Pokemon Brilliant Diamond and Shining Pearl Skuntank is a Poison and Dark Type Skunk Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Skuntank can be found with Stench, Aftermath and Keen Eye as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Naughty Nature, based on 479 combined Base Stats.
Skuntank Stats and Abilities
Based on Skuntank Base IVs we consider this pokemon C-Tier choice. Skuntank Highest IV Stat is Attack 93 and the Lowest being Special Defense 61.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| D | HP | 103 | 316 | 410 |
| C | Attack | 93 | 171 | 313 |
| F | Defense | 67 | 125 | 256 |
| D | Special Attack | 71 | 132 | 265 |
| F | Special Defense | 61 | 114 | 243 |
| D | Speed | 84 | 155 | 293 |
| C | Total | 479 |
| Skuntank | Detail |
|---|---|
| Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 HP |
| Growth Rate | Medium Fast |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Field |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Aftermath Ability 2 | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Skuntank in BDSP
Stunky requires (Level 34) to evolve into Skuntank.
Evolution ChartWhere To Find Skuntank in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
5 - 1% |
Stunky
Lv. 14-16
| |
|
20 - 5% |
Stunky
Lv. 23-24
| |
|
20 - 5% |
Skuntank
Lv. 51
| |
|
20 - 5% |
Skuntank
Lv. 29-30
| |
|
20 - 5% |
Stunky
Lv. 28
| |
|
Strength |
Skuntank
Lv. 16-63
| |
|
Strength |
Stunky
Lv. 16-63
| |
|
Strength |
Skuntank
Lv. 16-63
| |
|
Strength |
Stunky
Lv. 16-63
| |
|
Strength |
Skuntank
Lv. 16-63
| |
|
Strength |
Stunky
Lv. 16-63
| |
|
Strength |
Skuntank
Lv. 16-63
| |
|
Strength |
Stunky
Lv. 16-63
| |
|
Strength |
Skuntank
Lv. 16-63
| |
|
Strength |
Stunky
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Skuntank Weakness
Skuntank is a Poison and Dark Type pokemon. This will cause Skuntank to take More Damage from Ground Type Moves, and Less Damage from Poison, Grass, Ghost, Dark, Psychic Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Skuntank Weak Against?
What pokemon is Skuntank Strong Against?
Type Weakness ChartBest Moves Skuntank in BDSP
Best Moveset for Skuntank Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 53 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| 43 |
Belch
| | Special | 180 | 90 | 10 | User must have consumed a Berry. |
| 1 |
Flamethrower
| | Special | 90 | 100 | 15 | May burn opponent. |
| 38 |
Night Slash
| | Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Skuntank TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM64 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM38 |
Fire Blast
| | Special | 110 | 85 | 5 | May burn opponent. |
Skuntank Level Up Moves
List of Moves Skuntank can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| 1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
Poisons opponent.
|
| 1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
|
| 1 |
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
| 1 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| 9 |
Acid Spray
|
Power:
60 Acc: 100
PP: 20
Sharply lowers opponent's Special Defense.
|
| 12 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
Hits 2-5 times in one turn.
|
| 15 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 18 |
Bite
|
Power:
90 Acc: 100
PP: 25
May cause flinching.
|
| 21 |
Venoshock
|
Power:
97.5 Acc: 100
PP: 10
Inflicts double damage if the target is poisoned.
|
| 24 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 27 |
Toxic
|
Power: —
Acc: 90
PP: 10
Badly poisons opponent.
|
| 30 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
User attacks first, but only works if opponent is readying an attack.
|
| 33 |
Memento
|
Power: —
Acc: 100
PP: 10
User faints, sharply lowers opponent's Attack and Special Attack.
|
| 38 |
Night Slash
|
Power:
105 Acc: 100
PP: 15
High critical hit ratio.
|
| 43 |
Belch
|
Power:
180 Acc: 90
PP: 10
User must have consumed a Berry.
|
| 48 |
Venom Drench
|
Power: —
Acc: 100
PP: 20
Lowers poisoned opponent's Special Attack and Speed.
|
| 53 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
Skuntank TM Moves
List of Moves Skuntank can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Badly poisons opponent.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
May poison opponent.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Lowers opponent's Special Attack.
|
| TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
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