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Pokemon Brilliant Diamond and Shining Pearl Muk

Muk
Sludge Pokémon

Pokemon Brilliant Diamond and Shining Pearl Muk is a Poison Type Sludge Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Muk can be found with Stench, Sticky Hold and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 HP, 1 Attack EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.

National Dex Pokemon

Muk Stats and Abilities

Based on Muk Base IVs we consider this pokemon B-Tier choice. Muk Highest IV Stat is Attack 105 and the Lowest being Speed 50.

Tier Stat Base Min Max
D
HP105320414
C
Attack105193339
E
Defense75139273
E
Special Attack65121251
D
Special Defense100184328
F
Speed5094218
B
Total500
Muk Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 HP, 1 Attack
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Stench
Ability 1
A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual).
Sticky Hold
Ability 2
Sticky Hold prevents held items from being taken or switched.
Poison Touch
Hidden Ability
May poison targets when a Pokémon makes contact.

How To Evolve Muk in BDSP

Grimer requires (Level 38) to evolve into Muk.

Base Form Evolution Requirement First Evolution
Grimer
Level 38
Muk
Base Form Evolution Requirement First Evolution
Grimer
Level 38
Muk

Where To Find Muk in BDSP

Muk has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Grimer, within the Bogsunk Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 212
20 - 5%
Grimer
Lv. 18-20
Swampy Cave
National
Grimer
Lv. 16-63
Stargleam Cavern
National
Grimer
Lv. 16-63
Dazzling Cave
National
Grimer
Lv. 16-63
Bogsunk Cavern
National
Grimer
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Muk Weakness

Muk is a Poison Type pokemon. This will cause Muk to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Psychic
0.5x
Less Damage
Fighting
Poison
Bug
Grass
Fairy
0.25x
Less Damage
Immune to Damage

What pokemon is Muk Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Groudon
S
Celebi
S
Metagross

What pokemon is Muk Strong Against?

Tier Pokemon
S
Celebi
A
Togekiss
A
Tangrowth
A
Crobat
A
Infernape
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Best Moves Muk in BDSP

Best Moveset for Muk Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
52
Belch
Special
180
90 10 User must have consumed a Berry.
40
Gunk Shot
Physical
180
80 5 May poison opponent.
32
Sludge Wave
Special
142.5
100 10 May poison opponent.
29
Sludge Bomb
Special
135
100 10 May poison opponent.

Best Moveset for Muk TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Muk Level Up Moves

List of Moves Muk can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Venom Drench
Power: —
Acc: 100
PP: 20
Status

Lowers poisoned opponent's Special Attack and Speed.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

1
Poison Gas
Power: —
Acc: 90
PP: 40
Status

Poisons opponent.
4
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
7
Mud-Slap
Power: 20
Acc: 100
PP: 10
Special

Lowers opponent's Accuracy.
12
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
15
Sludge
Power:
97.5
Acc: 100
PP: 20
Special

May poison opponent.
18
Smog
Power:
45
Acc: 70
PP: 20
Special

May poison opponent.
21
Minimize
Power: —
Acc: —
PP: 10
Status

Sharply raises user's Evasiveness.
26
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
29
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
32
Sludge Wave
Power:
142.5
Acc: 100
PP: 10
Special

May poison opponent.
37
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
40
Gunk Shot
Power:
180
Acc: 80
PP: 5
Physical

May poison opponent.
46
Acid Armor
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Defense.
52
Belch
Power:
180
Acc: 90
PP: 10
Special

User must have consumed a Berry.
57
Memento
Power: —
Acc: 100
PP: 10
Status

User faints, sharply lowers opponent's Attack and Special Attack.
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Muk TM Moves

List of Moves Muk can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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