Pokemon Brilliant Diamond and Shining Pearl Skuntank is a Poison and Dark Type Skunk Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Skuntank can be found with Stench, Aftermath and Keen Eye as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Naughty Nature, based on 479 combined Base Stats.
Skuntank Stats and Abilities
Based on Skuntank Base IVs we consider this pokemon C-Tier choice. Skuntank Highest IV Stat is Attack 93 and the Lowest being Special Defense 61.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 103 | 316 | 410 |
C | Attack | 93 | 171 | 313 |
F | Defense | 67 | 125 | 256 |
D | Special Attack | 71 | 132 | 265 |
F | Special Defense | 61 | 114 | 243 |
D | Speed | 84 | 155 | 293 |
C | Total | 479 |
Skuntank | Detail |
---|---|
Best Held Items | |
Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Aftermath Ability 2 | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Skuntank in BDSP
Stunky requires (Level 34) to evolve into Skuntank.

Where To Find Skuntank in BDSP
Skuntank has 9 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Stunky, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Stunky
Lv. 14-16
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Stunky
Lv. 23-24
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Skuntank
Lv. 51
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Skuntank
Lv. 29-30
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Stunky
Lv. 28
| |
![]() ![]() Strength |
![]() Skuntank
Lv. 16-63
| |
![]() ![]() Strength |
![]() Stunky
Lv. 16-63
| |
![]() ![]() Strength |
![]() Skuntank
Lv. 16-63
| |
![]() ![]() Strength |
![]() Stunky
Lv. 16-63
| |
![]() ![]() Strength |
![]() Skuntank
Lv. 16-63
| |
advertisement | ||
![]() ![]() Strength |
![]() Stunky
Lv. 16-63
| |
![]() ![]() Strength |
![]() Skuntank
Lv. 16-63
| |
![]() ![]() Strength |
![]() Stunky
Lv. 16-63
| |
![]() ![]() Strength |
![]() Skuntank
Lv. 16-63
| |
![]() ![]() Strength |
![]() Stunky
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Skuntank Weakness
Skuntank is a Poison and Dark Type pokemon. This will cause Skuntank to take More Damage from Ground Type Moves, and Less Damage from Poison, Grass, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Skuntank Weak Against?
What pokemon is Skuntank Strong Against?

Best Moves Skuntank in BDSP
Best Moveset for Skuntank Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
53 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
43 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
1 |
Flamethrower
| ![]() | Special | 90 | 100 | 15 | May burn opponent. |
38 |
Night Slash
| ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Skuntank TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |


Skuntank Level Up Moves
List of Moves Skuntank can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
![]() Poisons opponent.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
1 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
9 |
Acid Spray
|
Power:
60 Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
12 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
![]() Hits 2-5 times in one turn.
|
15 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
18 |
Bite
|
Power:
90 Acc: 100
PP: 25
![]() May cause flinching.
|
21 |
Venoshock
|
Power:
97.5 Acc: 100
PP: 10
![]() Inflicts double damage if the target is poisoned.
|
24 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
27 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
30 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
![]() User attacks first, but only works if opponent is readying an attack.
|
33 |
Memento
|
Power: —
Acc: 100
PP: 10
![]() User faints, sharply lowers opponent's Attack and Special Attack.
|
38 |
Night Slash
|
Power:
105 Acc: 100
PP: 15
![]() High critical hit ratio.
|
43 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
48 |
Venom Drench
|
Power: —
Acc: 100
PP: 20
![]() Lowers poisoned opponent's Special Attack and Speed.
|
53 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
Skuntank TM Moves
List of Moves Skuntank can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
![]() High critical hit ratio.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
![]() Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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