Pokemon Brilliant Diamond and Shining Pearl Grumpig is a Psychic Type Manipulate Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Grumpig can be found with Thick Fat, Own Tempo and Gluttony as an Ability and has a Fast growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 470 combined Base Stats.
Grumpig Stats and Abilities
Based on Grumpig Base IVs we consider this pokemon C-Tier choice. Grumpig Highest IV Stat is Special Defense 110 and the Lowest being Attack 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
F | Attack | 45 | 85 | 207 |
F | Defense | 65 | 121 | 251 |
C | Special Attack | 90 | 166 | 306 |
D | Special Defense | 110 | 202 | 350 |
D | Speed | 80 | 148 | 284 |
C | Total | 470 |
Grumpig | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Bitter
Dislikes: Spicy
|
EV Yield | 2 Special Defense |
Growth Rate | Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Own Tempo Ability 2 | Prevents the Pokémon from becoming confused. |
Gluttony Hidden Ability | A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%. |
How To Evolve Grumpig in BDSP
Spoink requires (Level 32) to evolve into Grumpig.
Where To Find Grumpig in BDSP
Grumpig has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
5 - 1% |
Spoink
Lv. 22-23
|
Pokemon Brilliant Diamond and Shining Pearl Grumpig Weakness
Grumpig is a Psychic Type pokemon. This will cause Grumpig to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Bug
Ghost
Dark
|
0.5x Less Damage |
Fighting
Psychic
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Grumpig Weak Against?
Best Moves Grumpig in BDSP
Best Moveset for Grumpig Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Belch
| Special | 120 | 90 | 10 | User must have consumed a Berry. | |
52 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
60 |
Bounce
| Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
29 |
Power Gem
| Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Best Moveset for Grumpig TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Grumpig Level Up Moves
List of Moves Grumpig can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Teeter Dance
|
Power: —
Acc: 100
PP: 20
Status
Confuses all Pokémon.
|
1 |
Belch
|
Power: 120
Acc: 90
PP: 10
Special
User must have consumed a Berry.
|
1 |
Splash
|
Power: —
Acc: —
PP: 40
Status
Doesn't do ANYTHING.
|
7 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
10 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
14 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
Special
May confuse opponent.
|
15 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
18 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
21 |
Magic Coat
|
Power: —
Acc: —
PP: 15
Status
Reflects moves that cause status conditions back to the attacker.
|
26 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
Physical
May cause flinching.
|
29 |
Power Gem
|
Power: 80
Acc: 100
PP: 20
Special
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
35 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
35 |
Snore
|
Power: 50
Acc: 100
PP: 15
Special
Can only be used if asleep. May cause flinching.
|
42 |
Psyshock
|
Power:
120 Acc: 100
PP: 10
Special
Inflicts damage based on the target's Defense, not Special Defense.
|
46 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
52 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
60 |
Bounce
|
Power: 85
Acc: 85
PP: 5
Physical
Springs up on first turn, attacks on second. May paralyze opponent.
|
Grumpig TM Moves
List of Moves Grumpig can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
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