Pokemon Brilliant Diamond and Shining Pearl Hypno is a Psychic Type Hypnosis Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Hypno can be found with Insomnia, Forewarn and Inner Focus as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Sassy Nature, based on 483 combined Base Stats.
Hypno Stats and Abilities
Based on Hypno Base IVs we consider this pokemon C-Tier choice. Hypno Highest IV Stat is Special Defense 115 and the Lowest being Speed 67.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 85 | 280 | 374 |
| D | Attack | 73 | 135 | 269 |
| E | Defense | 70 | 130 | 262 |
| D | Special Attack | 73 | 135 | 269 |
| C | Special Defense | 115 | 211 | 361 |
| E | Speed | 67 | 125 | 256 |
| C | Total | 483 |
| Hypno | Detail |
|---|---|
| Best Nature | Sassy
↑ +10% Special Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Special Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 75 (9.8% with PokéBall, full HP) |
| Egg Groups | Human-Like |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Insomnia Ability 1 | Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest. |
Forewarn Ability 2 | Determines what moves a foe has. |
Inner Focus Hidden Ability | Inner Focus prevents the Pokémon from flinching, for example when attacked by a move like Headbutt. |
How To Evolve Hypno in BDSP
Drowzee requires (Level 26) to evolve into Hypno.
Evolution ChartWhere To Find Hypno in BDSP
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Drowzee
Lv. 16-63
| |
|
National |
Drowzee
Lv. 16-63
| |
|
5 - 1% |
Drowzee
Lv. 20-21
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Hypno Weakness
Hypno is a Psychic Type pokemon. This will cause Hypno to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Hypno Weak Against?
Type Weakness ChartBest Moves Hypno in BDSP
Best Moveset for Hypno Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 61 |
Future Sight
| | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
| 49 |
Psychic
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| 57 |
Psyshock
| | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
| 41 |
Zen Headbutt
| | Physical | 120 | 90 | 15 | May cause flinching. |
Best Moveset for Hypno TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM52 |
Focus Blast
| | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Hypno Level Up Moves
List of Moves Hypno can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 61 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Damage occurs 2 turns later.
|
| 53 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| 1 |
Switcheroo
|
Power: —
Acc: 100
PP: 15
Swaps held items with the opponent.
|
| 1 |
Pound
|
Power: 40
Acc: 100
PP: 35
|
| 37 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Puts opponent to sleep.
|
| 5 |
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
| 9 |
Confusion
|
Power:
75 Acc: 100
PP: 25
May confuse opponent.
|
| 13 |
Headbutt
|
Power: 70
Acc: 100
PP: 15
May cause flinching.
|
| 17 |
Poison Gas
|
Power: —
Acc: 90
PP: 40
Poisons opponent.
|
| 25 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
May confuse opponent.
|
| 29 |
Mind Reader
|
Power: —
Acc: —
PP: 5
User's next attack is guaranteed to hit.
|
| 33 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| 41 |
Zen Headbutt
|
Power:
120 Acc: 90
PP: 15
May cause flinching.
|
| 45 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| 49 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 57 |
Psyshock
|
Power:
120 Acc: 100
PP: 10
Inflicts damage based on the target's Defense, not Special Defense.
|
Hypno TM Moves
List of Moves Hypno can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack and Special Defense.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM27 |
Low Sweep
|
Power: 65
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
The user swaps Abilities with the opponent.
|
| TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
May lower opponent's Special Defense.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Attack.
|
| TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Slower Pokémon move first in the turn for 5 turns.
|
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