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Pokemon Brilliant Diamond and Shining Pearl Grumpig

Grumpig
Manipulate Pokémon

Pokemon Brilliant Diamond and Shining Pearl Grumpig is a Psychic Type Manipulate Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Grumpig can be found with Thick Fat, Own Tempo and Gluttony as an Ability and has a Fast growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 470 combined Base Stats.

National Dex Pokemon

Grumpig Stats and Abilities

Based on Grumpig Base IVs we consider this pokemon C-Tier choice. Grumpig Highest IV Stat is Special Defense 110 and the Lowest being Attack 45.

Tier Stat Base Min Max
E
HP80270364
F
Attack4585207
F
Defense65121251
C
Special Attack90166306
D
Special Defense110202350
D
Speed80148284
C
Total470
Grumpig Detail
Best Held Items
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield2 Special Defense
Growth RateFast
Catch Rate60 (7.8% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Thick Fat
Ability 1
Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%.
Own Tempo
Ability 2
Prevents the Pokémon from becoming confused.
Gluttony
Hidden Ability
A Pokémon with Gluttony will use a pinch berry when its HP drops to 50%, rather than the usual 25%.

How To Evolve Grumpig in BDSP

Spoink requires (Level 32) to evolve into Grumpig.

Base Form Evolution Requirement First Evolution
Spoink
Level 32
Grumpig

Where To Find Grumpig in BDSP

Grumpig has 1 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 22-23 Spoink, within the Route 214 location using the Walking method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 214
5 - 1%
Spoink
Lv. 22-23

Pokemon Brilliant Diamond and Shining Pearl Grumpig Weakness

Grumpig is a Psychic Type pokemon. This will cause Grumpig to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Grumpig Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Grumpig Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Grumpig in BDSP

Best Moveset for Grumpig Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
1
Belch
Special
120
90 10 User must have consumed a Berry.
52
Psychic
Special
135
100 10 May lower opponent's Special Defense.
60
Bounce
Physical
85
85 5 Springs up on first turn, attacks on second. May paralyze opponent.
29
Power Gem
Special
80
100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.

Best Moveset for Grumpig TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Grumpig Level Up Moves

List of Moves Grumpig can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Teeter Dance
Power: —
Acc: 100
PP: 20
Status

Confuses all Pokémon.
1
Belch
Power: 120
Acc: 90
PP: 10
Special

User must have consumed a Berry.
1
Splash
Power: —
Acc: —
PP: 40
Status

Doesn't do ANYTHING.
7
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
10
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
14
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
15
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
18
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
21
Magic Coat
Power: —
Acc: —
PP: 15
Status

Reflects moves that cause status conditions back to the attacker.
26
Zen Headbutt
Power:
120
Acc: 90
PP: 15
Physical

May cause flinching.
29
Power Gem
Power: 80
Acc: 100
PP: 20
Special

The user attacks with a ray of light that sparkles as if it were made of gemstones.
35
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
35
Snore
Power: 50
Acc: 100
PP: 15
Special

Can only be used if asleep. May cause flinching.
42
Psyshock
Power:
120
Acc: 100
PP: 10
Special

Inflicts damage based on the target's Defense, not Special Defense.
46
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
52
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
60
Bounce
Power: 85
Acc: 85
PP: 5
Physical

Springs up on first turn, attacks on second. May paralyze opponent.
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Grumpig TM Moves

List of Moves Grumpig can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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