Pokemon Brilliant Diamond and Shining Pearl Arbok is a Poison Type Cobra Pokémon, with a 11.8% Chance To Catch with a regular Pokeball. Arbok can be found with Intimidate, Shed Skin and Unnerve as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 448 combined Base Stats.
Arbok Stats and Abilities
Based on Arbok Base IVs we consider this pokemon C-Tier choice. Arbok Highest IV Stat is Attack 95 and the Lowest being Special Attack 65.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 60 | 230 | 324 |
| C | Attack | 95 | 175 | 317 |
| E | Defense | 69 | 128 | 260 |
| E | Special Attack | 65 | 121 | 251 |
| E | Special Defense | 79 | 146 | 282 |
| D | Speed | 80 | 148 | 284 |
| C | Total | 448 |
| Arbok | Detail |
|---|---|
| Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 90 (11.8% with PokéBall, full HP) |
| Egg Groups | Dragon, Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Shed Skin Ability 2 | The Pokémon may heal its own status problems. |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Arbok in BDSP
Ekans requires (Level 22) to evolve into Arbok.
Evolution ChartWhere To Find Arbok in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Ekans
Lv. 16-63
| |
|
National |
Ekans
Lv. 16-63
| |
|
National |
Ekans
Lv. 16-63
| |
|
National |
Ekans
Lv. 16-63
| |
|
National |
Ekans
Lv. 16-63
| |
|
National |
Ekans
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Arbok Weakness
Arbok is a Poison Type pokemon. This will cause Arbok to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Arbok Strong Against?
Type Weakness ChartBest Moves Arbok in BDSP
Best Moveset for Arbok Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 48 |
Belch
| | Special | 180 | 90 | 10 | User must have consumed a Berry. |
| 63 |
Gunk Shot
| | Physical | 180 | 80 | 5 | May poison opponent. |
| 39 |
Sludge Bomb
| | Special | 135 | 100 | 10 | May poison opponent. |
| 1 |
Crunch
| | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
Best Moveset for Arbok TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
Arbok Level Up Moves
List of Moves Arbok can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Crunch
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Defense.
|
| 1 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or freeze opponent.
|
| 1 |
Thunder Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or paralyze opponent.
|
| 1 |
Fire Fang
|
Power: 65
Acc: 95
PP: 15
May cause flinching and/or burn opponent.
|
| 1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
Traps opponent, damaging them for 4-5 turns.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 4 |
Poison Sting
|
Power:
22.5 Acc: 100
PP: 35
May poison the opponent.
|
| 9 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 12 |
Glare
|
Power: —
Acc: 100
PP: 30
Paralyzes opponent.
|
| 17 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 20 |
Acid
|
Power:
60 Acc: 100
PP: 30
May lower opponent's Special Defense.
|
| 27 |
Stockpile
|
Power: —
Acc: —
PP: 20
Stores energy for use with Spit Up and Swallow.
|
| 27 |
Swallow
|
Power: —
Acc: —
PP: 10
The more times the user has performed Stockpile, the more HP is recovered.
|
| 27 |
Spit Up
|
Power: —
Acc: 100
PP: 10
Power depends on how many times the user performed Stockpile.
|
| 32 |
Acid Spray
|
Power:
60 Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
| 39 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| 44 |
Gastro Acid
|
Power: —
Acc: 100
PP: 10
Cancels out the effect of the opponent's Ability.
|
| 48 |
Belch
|
Power:
180 Acc: 90
PP: 10
User must have consumed a Berry.
|
| 51 |
Haze
|
Power: —
Acc: —
PP: 30
Resets all stat changes.
|
| 56 |
Coil
|
Power: —
Acc: —
PP: 20
Raises user's Attack, Defense and Accuracy.
|
| 63 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
May poison opponent.
|
Arbok TM Moves
List of Moves Arbok can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
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