Pokemon Brilliant Diamond and Shining Pearl Hypno is a Psychic Type Hypnosis Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Hypno can be found with Insomnia, Forewarn and Inner Focus as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 483 combined Base Stats.
Hypno Stats and Abilities
Based on Hypno Base IVs we consider this pokemon C-Tier choice. Hypno Highest IV Stat is Special Defense 115 and the Lowest being Speed 67.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
D | Attack | 73 | 135 | 269 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 73 | 135 | 269 |
C | Special Defense | 115 | 211 | 361 |
E | Speed | 67 | 125 | 256 |
C | Total | 483 |
Hypno | Detail |
---|---|
Best Nature | Sassy
↑ +10% Special Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Bitter
Dislikes: Sweet
|
EV Yield | 2 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Forewarn Ability 2 | Determines what moves a foe has. |
Inner Focus Hidden Ability | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
How To Evolve Hypno in BDSP
Drowzee requires (Level 26) to evolve into Hypno.
Where To Find Hypno in BDSP
Hypno has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Drowzee
Lv. 16-63
| |
National |
Drowzee
Lv. 16-63
| |
5 - 1% |
Drowzee
Lv. 20-21
|
Pokemon Brilliant Diamond and Shining Pearl Hypno Weakness
Hypno is a Psychic Type pokemon. This will cause Hypno to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Bug
Ghost
Dark
|
0.5x Less Damage |
Fighting
Psychic
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Hypno Weak Against?
Best Moves Hypno in BDSP
Best Moveset for Hypno Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
61 |
Future Sight
| Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
49 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
57 |
Psyshock
| Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
41 |
Zen Headbutt
| Physical | 120 | 90 | 15 | May cause flinching. |
Best Moveset for Hypno TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Hypno Level Up Moves
List of Moves Hypno can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
61 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Special
Damage occurs 2 turns later.
|
53 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
1 |
Switcheroo
|
Power: —
Acc: 100
PP: 15
Status
Swaps held items with the opponent.
|
1 |
Pound
|
Power: 40
Acc: 100
PP: 35
Physical
|
37 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Status
Puts opponent to sleep.
|
5 |
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
9 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
13 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
Physical
May cause flinching.
|
17 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
Status
Poisons opponent.
|
25 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
Special
May confuse opponent.
|
29 |
Mind Reader
|
Power: —
Acc: —
PP: 5
Status
User's next attack is guaranteed to hit.
|
33 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
41 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
Physical
May cause flinching.
|
45 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
49 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
57 |
Psyshock
|
Power:
120 Acc: 100
PP: 10
Special
Inflicts damage based on the target's Defense, not Special Defense.
|
Hypno TM Moves
List of Moves Hypno can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Physical
Lowers opponent's Speed.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
Click/Tap PSYCHIC Pokemon similar to Hypno.