Pokemon Brilliant Diamond and Shining Pearl Muk is a Poison Type Sludge Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Muk can be found with Stench, Sticky Hold and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 HP, 1 Attack EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.
Muk Stats and Abilities
Based on Muk Base IVs we consider this pokemon B-Tier choice. Muk Highest IV Stat is Attack 105 and the Lowest being Speed 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 105 | 320 | 414 |
C | Attack | 105 | 193 | 339 |
E | Defense | 75 | 139 | 273 |
E | Special Attack | 65 | 121 | 251 |
D | Special Defense | 100 | 184 | 328 |
F | Speed | 50 | 94 | 218 |
B | Total | 500 |
Muk | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 50% Black Sludge ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 HP, 1 Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Sticky Hold Ability 2 | Sticky Hold prevents held items from being taken or switched. |
Poison Touch Hidden Ability | May poison targets when a Pokémon makes contact. |
How To Evolve Muk in BDSP
Grimer requires (Level 38) to evolve into Muk.

Where To Find Muk in BDSP
Muk has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Grimer
Lv. 18-20
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
| |
![]() ![]() National |
![]() Grimer
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Muk Weakness
Muk is a Poison Type pokemon. This will cause Muk to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Muk Strong Against?

Best Moves Muk in BDSP
Best Moveset for Muk Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
40 |
Gunk Shot
| ![]() | Physical | 180 | 80 | 5 | May poison opponent. |
32 |
Sludge Wave
| ![]() | Special | 142.5 | 100 | 10 | May poison opponent. |
29 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
Best Moveset for Muk TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 |
Explosion
| ![]() | Physical | 250 | 100 | 5 | User faints. |
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |


Muk Level Up Moves
List of Moves Muk can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Venom Drench
|
Power: —
Acc: 100
PP: 20
![]() Lowers poisoned opponent's Special Attack and Speed.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
![]() |
1 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
![]() Poisons opponent.
|
4 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
7 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
12 |
Disable
|
Power: —
Acc: 100
PP: 20
![]() Opponent can't use its last attack for a few turns.
|
15 |
Sludge
|
Power:
97.5 Acc: 100
PP: 20
![]() May poison opponent.
|
18 |
Smog
|
Power:
45 Acc: 70
PP: 20
![]() May poison opponent.
|
21 |
Minimize
|
Power: —
Acc: —
PP: 10
![]() Sharply raises user's Evasiveness.
|
26 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
29 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
32 |
Sludge Wave
|
Power:
142.5 Acc: 100
PP: 10
![]() May poison opponent.
|
37 |
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
40 |
Gunk Shot
|
Power:
180 Acc: 80
PP: 5
![]() May poison opponent.
|
46 |
Acid Armor
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Defense.
|
52 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
57 |
Memento
|
Power: —
Acc: 100
PP: 10
![]() User faints, sharply lowers opponent's Attack and Special Attack.
|
Muk TM Moves
List of Moves Muk can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
![]() User faints.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
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