Guides

Pokemon Brilliant Diamond and Shining Pearl Mewtwo

Mewtwo
Genetic Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mewtwo is a Psychic Type Genetic Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Mewtwo can be found with Pressure as an Ability and has a Slow growth rate with a 3 Special Attack EV Yield. We recommend the Mild Nature, based on 680 combined Base Stats.

National Dex Pokemon

Mewtwo Stats and Abilities

Based on Mewtwo Base IVs we consider this pokemon S-Tier choice. Mewtwo Highest IV Stat is Special Attack 154 and the Lowest being Defense 90.

Tier Stat Base Min Max
D
HP106322416
B
Attack110202350
E
Defense90166306
S
Special Attack154281447
E
Special Defense90166306
A
Speed130238394
S
Total680
Mewtwo Detail
Best Held Items
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield3 Special Attack
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles120 (30,584–30,840 steps)
Abilities Description
Pressure
Ability 1
Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1.
Unnerve
Hidden Ability
Makes the foe nervous and unable to eat Berries.

How To Evolve Mewtwo in BDSP

The Pokemon Mewtwo does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Mewtwo in BDSP

How To Get Mewtwo In Pokemon Brilliant Diamond and Shining Pearl. Mewtwo is a Legendary Psychic Type Pokemon.

  1. First obtain the Explorer Kit from the Old Man in Eterna City.
  2. Go underground, while in the Grand Underground you have a Rare chance while mining to mine a Mysterious Shard.
  3. After you have beat the game (Battling and Winning the Champion) - You will need 3 Mysterious Shards or 1 Mysterious Shard L to obtain the Genome Slate.
  4. Travel to Ramanas Park located in Route 221, after you enter you can purchase the Genome Slate from one of the Vendors.
  5. NOTE: You will need to purchase the current Slates available before new slates will appear in shop.
  6. Take the Genome Slate to the corresponding room and place it on the pedestal, you will be transported and the Mewtwo encounter will begin. 1 Genome Slate per encounter.

Mewtwo has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. ? Mewtwo, within the Ramanas Park location using the Interact method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Ramanas Park
Interact
Mewtwo
Lv. ?

Pokemon Brilliant Diamond and Shining Pearl Mewtwo Weakness

Mewtwo is a Psychic Type pokemon. This will cause Mewtwo to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Mewtwo Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Mewtwo Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Mewtwo in BDSP

Best Moveset for Mewtwo Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
88
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
72
Psystrike
Special
150
100 10 Inflicts damage based on the target's Defense, not Special Defense.
48
Psychic
Special
135
100 10 May lower opponent's Special Defense.
40
Aura Sphere
Special
80
20 Ignores Accuracy and Evasiveness.

Best Moveset for Mewtwo TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mewtwo Level Up Moves

List of Moves Mewtwo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
1
Laser Focus
Power: —
Acc: —
PP: 30
Status

User's next attack is guaranteed to result in a critical hit.
1
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
8
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
16
Psycho Cut
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio.
24
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
32
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
40
Aura Sphere
Power: 80
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
48
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
56
Power Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Attack and Special Attack.
56
Guard Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Defense and Special Defense.
64
Mist
Power: —
Acc: —
PP: 30
Status

User's stats cannot be changed for a period of time.
72
Psystrike
Power:
150
Acc: 100
PP: 10
Special

Inflicts damage based on the target's Defense, not Special Defense.
80
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
88
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
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Mewtwo TM Moves

List of Moves Mewtwo can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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