Class: Special Power: 65 Acc: 100 PP: 10 Inflicts double damage if the target is poisoned. |
73 | Cross Poison | Class: Physical Power: 70 Acc: 100 PP: 20 High critical hit ratio. May poison opponent. |
58 | Assurance | Class: Physical Power: 60 Acc: 100 PP: 10 Power doubles if opponent already took damage in the same turn. |
57 | Payback | Class: Physical Power: 50 Acc: 100 PP: 10 Power doubles if the user was attacked first. |
56 | U-turn | Class: Physical Power: 70 Acc: 100 PP: 20 User switches out immediately after attacking. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
30 | Steel Wing | Class: Physical Power: 70 Acc: 90 PP: 25 May raise user's Defense. |
28 | Giga Drain | Class: Special Power: 75 Acc: 100 PP: 10 User recovers half the HP inflicted on opponent. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
23 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
16 | Screech | Class: Status Power: — Acc: 85 PP: 40 Sharply lowers opponent's Defense. |
9 | Giga Impact | Class: Physical Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
8 | Hyper Beam | Class: Special Power: 150 Acc: 90 PP: 5 User must recharge next turn. |
6 | Fly | Class: Physical Power: 90 Acc: 95 PP: 15 Flies up on first turn, attacks on second turn. |
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