Pokemon Brilliant Diamond and Shining Pearl Spoink is a Psychic Type Bounce Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Spoink can be found with Thick Fat, Own Tempo and Gluttony as an Ability and has a Fast growth rate with a 1 Special Defense EV Yield. We recommend the Calm Nature, based on 330 combined Base Stats.
Spoink Stats and Abilities
Based on Spoink Base IVs we consider this pokemon F-Tier choice. Spoink Highest IV Stat is Special Defense 80 and the Lowest being Attack 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
F | Attack | 25 | 49 | 163 |
F | Defense | 35 | 67 | 185 |
D | Special Attack | 70 | 130 | 262 |
E | Special Defense | 80 | 148 | 284 |
E | Speed | 60 | 112 | 240 |
F | Total | 330 |
Spoink | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Defense |
Growth Rate | Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Own Tempo Ability 2 | Prevents the Pokémon from becoming confused. |
Gluttony Hidden Ability | A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%. |
How To Evolve Spoink in BDSP
Spoink requires (Level 32) to evolve into Grumpig.

Where To Find Spoink in BDSP
Spoink has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Spoink
Lv. 22-23
|

Pokemon Brilliant Diamond and Shining Pearl Spoink Weakness
Spoink is a Psychic Type pokemon. This will cause Spoink to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Spoink Weak Against?

Best Moves Spoink in BDSP
Best Moveset for Spoink Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
50 |
Bounce
| ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
29 |
Power Gem
| ![]() | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
38 |
Psyshock
| ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
Best Moveset for Spoink TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM85 |
Dream Eater
| ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM29 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM30 |
Shadow Ball
| ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |



Spoink Level Up Moves
List of Moves Spoink can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
7 |
Confusion
|
Power:
75 Acc: 100
PP: 25
![]() May confuse opponent.
|
10 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
14 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
![]() May confuse opponent.
|
15 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
18 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
21 |
Magic Coat
|
Power: —
Acc: —
PP: 15
![]() Reflects moves that cause status conditions back to the attacker.
|
26 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
![]() May cause flinching.
|
29 |
Power Gem
|
Power: 80
Acc: 100
PP: 20
![]() The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
29 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
33 |
Snore
|
Power: 50
Acc: 100
PP: 15
![]() Can only be used if asleep. May cause flinching.
|
38 |
Psyshock
|
Power:
120 Acc: 100
PP: 10
![]() Inflicts damage based on the target's Defense, not Special Defense.
|
40 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
44 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
50 |
Bounce
|
Power: 85
Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
Spoink TM Moves
List of Moves Spoink can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
Spoink Egg Moves
List of Egg Moves Spoink can learn.
Egg Move | Desc |
---|---|
Future Sight
|
Power:
180 Acc: 100
PP: 10
![]() Damage occurs 2 turns later.
|
Extrasensory
|
Power:
120 Acc: 100
PP: 20
![]() May cause flinching.
|
Trick
|
Power: —
Acc: 100
PP: 10
![]() Swaps held items with the opponent.
|
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
![]() May cause flinching.
|
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
Mirror Coat
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Special Attack, user strikes back with 2x power.
|
Whirlwind
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
Simple Beam
|
Power: —
Acc: 100
PP: 15
![]() Changes target's ability to Simple.
|
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