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Pokemon Brilliant Diamond and Shining Pearl Kirlia

Kirlia
Emotion Pokémon

Pokemon Brilliant Diamond and Shining Pearl Kirlia is a Psychic and Fairy Type Emotion Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Kirlia can be found with Synchronize, Trace and Telepathy as an Ability and has a Slow growth rate with a 2 Special Attack EV Yield. We recommend the Modest Nature, based on 278 combined Base Stats.

Kirlia Stats and Abilities

Based on Kirlia Base IVs we consider this pokemon F-Tier choice. Kirlia Highest IV Stat is Special Attack 65 and the Lowest being Attack 35.

Tier Stat Base Min Max
F
HP38186280
F
Attack3567185
F
Defense3567185
E
Special Attack65121251
F
Special Defense55103229
F
Speed5094218
F
Total278
Kirlia Detail
Best Nature
Modest
+10% Special Attack
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Spicy
EV Yield2 Special Attack
Growth RateSlow
Catch Rate120 (15.7% with PokéBall, full HP)
Egg GroupsAmorphous, Human-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Synchronize
Ability 1
If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
Trace
Ability 2
The Pokémon copies a foe's Ability.
Telepathy
Hidden Ability
Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles.

How To Evolve Kirlia in BDSP

Ralts requires (Level 20) to evolve into Kirlia and then (Level 30) to evolve into Gardevoir or to evolve into Gallade.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Ralts
Level 20
Kirlia
Level 30
Gardevoir
Ralts
Level 20
Kirlia
Gender Male & Use Dawn Stone
Gallade

Where To Find Kirlia in BDSP

Kirlia has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 204
100 - 20%
Kirlia
Lv. 6
Route 204
20 - 5%
Ralts
Lv. 5-6
Route 203
100 - 20%
Kirlia
Lv. 6
Route 203
20 - 5%
Ralts
Lv. 4-6
Stargleam Cavern
Start
Ralts
Lv. 16-63
Stargleam Cavern
National
Kirlia
Lv. 16-63
Fountainspring Cave
Start
Ralts
Lv. 16-63
Dazzling Cave
Start
Ralts
Lv. 16-63
Dazzling Cave
National
Kirlia
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Kirlia Weakness

Kirlia is a Psychic and Fairy Type pokemon. This will cause Kirlia to take More Damage from Ghost, Poison, Steel Type Moves, and Less Damage from Psychic, Dragon, Fighting Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Poison
Steel
0.5x
Less Damage
Psychic
0.25x
Less Damage
Fighting
Immune to Damage
Dragon

What pokemon is Kirlia Weak Against?

Tier Pokemon
S
Dialga
S
Metagross
S
Heatran
S
Jirachi
S
Registeel

What pokemon is Kirlia Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Rayquaza
S
Dialga
S
Palkia
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Best Moves Kirlia in BDSP

Best Moveset for Kirlia Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
53
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
48
Dream Eater
Special
150
100 15 User recovers half the HP inflicted on a sleeping opponent.
38
Psychic
Special
135
100 10 May lower opponent's Special Defense.
18
Psybeam
Special
97.5
100 20 May confuse opponent.

Best Moveset for Kirlia TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM85
Dream Eater
Special
150
100 15 User recovers half the HP inflicted on a sleeping opponent.
TM29
Psychic
Special
135
100 10 May lower opponent's Special Defense.
TM24
Thunderbolt
Special
90
100 15 May paralyze opponent.
TM21
Dazzling Gleam
Special
120
100 10 Hits all adjacent opponents.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Kirlia Level Up Moves

List of Moves Kirlia can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Disarming Voice
Power:
60
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
1
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
9
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
12
Draining Kiss
Power:
75
Acc: 100
PP: 10
Special

User recovers most the HP inflicted on opponent.
15
Teleport
Power: —
Acc: —
PP: 20
Status

Allows user to flee wild battles; also warps player to last PokéCenter.
18
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
23
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
28
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
33
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
38
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
43
Heal Pulse
Power: —
Acc: —
PP: 10
Status

Restores half the target's max HP.
48
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
53
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
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Kirlia TM Moves

List of Moves Kirlia can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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