Pokemon Brilliant Diamond and Shining Pearl Crobat is a Poison and Type Bat Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Crobat can be found with Inner Focus as an Ability and has a Medium Fast growth rate with a 3 Speed EV Yield. We recommend the Jolly Nature, based on 535 combined Base Stats.
Crobat Stats and Abilities
Based on Crobat Base IVs we consider this pokemon A-Tier choice. Crobat Highest IV Stat is Speed 130 and the Lowest being Special Attack 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
C | Attack | 90 | 166 | 306 |
E | Defense | 80 | 148 | 284 |
D | Special Attack | 70 | 130 | 262 |
E | Special Defense | 80 | 148 | 284 |
A | Speed | 130 | 238 | 394 |
A | Total | 535 |
Crobat | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 3 Speed |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Flying |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Inner Focus Ability 1 | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
Infiltrator Hidden Ability | Infiltrator ignores the effects of Reflect, Light Screen and Safeguard. In other words, if the opponent has used Safeguard, Toxic would still badly poison them. |
How To Evolve Crobat in BDSP
Zubat requires (Level 22) to evolve into Golbat and then (high Friendship) to evolve into Crobat.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Zubat
![]() | Level 22 → |
Golbat
![]() | high Friendship → |
Crobat
![]() |

Where To Find Crobat in BDSP
Crobat has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.










Pokemon Brilliant Diamond and Shining Pearl Crobat Weakness
Crobat is a Poison and Type pokemon. This will cause Crobat to take More Damage from Psychic, Rock, Electric, Ice Type Moves, and Less Damage from Poison, Fairy, Ground, Fighting, Bug, Grass Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage |
![]() ![]() ![]() |
Immune to Damage |
![]() |
What pokemon is Crobat Strong Against?

Best Moves Crobat in BDSP
Best Moveset for Crobat Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
69 |
Leech Life
| ![]() | Physical | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. |
62 |
Air Slash
| ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
1 |
Cross Poison
| ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. May poison opponent. |
48 |
Venoshock
| ![]() | Special | 97.5 | 100 | 10 | Inflicts double damage if the target is poisoned. |
Best Moveset for Crobat TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM94 |
Fly
| ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM36 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |


Crobat Level Up Moves
List of Moves Crobat can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Cross Poison
|
Power:
105 Acc: 100
PP: 20
![]() High critical hit ratio. May poison opponent.
|
1 |
Tailwind
|
Power: —
Acc: —
PP: 30
![]() Doubles Speed for 4 turns.
|
1 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
1 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
1 |
Absorb
|
Power: 20
Acc: 100
PP: 25
![]() User recovers half the HP inflicted on opponent.
|
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
![]() May cause flinching.
|
1 |
Mean Look
|
Power: —
Acc: —
PP: 5
![]() Opponent cannot flee or switch.
|
15 |
Poison Fang
|
Power:
75 Acc: 100
PP: 15
![]() May badly poison opponent.
|
20 |
Quick Guard
|
Power: —
Acc: —
PP: 15
![]() Protects the user's team from high-priority moves.
|
27 |
Air Cutter
|
Power:
90 Acc: 95
PP: 25
![]() High critical hit ratio.
|
34 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
41 |
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
48 |
Venoshock
|
Power:
97.5 Acc: 100
PP: 10
![]() Inflicts double damage if the target is poisoned.
|
55 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
62 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
![]() May cause flinching.
|
69 |
Leech Life
|
Power: 80
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
Crobat TM Moves
List of Moves Crobat can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
![]() May raise user's Defense.
|
TM51 |
Roost
|
Power: —
Acc: —
PP: 10
![]() User recovers half of its max HP and loses the Flying type temporarily.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM88 |
Pluck
|
Power:
90 Acc: 100
PP: 20
![]() If the opponent is holding a berry, its effect is stolen by user.
|
TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
![]() User switches out immediately after attacking.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM94 |
Fly
|
Power:
135 Acc: 95
PP: 15
![]() Flies up on first turn, attacks on second turn.
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
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