Pokemon Brilliant Diamond and Shining Pearl Chimecho is a Psychic Type Wind Chime Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Chimecho can be found with Levitate as an Ability and has a Fast growth rate with a 1 Special Attack, 1 Special Defense EV Yield. We recommend the Modest Nature, based on 455 combined Base Stats.
Chimecho Stats and Abilities
Based on Chimecho Base IVs we consider this pokemon C-Tier choice. Chimecho Highest IV Stat is Special Attack 95 and the Lowest being Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 75 | 260 | 354 |
F | Attack | 50 | 94 | 218 |
E | Defense | 80 | 148 | 284 |
C | Special Attack | 95 | 175 | 317 |
E | Special Defense | 90 | 166 | 306 |
E | Speed | 65 | 121 | 251 |
C | Total | 455 |
Chimecho | Detail |
---|---|
Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | 5% Cleanse Tag ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Attack, 1 Special Defense |
Growth Rate | Fast |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Amorphous |
Egg Cycles | 25 (6,169–6,425 steps) |
Abilities | Description |
---|---|
Levitate Ability 1 | Levitate causes the Pokémon to be raised (like Flying-type Pokémon). |
How To Evolve Chimecho in BDSP
Chingling requires (high Friendship, Nighttime) to evolve into Chimecho.

Where To Find Chimecho in BDSP
Chimecho has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Chingling
Lv. 27-28
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Chingling
Lv. 35-36
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Chingling
Lv. 34-36
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Chimecho
Lv. 52-54
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Chimecho
Lv. 40
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Chingling
Lv. 37-38
| |
![]() ![]() Strength |
![]() Chingling
Lv. 16-63
| |
![]() ![]() Strength |
![]() Chingling
Lv. 16-63
| |
![]() ![]() Strength |
![]() Chingling
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Chimecho Weakness
Chimecho is a Psychic Type pokemon. This will cause Chimecho to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Chimecho Weak Against?
What pokemon is Chimecho Strong Against?

Best Moves Chimecho in BDSP
Best Moveset for Chimecho Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
42 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
52 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
19 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
32 |
Uproar
| ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
Best Moveset for Chimecho TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM85 |
Dream Eater
| ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
TM53 |
Energy Ball
| ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TM29 |
Psychic
| ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TM21 |
Dazzling Gleam
| ![]() | Special | 80 | 100 | 10 | Hits all adjacent opponents. |



Chimecho Level Up Moves
List of Moves Chimecho can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
57 |
Healing Wish
|
Power: —
Acc: —
PP: 10
![]() The user faints and the next Pokémon released is fully healed.
|
1 |
Wrap
|
Power: 15
Acc: 90
PP: 20
![]() Traps opponent, damaging them for 4-5 turns.
|
4 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
7 |
Astonish
|
Power: 30
Acc: 100
PP: 15
![]() May cause flinching.
|
10 |
Confusion
|
Power:
75 Acc: 100
PP: 25
![]() May confuse opponent.
|
13 |
Yawn
|
Power: —
Acc: —
PP: 10
![]() Puts opponent to sleep in the next turn.
|
16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
19 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
22 |
Extrasensory
|
Power:
120 Acc: 100
PP: 20
![]() May cause flinching.
|
27 |
Heal Bell
|
Power: —
Acc: —
PP: 5
![]() Heals the user's party's status conditions.
|
32 |
Uproar
|
Power: 90
Acc: 100
PP: 10
![]() User attacks for 3 turns and prevents sleep.
|
37 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
42 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
47 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
![]() Restores half the target's max HP.
|
52 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
Chimecho TM Moves
List of Moves Chimecho can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
![]() The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
![]() Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
![]() The user swaps Abilities with the opponent.
|
TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
![]() User's used hold item is restored.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
![]() Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
![]() User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
![]() Slower Pokémon move first in the turn for 5 turns.
|
Chimecho Egg Moves
List of Egg Moves Chimecho can learn.
Egg Move | Desc |
---|---|
Disable
|
Power: —
Acc: 100
PP: 20
![]() Opponent can't use its last attack for a few turns.
|
Curse
|
Power: —
Acc: —
PP: 10
![]() Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
Hypnosis
|
Power: —
Acc: 60
PP: 20
![]() Puts opponent to sleep.
|
Wish
|
Power: —
Acc: —
PP: 10
![]() The user recovers HP in the following turn.
|
Future Sight
|
Power:
180 Acc: 100
PP: 10
![]() Damage occurs 2 turns later.
|
Recover
|
Power: —
Acc: —
PP: 10
![]() User recovers half its max HP.
|
Stored Power
|
Power:
30 Acc: 100
PP: 10
![]() Power increases when user's stats have been raised.
|
Cosmic Power
|
Power: —
Acc: —
PP: 20
![]() Raises user's Defense and Special Defense.
|
Perish Song
|
Power: —
Acc: —
PP: 5
![]() Any Pokémon in play when this attack is used faints in 3 turns.
|
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