Pokemon Brilliant Diamond and Shining Pearl Skuntank is a Poison and Dark Type Skunk Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Skuntank can be found with Stench, Aftermath and Keen Eye as an Ability and has a Medium Fast growth rate with a 2 HP EV Yield. We recommend the Naughty Nature, based on 479 combined Base Stats.
Skuntank Stats and Abilities
Based on Skuntank Base IVs we consider this pokemon C-Tier choice. Skuntank Highest IV Stat is Attack 93 and the Lowest being Special Defense 61.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 103 | 316 | 410 |
C | Attack | 93 | 171 | 313 |
F | Defense | 67 | 125 | 256 |
D | Special Attack | 71 | 132 | 265 |
F | Special Defense | 61 | 114 | 243 |
D | Speed | 84 | 155 | 293 |
C | Total | 479 |
Skuntank | Detail |
---|---|
Best Held Items | |
Best Nature | Naughty ↑ +10% Attack↓ -10% Special Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Aftermath Ability 2 | If an attacker faints a Pokémon with Aftermath using a contact move, the attacker will lose 1/4 of their maximum HP. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Skuntank in BDSP
Stunky requires (Level 34) to evolve into Skuntank.

Where To Find Skuntank in BDSP
Skuntank has 9 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Stunky, within the Grassland Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() | ![]() Stunky Lv. 14-16 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Stunky Lv. 23-24 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Skuntank Lv. 51 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Skuntank Lv. 29-30 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Stunky Lv. 28 | |
![]() ![]() Strength | ![]() Skuntank Lv. 16-63 | |
![]() ![]() Strength | ![]() Stunky Lv. 16-63 | |
![]() ![]() Strength | ![]() Skuntank Lv. 16-63 | |
![]() ![]() Strength | ![]() Stunky Lv. 16-63 | |
![]() ![]() Strength | ![]() Skuntank Lv. 16-63 | |
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![]() ![]() Strength | ![]() Stunky Lv. 16-63 | |
![]() ![]() Strength | ![]() Skuntank Lv. 16-63 | |
![]() ![]() Strength | ![]() Stunky Lv. 16-63 | |
![]() ![]() Strength | ![]() Skuntank Lv. 16-63 | |
![]() ![]() Strength | ![]() Stunky Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Skuntank Weakness
Skuntank is a Poison and Dark Type pokemon. This will cause Skuntank to take More Damage from Ground Type Moves, and Less Damage from Poison, Grass, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Skuntank Weak Against?
What pokemon is Skuntank Strong Against?

Best Moves Skuntank in BDSP
Best Moveset for Skuntank Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
53 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
43 | Belch | ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
1 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
38 | Night Slash | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Skuntank TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM38 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |


Skuntank Level Up Moves
List of Moves Skuntank can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
1 | Poison Gas | Power: — Acc: 90 PP: 40 ![]() Poisons opponent. |
1 | Scratch | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Feint | Power: 30 Acc: 100 PP: 10 ![]() Only hits if opponent uses Protect or Detect in the same turn. |
1 | Smokescreen | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
9 | Acid Spray | Power: 60 Acc: 100 PP: 20 ![]() Sharply lowers opponent's Special Defense. |
12 | Fury Swipes | Power: 18 Acc: 80 PP: 15 ![]() Hits 2-5 times in one turn. |
15 | Focus Energy | Power: — Acc: — PP: 30 ![]() Increases critical hit ratio. |
18 | Bite | Power: 90 Acc: 100 PP: 25 ![]() May cause flinching. |
21 | Venoshock | Power: 97.5 Acc: 100 PP: 10 ![]() Inflicts double damage if the target is poisoned. |
24 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
27 | Toxic | Power: — Acc: 90 PP: 10 ![]() Badly poisons opponent. |
30 | Sucker Punch | Power: 105 Acc: 100 PP: 5 ![]() User attacks first, but only works if opponent is readying an attack. |
33 | Memento | Power: — Acc: 100 PP: 10 ![]() User faints, sharply lowers opponent's Attack and Special Attack. |
38 | Night Slash | Power: 105 Acc: 100 PP: 15 ![]() High critical hit ratio. |
43 | Belch | Power: 180 Acc: 90 PP: 10 ![]() User must have consumed a Berry. |
48 | Venom Drench | Power: — Acc: 100 PP: 20 ![]() Lowers poisoned opponent's Special Attack and Speed. |
53 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
Skuntank TM Moves
List of Moves Skuntank can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM06 | Toxic | Power: — Acc: 90 PP: 10 ![]() Badly poisons opponent. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM36 | Sludge Bomb | Power: 135 Acc: 100 PP: 10 ![]() May poison opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 90 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM65 | Shadow Claw | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
TM66 | Payback | Power: 75 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM78 | Snarl | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Special Attack. |
TM79 | Dark Pulse | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM84 | Poison Jab | Power: 120 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM97 | Defog | Power: — Acc: — PP: 15 ![]() Lowers opponent's Evasiveness and clears fog. |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Click/Tap POISON Pokemon similar to Skuntank.























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