Guides

Pokemon Brilliant Diamond and Shining Pearl Mesprit

Mesprit
Emotion Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mesprit is a Psychic Type Emotion Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Mesprit can be found with Levitate as an Ability and has a Slow growth rate with a 1 Attack, 1 Special Attack, 1 Special Defense EV Yield. We recommend the Brave Nature, based on 580 combined Base Stats.

Mesprit Stats and Abilities

Based on Mesprit Base IVs we consider this pokemon S-Tier choice. Mesprit Highest IV Stat is Attack 105 and the Lowest being Speed 80.

Tier Stat Base Min Max
E
HP80270364
C
Attack105193339
D
Defense105193339
B
Special Attack105193339
D
Special Defense105193339
D
Speed80148284
S
Total580
Mesprit Detail
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield1 Attack, 1 Special Attack, 1 Special Defense
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles80 (20,304–20,560 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).

How To Evolve Mesprit in BDSP

The Pokemon Mesprit does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Mesprit in BDSP

How To Get Mesprit In Pokemon Brilliant Diamond And Shining Pearl. Mesprit is a Legendary Psychic Type Pokemon and is one of the three Lake Guardians of Sinnoh. The other two being Azelf and Uxie.

Location: Lake Verity

  1. After obtaining 3 Gym Badges, go to the Poketch Company president; he can be found in Jubilife City inside the Poketch Building. He will give you the "Marking Map" App.
  2. Fight Palkia or Dialga on Mt. Coronet.
  3. Lake Verity is located South West of the region; enter the cave in the Lake center.
  4. In the center of the cave, you can interact with Mesprit, who will run from you.
  5. Use the Marking Map App in the Poketch to find Mesprit's location.
  6. Once you begin the battle with Mesprit, either use "Mean Look" or use a Master Ball on it, or it will run away again.

Mesprit has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Roaming Sinnoh
Interact
Mesprit
Lv. 50

Pokemon Brilliant Diamond and Shining Pearl Mesprit Weakness

Mesprit is a Psychic Type pokemon. This will cause Mesprit to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Mesprit Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Mesprit Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
advertisement

Best Moves Mesprit in BDSP

Best Moveset for Mesprit Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
63
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
49
Psychic
Special
135
100 10 May lower opponent's Special Defense.
35
Extrasensory
Special
120
100 20 May cause flinching.
21
Psybeam
Special
97.5
100 20 May confuse opponent.

Best Moveset for Mesprit TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mesprit Level Up Moves

List of Moves Mesprit can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
7
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
14
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
21
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
28
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
35
Extrasensory
Power:
120
Acc: 100
PP: 20
Special

May cause flinching.
42
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
49
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
56
Flatter
Power: —
Acc: 100
PP: 15
Status

Confuses opponent, but raises its Special Attack by two stages.
63
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
70
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
77
Healing Wish
Power: —
Acc: —
PP: 10
Status

The user faints and the next Pokémon released is fully healed.
advertisement

Mesprit TM Moves

List of Moves Mesprit can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
advertisement
Abra
Kadabra
Alakazam
Drowzee
Hypno
Mewtwo
Mew
Natu
Xatu
Espeon
Unown
Wobbuffet
Lugia
Celebi
Ralts
Kirlia
Gardevoir
Spoink
Grumpig
Chimecho
Wynaut
Deoxys
Chingling
Gallade
Uxie
Azelf
Cresselia
advertisement
advertisement
advertisement