Pokemon Brilliant Diamond and Shining Pearl Kirlia is a Psychic and Fairy Type Emotion Pokémon, with a 15.7% Chance To Catch with a regular Pokeball. Kirlia can be found with Synchronize, Trace and Telepathy as an Ability and has a Slow growth rate with a 2 Special Attack EV Yield. We recommend the Modest Nature, based on 278 combined Base Stats.
Kirlia Stats and Abilities
Based on Kirlia Base IVs we consider this pokemon F-Tier choice. Kirlia Highest IV Stat is Special Attack 65 and the Lowest being Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 38 | 186 | 280 |
F | Attack | 35 | 67 | 185 |
F | Defense | 35 | 67 | 185 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 55 | 103 | 229 |
F | Speed | 50 | 94 | 218 |
F | Total | 278 |
Kirlia | Detail |
---|---|
Best Held Items | |
Best Nature | Modest ↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Special Attack |
Growth Rate | Slow |
Catch Rate | 120 (15.7% with PokéBall, full HP) |
Egg Groups | Amorphous, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Trace Ability 2 | The Pokémon copies a foe's Ability. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
How To Evolve Kirlia in BDSP
Ralts requires (Level 20) to evolve into Kirlia and then (Level 30) to evolve into Gardevoir or to evolve into Gallade.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Ralts ![]() | Level 20 → | Kirlia ![]() | Level 30 → | Gardevoir ![]() |
Ralts ![]() | Level 20 → | Kirlia ![]() | Gender Male & Use Dawn Stone ![]() → | Gallade ![]() |

Where To Find Kirlia in BDSP
Kirlia has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Kirlia, within the Dazzling Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Kirlia Lv. 6 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Ralts Lv. 5-6 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Kirlia Lv. 6 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Ralts Lv. 4-6 | |
![]() Start | ![]() Ralts Lv. 16-63 | |
![]() ![]() National | ![]() Kirlia Lv. 16-63 | |
![]() Start | ![]() Ralts Lv. 16-63 | |
![]() Start | ![]() Ralts Lv. 16-63 | |
![]() ![]() National | ![]() Kirlia Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Kirlia Weakness
Kirlia is a Psychic and Fairy Type pokemon. This will cause Kirlia to take More Damage from Ghost, Poison, Steel Type Moves, and Less Damage from Psychic, Dragon, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() |
0.25x Less Damage | ![]() |
Immune to Damage | ![]() |
What pokemon is Kirlia Weak Against?

Best Moves Kirlia in BDSP
Best Moveset for Kirlia Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
53 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
48 | Dream Eater | ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
38 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
18 | Psybeam | ![]() | Special | 97.5 | 100 | 20 | May confuse opponent. |
Best Moveset for Kirlia TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM85 | Dream Eater | ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM29 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM24 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TM21 | Dazzling Gleam | ![]() | Special | 120 | 100 | 10 | Hits all adjacent opponents. |


Kirlia Level Up Moves
List of Moves Kirlia can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Disarming Voice | Power: 60 Acc: — PP: 15 ![]() Ignores Accuracy and Evasiveness. |
1 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
1 | Confusion | Power: 75 Acc: 100 PP: 25 ![]() May confuse opponent. |
9 | Hypnosis | Power: — Acc: 60 PP: 20 ![]() Puts opponent to sleep. |
12 | Draining Kiss | Power: 75 Acc: 100 PP: 10 ![]() User recovers most the HP inflicted on opponent. |
15 | Teleport | Power: — Acc: — PP: 20 ![]() Allows user to flee wild battles; also warps player to last PokéCenter. |
18 | Psybeam | Power: 97.5 Acc: 100 PP: 20 ![]() May confuse opponent. |
23 | Life Dew | Power: — Acc: — PP: 10 ![]() User and teammates recover HP. |
28 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
33 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
38 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
43 | Heal Pulse | Power: — Acc: — PP: 10 ![]() Restores half the target's max HP. |
48 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
53 | Future Sight | Power: 180 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
Kirlia TM Moves
List of Moves Kirlia can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM21 | Dazzling Gleam | Power: 120 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM29 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM92 | Trick Room | Power: — Acc: — PP: 5 ![]() Slower Pokémon move first in the turn for 5 turns. |
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