Pokemon Brilliant Diamond and Shining Pearl Hypno is a Psychic Type Hypnosis Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Hypno can be found with Insomnia, Forewarn and Inner Focus as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 483 combined Base Stats.
Hypno Stats and Abilities
Based on Hypno Base IVs we consider this pokemon C-Tier choice. Hypno Highest IV Stat is Special Defense 115 and the Lowest being Speed 67.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 85 | 280 | 374 |
D | Attack | 73 | 135 | 269 |
E | Defense | 70 | 130 | 262 |
D | Special Attack | 73 | 135 | 269 |
C | Special Defense | 115 | 211 | 361 |
E | Speed | 67 | 125 | 256 |
C | Total | 483 |
Hypno | Detail |
---|---|
Best Held Items | |
Best Nature | Sassy ↑ +10% Special Defense↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Special Defense |
Growth Rate | Medium Fast |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Forewarn Ability 2 | Determines what moves a foe has. |
Inner Focus Hidden Ability | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
How To Evolve Hypno in BDSP
Drowzee requires (Level 26) to evolve into Hypno.

Where To Find Hypno in BDSP
Hypno has 3 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 20-21 Drowzee, within the Route 215 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Drowzee Lv. 16-63 | |
![]() ![]() National | ![]() Drowzee Lv. 16-63 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Drowzee Lv. 20-21 |

Pokemon Brilliant Diamond and Shining Pearl Hypno Weakness
Hypno is a Psychic Type pokemon. This will cause Hypno to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Hypno Weak Against?

Best Moves Hypno in BDSP
Best Moveset for Hypno Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
61 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
49 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
57 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
41 | Zen Headbutt | ![]() | Physical | 120 | 90 | 15 | May cause flinching. |
Best Moveset for Hypno TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |


Hypno Level Up Moves
List of Moves Hypno can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
61 | Future Sight | Power: 180 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
53 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
1 | Switcheroo | Power: — Acc: 100 PP: 15 ![]() Swaps held items with the opponent. |
1 | Pound | Power: 40 Acc: 100 PP: 35 ![]() |
37 | Hypnosis | Power: — Acc: 60 PP: 20 ![]() Puts opponent to sleep. |
5 | Disable | Power: — Acc: 100 PP: 20 ![]() Opponent can't use its last attack for a few turns. |
9 | Confusion | Power: 75 Acc: 100 PP: 25 ![]() May confuse opponent. |
13 | Headbutt | Power: 70 Acc: 100 PP: 15 ![]() May cause flinching. |
17 | Poison Gas | Power: — Acc: 90 PP: 40 ![]() Poisons opponent. |
25 | Psybeam | Power: 97.5 Acc: 100 PP: 20 ![]() May confuse opponent. |
29 | Mind Reader | Power: — Acc: — PP: 5 ![]() User's next attack is guaranteed to hit. |
33 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
41 | Zen Headbutt | Power: 120 Acc: 90 PP: 15 ![]() May cause flinching. |
45 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
49 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
57 | Psyshock | Power: 120 Acc: 100 PP: 10 ![]() Inflicts damage based on the target's Defense, not Special Defense. |
Hypno TM Moves
List of Moves Hypno can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 150 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM27 | Low Sweep | Power: 65 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM29 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM52 | Focus Blast | Power: 120 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM60 | Drain Punch | Power: 75 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM63 | Nasty Plot | Power: — Acc: — PP: 20 ![]() Sharply raises user's Special Attack. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM85 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM92 | Trick Room | Power: — Acc: — PP: 5 ![]() Slower Pokémon move first in the turn for 5 turns. |
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