Pokemon Brilliant Diamond and Shining Pearl Muk is a Poison Type Sludge Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Muk can be found with Stench, Sticky Hold and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 HP, 1 Attack EV Yield. We recommend the Brave Nature, based on 500 combined Base Stats.
Muk Stats and Abilities
Based on Muk Base IVs we consider this pokemon B-Tier choice. Muk Highest IV Stat is Attack 105 and the Lowest being Speed 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 105 | 320 | 414 |
C | Attack | 105 | 193 | 339 |
E | Defense | 75 | 139 | 273 |
E | Special Attack | 65 | 121 | 251 |
D | Special Defense | 100 | 184 | 328 |
F | Speed | 50 | 94 | 218 |
B | Total | 500 |
Muk | Detail |
---|---|
Best Held Items | |
Best Nature | Brave ↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | 50% Black Sludge ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 HP, 1 Attack |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Stench Ability 1 | A Pokémon with Stench has a 10% chance of causing the opponent to flinch when hit by a damaging move (provided the ability-bearer strikes first as usual). |
Sticky Hold Ability 2 | Sticky Hold prevents held items from being taken or switched. |
Poison Touch Hidden Ability | May poison targets when a Pokémon makes contact. |
How To Evolve Muk in BDSP
Grimer requires (Level 38) to evolve into Muk.

Where To Find Muk in BDSP
Muk has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Grimer, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Grimer Lv. 18-20 | |
![]() ![]() National | ![]() Grimer Lv. 16-63 | |
![]() ![]() National | ![]() Grimer Lv. 16-63 | |
![]() ![]() National | ![]() Grimer Lv. 16-63 | |
![]() ![]() National | ![]() Grimer Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Muk Weakness
Muk is a Poison Type pokemon. This will cause Muk to take More Damage from Ground, Psychic Type Moves, and Less Damage from Fighting, Poison, Bug, Grass, Fairy Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Muk Strong Against?

Best Moves Muk in BDSP
Best Moveset for Muk Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 | Belch | ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
40 | Gunk Shot | ![]() | Physical | 180 | 80 | 5 | May poison opponent. |
32 | Sludge Wave | ![]() | Special | 142.5 | 100 | 10 | May poison opponent. |
29 | Sludge Bomb | ![]() | Special | 135 | 100 | 10 | May poison opponent. |
Best Moveset for Muk TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | User faints. |
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |


Muk Level Up Moves
List of Moves Muk can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Venom Drench | Power: — Acc: 100 PP: 20 ![]() Lowers poisoned opponent's Special Attack and Speed. |
1 | Pound | Power: 40 Acc: 100 PP: 35 ![]() |
1 | Poison Gas | Power: — Acc: 90 PP: 40 ![]() Poisons opponent. |
4 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
7 | Mud-Slap | Power: 20 Acc: 100 PP: 10 ![]() Lowers opponent's Accuracy. |
12 | Disable | Power: — Acc: 100 PP: 20 ![]() Opponent can't use its last attack for a few turns. |
15 | Sludge | Power: 97.5 Acc: 100 PP: 20 ![]() May poison opponent. |
18 | Smog | Power: 45 Acc: 70 PP: 20 ![]() May poison opponent. |
21 | Minimize | Power: — Acc: — PP: 10 ![]() Sharply raises user's Evasiveness. |
26 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
29 | Sludge Bomb | Power: 135 Acc: 100 PP: 10 ![]() May poison opponent. |
32 | Sludge Wave | Power: 142.5 Acc: 100 PP: 10 ![]() May poison opponent. |
37 | Screech | Power: — Acc: 85 PP: 40 ![]() Sharply lowers opponent's Defense. |
40 | Gunk Shot | Power: 180 Acc: 80 PP: 5 ![]() May poison opponent. |
46 | Acid Armor | Power: — Acc: — PP: 20 ![]() Sharply raises user's Defense. |
52 | Belch | Power: 180 Acc: 90 PP: 10 ![]() User must have consumed a Berry. |
57 | Memento | Power: — Acc: 100 PP: 10 ![]() User faints, sharply lowers opponent's Attack and Special Attack. |
Muk TM Moves
List of Moves Muk can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM19 | Giga Drain | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 110 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM35 | Flamethrower | Power: 90 Acc: 100 PP: 15 ![]() May burn opponent. |
TM36 | Sludge Bomb | Power: 135 Acc: 100 PP: 10 ![]() May poison opponent. |
TM38 | Fire Blast | Power: 110 Acc: 85 PP: 5 ![]() May burn opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM64 | Explosion | Power: 250 Acc: 100 PP: 5 ![]() User faints. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM79 | Dark Pulse | Power: 80 Acc: 100 PP: 15 ![]() May cause flinching. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM84 | Poison Jab | Power: 120 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Click/Tap POISON Pokemon similar to Muk.






































