Pokemon Brilliant Diamond and Shining Pearl Spoink is a Psychic Type Bounce Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Spoink can be found with Thick Fat, Own Tempo and Gluttony as an Ability and has a Fast growth rate with a 1 Special Defense EV Yield. We recommend the Calm Nature, based on 330 combined Base Stats.
Spoink Stats and Abilities
Based on Spoink Base IVs we consider this pokemon F-Tier choice. Spoink Highest IV Stat is Special Defense 80 and the Lowest being Attack 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 60 | 230 | 324 |
F | Attack | 25 | 49 | 163 |
F | Defense | 35 | 67 | 185 |
D | Special Attack | 70 | 130 | 262 |
E | Special Defense | 80 | 148 | 284 |
E | Speed | 60 | 112 | 240 |
F | Total | 330 |
Spoink | Detail |
---|---|
Best Held Items | |
Best Nature | Calm ↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 1 Special Defense |
Growth Rate | Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Own Tempo Ability 2 | Prevents the Pokémon from becoming confused. |
Gluttony Hidden Ability | A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%. |
How To Evolve Spoink in BDSP
Spoink requires (Level 32) to evolve into Grumpig.

Where To Find Spoink in BDSP
Spoink has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 22-23 Spoink, within the Route 214 location using the Walking method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() | ![]() Spoink Lv. 22-23 |

Pokemon Brilliant Diamond and Shining Pearl Spoink Weakness
Spoink is a Psychic Type pokemon. This will cause Spoink to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Spoink Weak Against?

Best Moves Spoink in BDSP
Best Moveset for Spoink Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
50 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
29 | Power Gem | ![]() | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
38 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
Best Moveset for Spoink TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM85 | Dream Eater | ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM29 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |



Spoink Level Up Moves
List of Moves Spoink can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Splash | Power: — Acc: — PP: 40 ![]() Doesn't do ANYTHING. |
7 | Confusion | Power: 75 Acc: 100 PP: 25 ![]() May confuse opponent. |
10 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
14 | Psybeam | Power: 97.5 Acc: 100 PP: 20 ![]() May confuse opponent. |
15 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
18 | Confuse Ray | Power: — Acc: 100 PP: 10 ![]() Confuses opponent. |
21 | Magic Coat | Power: — Acc: — PP: 15 ![]() Reflects moves that cause status conditions back to the attacker. |
26 | Zen Headbutt | Power: 120 Acc: 90 PP: 15 ![]() May cause flinching. |
29 | Power Gem | Power: 80 Acc: 100 PP: 20 ![]() The user attacks with a ray of light that sparkles as if it were made of gemstones. |
29 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
33 | Snore | Power: 50 Acc: 100 PP: 15 ![]() Can only be used if asleep. May cause flinching. |
38 | Psyshock | Power: 120 Acc: 100 PP: 10 ![]() Inflicts damage based on the target's Defense, not Special Defense. |
40 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
44 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
50 | Bounce | Power: 85 Acc: 85 PP: 5 ![]() Springs up on first turn, attacks on second. May paralyze opponent. |
Spoink TM Moves
List of Moves Spoink can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM29 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM66 | Payback | Power: 50 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM92 | Trick Room | Power: — Acc: — PP: 5 ![]() Slower Pokémon move first in the turn for 5 turns. |
Spoink Egg Moves
List of Egg Moves Spoink can learn.
Egg Move | Desc |
---|---|
Future Sight | Power: 180 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
Extrasensory | Power: 120 Acc: 100 PP: 20 ![]() May cause flinching. |
Trick | Power: — Acc: 100 PP: 10 ![]() Swaps held items with the opponent. |
Zen Headbutt | Power: 120 Acc: 90 PP: 15 ![]() May cause flinching. |
Amnesia | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Defense. |
Mirror Coat | Power: — Acc: 100 PP: 20 ![]() When hit by a Special Attack, user strikes back with 2x power. |
Whirlwind | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
Simple Beam | Power: — Acc: 100 PP: 15 ![]() Changes target's ability to Simple. |
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