Pokemon Brilliant Diamond and Shining Pearl Skuntank is a Poison and Dark Type Skunk Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Skuntank can be found with Stench, Aftermath and Keen Eye as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Naughty Nature, based on 479 combined Base Stats.
Skuntank Stats and Abilities
Based on Skuntank Base IVs we consider this pokemon C-Tier choice. Skuntank Highest IV Stat is Attack 93 and the Lowest being Special Defense 61.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 103 | 316 | 410 |
C | Attack | 93 | 171 | 313 |
F | Defense | 67 | 125 | 256 |
D | Special Attack | 71 | 132 | 265 |
F | Special Defense | 61 | 114 | 243 |
D | Speed | 84 | 155 | 293 |
C | Total | 479 |
Skuntank | Detail |
---|---|
Best Nature | Naughty
↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Bitter
|
EV Yield | 2 HP |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Aftermath Ability 2 | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Skuntank in BDSP
Stunky requires (Level 34) to evolve into Skuntank.
Where To Find Skuntank in BDSP
Skuntank has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Stunky
Lv. 14-16
| |
20 - 5% |
Stunky
Lv. 23-24
| |
20 - 5% |
Skuntank
Lv. 51
| |
20 - 5% |
Skuntank
Lv. 29-30
| |
20 - 5% |
Stunky
Lv. 28
| |
Strength |
Skuntank
Lv. 16-63
| |
Strength |
Stunky
Lv. 16-63
| |
Strength |
Skuntank
Lv. 16-63
| |
Strength |
Stunky
Lv. 16-63
| |
Strength |
Skuntank
Lv. 16-63
| |
advertisement | ||
Strength |
Stunky
Lv. 16-63
| |
Strength |
Skuntank
Lv. 16-63
| |
Strength |
Stunky
Lv. 16-63
| |
Strength |
Skuntank
Lv. 16-63
| |
Strength |
Stunky
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Skuntank Weakness
Skuntank is a Poison and Dark Type pokemon. This will cause Skuntank to take More Damage from Ground Type Moves, and Less Damage from Poison, Grass, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ground
|
0.5x Less Damage |
Poison
Grass
Ghost
Dark
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Skuntank Weak Against?
What pokemon is Skuntank Strong Against?
Best Moves Skuntank in BDSP
Best Moveset for Skuntank Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
53 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
43 |
Belch
| Special | 180 | 90 | 10 | User must have consumed a Berry. | |
1 |
Flamethrower
| Special | 90 | 100 | 15 | May burn opponent. | |
38 |
Night Slash
| Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Skuntank TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| Physical | 250 | 100 | 5 | User faints. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM38 |
Fire Blast
| Special | 110 | 85 | 5 | May burn opponent. |
Skuntank Level Up Moves
List of Moves Skuntank can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
Status
Poisons opponent.
|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
Physical
|
1 |
Feint
|
Power: 30
Acc: 100
PP: 10
Physical
Only hits if opponent uses Protect or Detect in the same turn.
|
1 |
Smokescreen
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
9 |
Acid Spray
|
Power:
60 Acc: 100
PP: 20
Special
Sharply lowers opponent's Special Defense.
|
12 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
Physical
Hits 2-5 times in one turn.
|
15 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Status
Increases critical hit ratio.
|
18 |
Bite
|
Power:
90 Acc: 100
PP: 25
Physical
May cause flinching.
|
21 |
Venoshock
|
Power:
97.5 Acc: 100
PP: 10
Special
Inflicts double damage if the target is poisoned.
|
24 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
27 |
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
|
30 |
Sucker Punch
|
Power:
105 Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
33 |
Memento
|
Power: —
Acc: 100
PP: 10
Status
User faints, sharply lowers opponent's Attack and Special Attack.
|
38 |
Night Slash
|
Power:
105 Acc: 100
PP: 15
Physical
High critical hit ratio.
|
43 |
Belch
|
Power:
180 Acc: 90
PP: 10
Special
User must have consumed a Berry.
|
48 |
Venom Drench
|
Power: —
Acc: 100
PP: 20
Status
Lowers poisoned opponent's Special Attack and Speed.
|
53 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
Skuntank TM Moves
List of Moves Skuntank can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
Status
In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
Status
Badly poisons opponent.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
Special
May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
Special
May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
Special
May burn opponent.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power:
90 Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
Physical
User faints.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
Physical
May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Status
Lowers opponent's Evasiveness and clears fog.
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
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