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Pokemon Brilliant Diamond and Shining Pearl Mr Mime

Mr Mime
Barrier Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mr Mime is a Psychic and Fairy Type Barrier Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Mr Mime can be found with Soundproof, Filter and Technician as an Ability and has a Medium Fast growth rate with a 2 Special Defense EV Yield. We recommend the Calm Nature, based on 460 combined Base Stats.

Mr Mime Stats and Abilities

Based on Mr Mime Base IVs we consider this pokemon C-Tier choice. Mr Mime Highest IV Stat is Special Defense 120 and the Lowest being Attack 45.

Tier Stat Base Min Max
F
HP40190284
F
Attack4585207
F
Defense65121251
C
Special Attack100184328
C
Special Defense120220372
D
Speed90166306
C
Total460
Mr Mime Detail
Best Nature
Calm
↑
+10% Special Defense
↓
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield2 Special Defense
Growth RateMedium Fast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsHuman-Like
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Soundproof
Ability 1
Soundproof grants the Pokémon immunity to all sound-based moves, preventing all damage and effects.
Filter
Ability 2
Filter reduces the damage taken from super-effective attacks by 25%.
Technician
Hidden Ability
Technician increases the power of moves - that are usually base power 60 or below - by 50%.

How To Evolve Mr Mime in BDSP

Mime Jr requires (after Mimic learned) to evolve into Mr Mime.

Base Form Evolution Requirement First Evolution
Mime Jr
after Mimic learned
→
Mr Mime

Where To Find Mr Mime in BDSP

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 210
5 - 1%
Mime Jr
Lv. 18-20
Route 209
5 - 1%
Mime Jr
Lv. 16
Route 222
20 - 5%
Mr Mime
Lv. 41-42
Route 218
20 - 5%
Mr Mime
Lv. 29-30
Whiteout Cave
7th Badge
Mr Mime
Lv. 16-63
Stargleam Cavern
7th Badge
Mr Mime
Lv. 16-63
Icy Cave
7th Badge
Mr Mime
Lv. 16-63
Glacial Cavern
7th Badge
Mr Mime
Lv. 16-63
Dazzling Cave
7th Badge
Mr Mime
Lv. 16-63
Trophy Garden
100 - 20%
Mime Jr
Lv. 16-18

Pokemon Brilliant Diamond and Shining Pearl Mr Mime Weakness

Mr Mime is a Psychic and Fairy Type pokemon. This will cause Mr Mime to take More Damage from Ghost, Poison, Steel Type Moves, and Less Damage from Psychic, Dragon, Fighting Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Poison
Steel
0.5x
Less Damage
Psychic
0.25x
Less Damage
Fighting
Immune to Damage
Dragon

What pokemon is Mr Mime Weak Against?

Tier Pokemon
S
Dialga
S
Metagross
S
Heatran
S
Jirachi
S
Registeel

What pokemon is Mr Mime Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Rayquaza
S
Dialga
S
Palkia

Best Moves Mr Mime in BDSP

Best Moveset for Mr Mime Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
48
Psychic
Special
135
100 10 May lower opponent's Special Defense.
44
Dazzling Gleam
Special
120
100 10 Hits all adjacent opponents.
40
Sucker Punch
Physical
70
100 5 User attacks first, but only works if opponent is readying an attack.
28
Psybeam
Special
97.5
100 20 May confuse opponent.

Best Moveset for Mr Mime TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mr Mime Level Up Moves

List of Moves Mr Mime can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Quick Guard
Power: —
Acc: —
PP: 15
Status

Protects the user's team from high-priority moves.
1
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
1
Power Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Attack and Special Attack.
1
Guard Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Defense and Special Defense.
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

1
Copycat
Power: —
Acc: —
PP: 20
Status

Copies opponent's last move.
1
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
1
Encore
Power: —
Acc: 100
PP: 5
Status

Forces opponent to keep using its last move for 3 turns.
12
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
16
Role Play
Power: —
Acc: —
PP: 15
Status

User copies the opponent's Ability.
20
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
24
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
28
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
32
Mimic
Power: —
Acc: —
PP: 10
Status

Copies the opponent's last move.
36
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
36
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
36
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
40
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
44
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
48
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
52
Teeter Dance
Power: —
Acc: 100
PP: 20
Status

Confuses all Pokémon.

Mr Mime TM Moves

List of Moves Mr Mime can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power:
120
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.

Mr Mime Egg Moves

List of Egg Moves Mr Mime can learn.

Egg Move Desc
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
Fake Out
Power: 40
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
Power Split
Power: —
Acc: —
PP: 10
Status

Averages Attack and Special Attack with the target.
Tickle
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Attack and Defense.
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
Mimic
Power: —
Acc: —
PP: 10
Status

Copies the opponent's last move.
Trick
Power: —
Acc: 100
PP: 10
Status

Swaps held items with the opponent.
Teeter Dance
Power: —
Acc: 100
PP: 20
Status

Confuses all Pokémon.
Magic Room
Power: —
Acc: —
PP: 10
Status

Suppresses the effects of held items for five turns.
Icy Wind
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Speed.
Abra
Kadabra
Alakazam
Drowzee
Hypno
Mewtwo
Mew
Natu
Xatu
Espeon
Unown
Wobbuffet
Lugia
Celebi
Ralts
Kirlia
Gardevoir
Spoink
Grumpig
Chimecho
Wynaut
Deoxys
Chingling
Mime Jr
Gallade
Uxie
Mesprit
Azelf
Cresselia
Jigglypuff
Wigglytuff
Igglybuff
Marill
Azumarill
Ralts
Kirlia
Gardevoir
Azurill
Mawile
Mime Jr