Guides

Pokemon Brilliant Diamond and Shining Pearl Hypno

Hypno
Hypnosis Pokémon

Pokemon Brilliant Diamond and Shining Pearl Hypno is a Psychic Type Hypnosis Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Hypno can be found with Insomnia, Forewarn and Inner Focus as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 483 combined Base Stats.

National Dex Pokemon

Hypno Stats and Abilities

Based on Hypno Base IVs we consider this pokemon C-Tier choice. Hypno Highest IV Stat is Special Defense 115 and the Lowest being Speed 67.

Tier Stat Base Min Max
E
HP85280374
D
Attack73135269
E
Defense70130262
D
Special Attack73135269
C
Special Defense115211361
E
Speed67125256
C
Total483
Hypno Detail
Best Held Items
Best Nature
Sassy
+10% Special Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Sweet
EV Yield2 Special Defense
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Insomnia
Ability 1
Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest.
Forewarn
Ability 2
Determines what moves a foe has.
Inner Focus
Hidden Ability
Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt.

How To Evolve Hypno in BDSP

Drowzee requires (Level 26) to evolve into Hypno.

Base Form Evolution Requirement First Evolution
Drowzee
Level 26
Hypno

Where To Find Hypno in BDSP

Hypno has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 20-21 Drowzee, within the Route 215 location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stargleam Cavern
National
Drowzee
Lv. 16-63
Dazzling Cave
National
Drowzee
Lv. 16-63
Route 215
5 - 1%
Drowzee
Lv. 20-21

Pokemon Brilliant Diamond and Shining Pearl Hypno Weakness

Hypno is a Psychic Type pokemon. This will cause Hypno to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Hypno Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Hypno Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Hypno in BDSP

Best Moveset for Hypno Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
61
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
49
Psychic
Special
135
100 10 May lower opponent's Special Defense.
57
Psyshock
Special
120
100 10 Inflicts damage based on the target's Defense, not Special Defense.
41
Zen Headbutt
Physical
120
90 15 May cause flinching.

Best Moveset for Hypno TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Hypno Level Up Moves

List of Moves Hypno can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
61
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
53
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
1
Switcheroo
Power: —
Acc: 100
PP: 15
Status

Swaps held items with the opponent.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

37
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
5
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
9
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
13
Headbutt
Power: 70
Acc: 100
PP: 15
Physical

May cause flinching.
17
Poison Gas
Power: —
Acc: 90
PP: 40
Status

Poisons opponent.
25
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
29
Mind Reader
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
33
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
41
Zen Headbutt
Power:
120
Acc: 90
PP: 15
Physical

May cause flinching.
45
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
49
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
57
Psyshock
Power:
120
Acc: 100
PP: 10
Special

Inflicts damage based on the target's Defense, not Special Defense.
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Hypno TM Moves

List of Moves Hypno can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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Abra
Kadabra
Alakazam
Drowzee
Mewtwo
Mew
Natu
Xatu
Espeon
Unown
Wobbuffet
Lugia
Celebi
Ralts
Kirlia
Gardevoir
Spoink
Grumpig
Chimecho
Wynaut
Deoxys
Chingling
Gallade
Uxie
Mesprit
Azelf
Cresselia
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