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Pokemon Brilliant Diamond and Shining Pearl Skuntank

Skuntank
Skunk Pokémon

Pokemon Brilliant Diamond and Shining Pearl Skuntank is a Poison and Dark Type Skunk Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Skuntank can be found with Stench, Aftermath and Keen Eye as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Naughty Nature, based on 479 combined Base Stats.

Skuntank Stats and Abilities

Based on Skuntank Base IVs we consider this pokemon C-Tier choice. Skuntank Highest IV Stat is Attack 93 and the Lowest being Special Defense 61.

Tier Stat Base Min Max
D
HP103316410
C
Attack93171313
F
Defense67125256
D
Special Attack71132265
F
Special Defense61114243
D
Speed84155293
C
Total479
Skuntank Detail
Best Nature
Naughty
+10% Attack
-10% Special Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Bitter
EV Yield2 HP
Growth RateMedium Fast
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Stench
Ability 1
A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual).
Aftermath
Ability 2
If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP.
Keen Eye
Hidden Ability
Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack.

How To Evolve Skuntank in BDSP

Stunky requires (Level 34) to evolve into Skuntank.

Base Form Evolution Requirement First Evolution
Stunky
Level 34
Skuntank

Where To Find Skuntank in BDSP

Skuntank has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 206
5 - 1%
Stunky
Lv. 14-16
Route 214
20 - 5%
Stunky
Lv. 23-24
Route 225
20 - 5%
Skuntank
Lv. 51
Route 221
20 - 5%
Skuntank
Lv. 29-30
Route 221
20 - 5%
Stunky
Lv. 28
Sunlit Cavern
Strength
Skuntank
Lv. 16-63
Sunlit Cavern
Strength
Stunky
Lv. 16-63
Still-Water Cavern
Strength
Skuntank
Lv. 16-63
Still-Water Cavern
Strength
Stunky
Lv. 16-63
Spacious Cave
Strength
Skuntank
Lv. 16-63
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Spacious Cave
Strength
Stunky
Lv. 16-63
Riverbank Cave
Strength
Skuntank
Lv. 16-63
Riverbank Cave
Strength
Stunky
Lv. 16-63
Grassland Cave
Strength
Skuntank
Lv. 16-63
Grassland Cave
Strength
Stunky
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Skuntank Weakness

Skuntank is a Poison and Dark Type pokemon. This will cause Skuntank to take More Damage from Ground Type Moves, and Less Damage from Poison, Grass, Ghost, Dark, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Poison
Grass
Ghost
Dark
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Skuntank Weak Against?

Tier Pokemon
S
Groudon
S
Garchomp
A
Swampert
A
Rhyperior
A
Mamoswine

What pokemon is Skuntank Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Tyranitar
S
Celebi
S
Metagross
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Best Moves Skuntank in BDSP

Best Moveset for Skuntank Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
53
Explosion
Physical
250
100 5 User faints.
43
Belch
Special
180
90 10 User must have consumed a Berry.
1
Flamethrower
Special
90
100 15 May burn opponent.
38
Night Slash
Physical
105
100 15 High critical hit ratio.

Best Moveset for Skuntank TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Skuntank Level Up Moves

List of Moves Skuntank can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
1
Poison Gas
Power: —
Acc: 90
PP: 40
Status

Poisons opponent.
1
Scratch
Power: 40
Acc: 100
PP: 35
Physical

1
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
1
Smokescreen
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
9
Acid Spray
Power:
60
Acc: 100
PP: 20
Special

Sharply lowers opponent's Special Defense.
12
Fury Swipes
Power: 18
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
15
Focus Energy
Power: —
Acc: —
PP: 30
Status

Increases critical hit ratio.
18
Bite
Power:
90
Acc: 100
PP: 25
Physical

May cause flinching.
21
Venoshock
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts double damage if the target is poisoned.
24
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
27
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
30
Sucker Punch
Power:
105
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
33
Memento
Power: —
Acc: 100
PP: 10
Status

User faints, sharply lowers opponent's Attack and Special Attack.
38
Night Slash
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
43
Belch
Power:
180
Acc: 90
PP: 10
Special

User must have consumed a Berry.
48
Venom Drench
Power: —
Acc: 100
PP: 20
Status

Lowers poisoned opponent's Special Attack and Speed.
53
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
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Skuntank TM Moves

List of Moves Skuntank can learn using (TMs) Technical Machine Items.

TM Move Desc
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM06
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power:
90
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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