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Pokemon Brilliant Diamond and Shining Pearl Cresselia

Cresselia
Lunar Pokémon

Pokemon Brilliant Diamond and Shining Pearl Cresselia is a Psychic Type Lunar Pokémon, with a 0.4% Chance To Catch with a regular Pokeball. Cresselia can be found with Levitate as an Ability and has a Slow growth rate with a 3 Special Defense EV Yield. We recommend the Calm Nature, based on 600 combined Base Stats.

National Dex Pokemon

Cresselia Stats and Abilities

Based on Cresselia Base IVs we consider this pokemon S-Tier choice. Cresselia Highest IV Stat is Special Defense 130 and the Lowest being Attack 70.

Tier Stat Base Min Max
D
HP120350444
E
Attack70130262
C
Defense120220372
D
Special Attack75139273
C
Special Defense130238394
D
Speed85157295
S
Total600
Cresselia Detail
Best Nature
Calm
+10% Special Defense
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Spicy
EV Yield3 Special Defense
Growth RateSlow
Catch Rate3 (0.4% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles120 (30,584–30,840 steps)
Abilities Description
Levitate
Ability 1
Levitate causes the Pokémon to be raised (like Flying-type Pokémon).

How To Evolve Cresselia in BDSP

The Pokemon Cresselia does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Cresselia in BDSP

How To Get Cresselia In Pokemon Brilliant Diamond And Shining Pearl. Cresselia is a Legendary Psychic Type Pokemon belonging to the Lunar Duo Legendary group alongside Darkrai.

Location: Turnback Cave

  1. After obtaining 3 Gym Badges, go to the Poketch Company president; he can be found in Jubilife City inside the Poketch Building. He will give you the "Marking Map" App.
  2. Obtain the National Pokedex and go to Canalave Town.
  3. Speak to the family inside the house above the Sailor by the boat.
  4. Once you learn about Full Moon Island, speak to the Sailor outside, and he will take you there.
  5. On the Island, interact with Cresselia, and it will fly off.
  6. Track Cresselia down using the Poketch and battle it.

Cresselia has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Roaming Sinnoh
Interact
Cresselia
Lv. 50

Pokemon Brilliant Diamond and Shining Pearl Cresselia Weakness

Cresselia is a Psychic Type pokemon. This will cause Cresselia to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Cresselia Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Cresselia Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Cresselia in BDSP

Best Moveset for Cresselia Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
66
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
60
Moonblast
Special
95
100 15 May lower opponent's Special Attack.
54
Psychic
Special
135
100 10 May lower opponent's Special Defense.
36
Psycho Cut
Physical
105
100 20 High critical hit ratio.

Best Moveset for Cresselia TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM85
Dream Eater
Special
150
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Cresselia Level Up Moves

List of Moves Cresselia can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
1
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
6
Mist
Power: —
Acc: —
PP: 30
Status

User's stats cannot be changed for a period of time.
12
Aurora Beam
Power: 65
Acc: 100
PP: 20
Special

May lower opponent's Attack.
18
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
24
Psycho Shift
Power: —
Acc: 90
PP: 10
Status

Gives the opponent the user's status condition, if it hits.
30
Slash
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
36
Psycho Cut
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio.
42
Moonlight
Power: —
Acc: —
PP: 5
Status

User recovers HP. Amount varies with the weather.
48
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
54
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
60
Moonblast
Power: 95
Acc: 100
PP: 15
Special

May lower opponent's Special Attack.
66
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
72
Lunar Dance
Power: —
Acc: —
PP: 10
Status

The user faints but the next Pokémon released is fully healed.
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Cresselia TM Moves

List of Moves Cresselia can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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