Pokemon Brilliant Diamond and Shining Pearl Ralts is a Psychic and Fairy Type Feeling Pokémon, with a 30.7% Chance To Catch with a regular Pokeball. Ralts can be found with Synchronize, Trace and Telepathy as an Ability and has a Slow growth rate with a 1 Special Attack EV Yield. We recommend the Modest Nature, based on 198 combined Base Stats.
Ralts Stats and Abilities
Based on Ralts Base IVs we consider this pokemon F-Tier choice. Ralts Highest IV Stat is Special Attack 45 and the Lowest being Attack 25.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 28 | 166 | 260 |
F | Attack | 25 | 49 | 163 |
F | Defense | 25 | 49 | 163 |
F | Special Attack | 45 | 85 | 207 |
F | Special Defense | 35 | 67 | 185 |
F | Speed | 40 | 76 | 196 |
F | Total | 198 |
Ralts | Detail |
---|---|
Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Spicy
|
EV Yield | 1 Special Attack |
Growth Rate | Slow |
Catch Rate | 235 (30.7% with PokéBall, full HP) |
Egg Groups | Amorphous, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Synchronize Ability 1 | If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on. |
Trace Ability 2 | The Pokémon copies a foe's Ability. |
Telepathy Hidden Ability | Pokémon with the Telepathy ability will not take damage from teammates in double and triple battles. |
How To Evolve Ralts in BDSP
Ralts requires (Level 20) to evolve into Kirlia and then (Level 30) to evolve into Gardevoir or to evolve into Gallade.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Ralts
| Level 20 → |
Kirlia
| Level 30 → |
Gardevoir
|
Ralts
| Level 20 → |
Kirlia
| Gender Male & Use
Dawn Stone → |
Gallade
|
Where To Find Ralts in BDSP
Ralts has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Kirlia
Lv. 6
| |
20 - 5% |
Ralts
Lv. 5-6
| |
100 - 20% |
Kirlia
Lv. 6
| |
20 - 5% |
Ralts
Lv. 4-6
| |
Start |
Ralts
Lv. 16-63
| |
National |
Kirlia
Lv. 16-63
| |
Start |
Ralts
Lv. 16-63
| |
Start |
Ralts
Lv. 16-63
| |
National |
Kirlia
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Ralts Weakness
Ralts is a Psychic and Fairy Type pokemon. This will cause Ralts to take More Damage from Ghost, Poison, Steel Type Moves, and Less Damage from Psychic, Dragon, Fighting Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Ghost
Poison
Steel
|
0.5x Less Damage |
Psychic
|
0.25x Less Damage |
Fighting
|
Immune to Damage |
Dragon
|
What pokemon is Ralts Weak Against?
Best Moves Ralts in BDSP
Best Moveset for Ralts Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
39 |
Future Sight
| Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
36 |
Dream Eater
| Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
30 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
18 |
Psybeam
| Special | 97.5 | 100 | 20 | May confuse opponent. |
Best Moveset for Ralts TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM85 |
Dream Eater
| Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
TM29 |
Psychic
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TM24 |
Thunderbolt
| Special | 90 | 100 | 15 | May paralyze opponent. | |
TM21 |
Dazzling Gleam
| Special | 120 | 100 | 10 | Hits all adjacent opponents. |
Ralts Level Up Moves
List of Moves Ralts can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Disarming Voice
|
Power:
60 Acc: —
PP: 15
Special
Ignores Accuracy and Evasiveness.
|
3 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
6 |
Confusion
|
Power:
75 Acc: 100
PP: 25
Special
May confuse opponent.
|
9 |
Hypnosis
|
Power: —
Acc: 60
PP: 20
Status
Puts opponent to sleep.
|
12 |
Draining Kiss
|
Power:
75 Acc: 100
PP: 10
Special
User recovers most the HP inflicted on opponent.
|
15 |
Teleport
|
Power: —
Acc: —
PP: 20
Status
Allows user to flee wild battles; also warps player to last PokéCenter.
|
18 |
Psybeam
|
Power:
97.5 Acc: 100
PP: 20
Special
May confuse opponent.
|
21 |
Life Dew
|
Power: —
Acc: —
PP: 10
Status
User and teammates recover HP.
|
24 |
Charm
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Attack.
|
27 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
30 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
33 |
Heal Pulse
|
Power: —
Acc: —
PP: 10
Status
Restores half the target's max HP.
|
36 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
39 |
Future Sight
|
Power:
180 Acc: 100
PP: 10
Special
Damage occurs 2 turns later.
|
Ralts TM Moves
List of Moves Ralts can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Status
Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM21 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM29 |
Psychic
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Status
Halves damage from Physical attacks for 5 turns.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Status
Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM48 |
Skill Swap
|
Power: —
Acc: —
PP: 10
Status
The user swaps Abilities with the opponent.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM61 |
Will-O-Wisp
|
Power: —
Acc: 85
PP: 15
Status
Burns opponent.
|
TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
Status
User's used hold item is restored.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power:
150 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM92 |
Trick Room
|
Power: —
Acc: —
PP: 5
Status
Slower Pokémon move first in the turn for 5 turns.
|
Ralts Egg Moves
List of Egg Moves Ralts can learn.
Egg Move | Desc |
---|---|
Disable
|
Power: —
Acc: 100
PP: 20
Status
Opponent can't use its last attack for a few turns.
|
Mean Look
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
Memento
|
Power: —
Acc: 100
PP: 10
Status
User faints, sharply lowers opponent's Attack and Special Attack.
|
Destiny Bond
|
Power: —
Acc: —
PP: 5
Status
If the user faints, the opponent also faints.
|
Grudge
|
Power: —
Acc: —
PP: 5
Status
If the users faints after using this move, the PP for the opponent's last move is depleted.
|
Shadow Sneak
|
Power: 40
Acc: 100
PP: 30
Physical
User attacks first.
|
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
Knock Off
|
Power: 65
Acc: 100
PP: 20
Physical
Removes opponent's held item for the rest of the battle.
|
Encore
|
Power: —
Acc: 100
PP: 5
Status
Forces opponent to keep using its last move for 3 turns.
|
Misty Terrain
|
Power: —
Acc: —
PP: 10
Status
Protects the field from status conditions for 5 turns.
|
Ally Switch
|
Power: —
Acc: —
PP: 15
Status
User switches with opposite teammate.
|
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