Pokemon Brilliant Diamond and Shining Pearl Arbok is a Poison Type Cobra Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Arbok can be found with Intimidate, Shed Skin and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 448 combined Base Stats.
Arbok Stats and Abilities
Based on Arbok Base IVs we consider this pokemon C-Tier choice. Arbok Highest IV Stat is Attack 95 and the Lowest being Special Attack 65.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
C | Attack | 95 | 175 | 317 |
E | Defense | 69 | 128 | 260 |
E | Special Attack | 65 | 121 | 251 |
E | Special Defense | 79 | 146 | 282 |
D | Speed | 80 | 148 | 284 |
C | Total | 448 |
Arbok | Detail |
---|---|
Best Held Items | |
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 90 (11.8% with PokéBall, full HP) |
Egg Groups | Dragon, Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Shed Skin Ability 2 | The Pokémon may heal its own status problems. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Arbok in BDSP
Ekans requires (Level 22) to evolve into Arbok.

Where To Find Arbok in BDSP
Arbok has 6 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Ekans, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
| |
![]() ![]() National |
![]() Ekans
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Arbok Weakness
Arbok is a Poison Type pokemon. This will cause Arbok to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Arbok Strong Against?

Best Moves Arbok in BDSP
Best Moveset for Arbok Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
63 |
Gunk Shot
| ![]() | Physical | 180 | 80 | 5 | May poison opponent. |
39 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
1 |
Crunch
| ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Arbok TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Arbok Level Up Moves
List of Moves Arbok can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or freeze opponent.
|
1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or paralyze opponent.
|
1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
![]() May cause flinching and/or burn opponent.
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
![]() Traps opponent, damaging them for 4-5 turns.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
4 |
Poison Sting
|
Power:
22.5 Acc: 100
PP: 35
![]() May poison the opponent.
|
9 |
Bite
|
Power: 60
Acc: 100
PP: 25
![]() May cause flinching.
|
12 |
Glare
|
Power: —
Acc: 100
PP: 30
![]() Paralyzes opponent.
|
17 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
20 |
Acid
|
Power:
60 Acc: 100
PP: 30
![]() May lower opponent's Special Defense.
|
27 |
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
27 |
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
27 |
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
32 |
Acid Spray
|
Power:
60 Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
39 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
44 |
Gastro Acid
|
Power: —
Acc: 100
PP: 10
![]() Cancels out the effect of the opponent's Ability.
|
48 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
51 |
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
56 |
Coil
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack, Defense and Accuracy.
|
63 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
![]() May poison opponent.
|
Arbok TM Moves
List of Moves Arbok can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
Click/Tap POISON Pokemon similar to Arbok.






































