Pokemon Brilliant Diamond and Shining Pearl Abra is a Psychic Type Psi Pokémon, with a 26.1% Chance To Catch with a regular PokeBall. Abra has a Medium Slow growth rate with a 1 Special Attack EV Yield, and Total of 310 combine Stats.
Stat | HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total |
---|---|---|---|---|---|---|---|
Base | 25 | 20 | 15 | 105 | 55 | 90 | 310 |
Min | 160 | 40 | 31 | 193 | 103 | 166 | |
Max | 254 | 152 | 141 | 339 | 229 | 306 |
Abilities | 1. Synchronize 2. Inner Focus Magic Guard (hidden ability) |
EV Yield | 1 Special Attack |
Growth Rate | Medium Slow |
Catch Rate | 200 (26.1% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
How To Evolve Abra in Pokemon Diamond and Pearl
Abra requires Level 16 to evolve into Kadabra and then Trade to evolve into Alakazam in Pokemon D/P.
Pokemon Diamond and Pearl Abra Weakness
Abra is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Abra Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
525 | |||
525 | |||
515 | |||
510 | |||
505 |
What pokemon is Abra Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
580 | |||
580 | |||
580 | |||
534 | |||
525 |
Where To Find Abra in Pokemon Diamond and Pearl
Abra spawn locations, include Oreburgh City where level Abra is found in Pokemon Diamond and Pearl.
Pokemon | Locations |
---|---|
Level: Trade Oreburgh City | |
Level: 20 Walking Route 215 | |
Level: 4-5 Walking Route 203 |
Abra Moves in Pokemon Diamond and Pearl
List of Moves Abra can learn by reaching higher levels in Pokemon Diamond and Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Teleport | Class: Status Power: — Acc: — PP: 20 Allows user to flee wild battles; also warps player to last PokéCenter. |
List of Moves Abra can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
91 | Psychic Terrain | Class: Status Power: — Acc: — PP: 10 Prevents priority moves from being used for 5 turns. |
76 | Round | Class: Special Power: 60 Acc: 100 PP: 15 Power increases if teammates use it in the same turn. |
72 | Magic Room | Class: Status Power: — Acc: — PP: 10 Suppresses the effects of held items for five turns. |
71 | Wonder Room | Class: Status Power: — Acc: — PP: 10 Swaps every Pokémon's Defense and Special Defense for 5 turns. |
70 | Trick Room | Class: Status Power: — Acc: — PP: 5 Slower Pokémon move first in the turn for 5 turns. |
63 | Drain Punch | Class: Physical Power: 75 Acc: 100 PP: 10 User recovers half the HP inflicted on opponent. |
62 | Speed Swap | Class: Status Power: — Acc: — PP: 10 The user exchanges Speed stats with the target. |
61 | Guard Swap | Class: Status Power: — Acc: — PP: 10 User and opponent swap Defense and Special Defense. |
60 | Power Swap | Class: Status Power: — Acc: — PP: 10 User and opponent swap Attack and Special Attack. |
59 | Fling | Class: Physical Power: — Acc: 100 PP: 10 Power depends on held item. |
40 | Swift | Class: Special Power: 60 Acc: — PP: 20 Ignores Accuracy and Evasiveness. |
39 | Facade | Class: Physical Power: 70 Acc: 100 PP: 20 Power doubles if user is burned, poisoned, or paralyzed. |
34 | Sunny Day | Class: Status Power: — Acc: — PP: 5 Makes it sunny for 5 turns. |
33 | Rain Dance | Class: Status Power: — Acc: — PP: 5 Makes it rain for 5 turns. |
31 | Attract | Class: Status Power: — Acc: 100 PP: 15 If opponent is the opposite gender, it's less likely to attack. |
25 | Protect | Class: Status Power: — Acc: — PP: 10 Protects the user, but may fail if used consecutively. |
24 | Snore | Class: Special Power: 50 Acc: 100 PP: 15 Can only be used if asleep. May cause flinching. |
23 | Thief | Class: Physical Power: 60 Acc: 100 PP: 25 Also steals opponent's held item. |
21 | Rest | Class: Status Power: — Acc: — PP: 10 User sleeps for 2 turns, but user is fully healed. |
19 | Safeguard | Class: Status Power: — Acc: — PP: 25 The user's party is protected from status conditions. |
18 | Reflect | Class: Status Power: — Acc: — PP: 20 Halves damage from Physical attacks for 5 turns. |
17 | Light Screen | Class: Status Power: — Acc: — PP: 30 Halves damage from Special attacks for 5 turns. |
14 | Thunder Wave | Class: Status Power: — Acc: 90 PP: 20 Paralyzes opponent. |
5 | Thunder Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May paralyze opponent. |
4 | Ice Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May freeze opponent. |
3 | Fire Punch | Class: Physical Power: 75 Acc: 100 PP: 15 May burn opponent. |
1 | Mega Kick | Class: Physical Power: 120 Acc: 75 PP: 5 |
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