Guides

Pokemon Brilliant Diamond and Shining Pearl Mew

Mew
New Species Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mew is a Psychic Type New Species Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Mew can be found with Synchronize as an Ability and has a Medium Slow growth rate with a 3 HP EV Yield. We recommend the Nature, based on 600 combined Base Stats.

Mew Stats and Abilities

Based on Mew Base IVs we consider this pokemon S-Tier choice. Mew Highest IV Stat is and the Lowest being .

Tier Stat Base Min Max
E
HP100310404
C
Attack100184328
D
Defense100184328
C
Special Attack100184328
D
Special Defense100184328
C
Speed100184328
S
Total600
Mew Detail
Best Nature
+10%
-10%
Caught in the Wild Held Item Chance
Like/Dislikes
Likes:
Dislikes:
EV Yield3 HP
Growth RateMedium Slow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsUndiscovered
Egg Cycles120 (30,584–30,840 steps)
Abilities Description
Synchronize
Ability 1
If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.

How To Evolve Mew in BDSP

The Pokemon Mew does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Mew in BDSP

How To Get Mew In Pokemon Brilliant Diamond And Shining Pearl. Mew can only be obtained if you have save data from Pokemon Let's Go, Pikachu! and Let's Go, Eevee! on your Nintendo Switch System.

Location: Floaroma Town

  1. Make sure you have save data from either Pokemon Let's Go, Pikachu! or Pokemon Let's Go, Eevee! on your system.
  2. Go to Floaroma Town
  3. Speak to the older lady in the southwest flowerfield in Floaroma Town. She will give you Mew.

Mew has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Floaroma Town
Interact
Mew
Lv. ?

Pokemon Brilliant Diamond and Shining Pearl Mew Weakness

Mew is a Psychic Type pokemon. This will cause Mew to take More Damage from Bug, Ghost, Dark Type Moves, and Less Damage from Fighting, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Bug
Ghost
Dark
0.5x
Less Damage
Fighting
Psychic
0.25x
Less Damage
Immune to Damage

What pokemon is Mew Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Yanmega

What pokemon is Mew Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Celebi
S
Metagross
S
Latias
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Best Moves Mew in BDSP

Best Moveset for Mew Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
100
Psychic
Special
135
100 10 May lower opponent's Special Defense.
90
Aura Sphere
Special
80
20 Ignores Accuracy and Evasiveness.
30
Ancient Power
Special
60
100 5 May raise all user's stats at once.
1
Pound
Physical
40
100 35

Best Moveset for Mew TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mew Level Up Moves

List of Moves Mew can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Pound
Power: 40
Acc: 100
PP: 35
Physical

1
Reflect Type
Power: —
Acc: —
PP: 15
Status

User becomes the target's type.
10
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
20
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
30
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
40
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
50
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
60
Metronome
Power: —
Acc: —
PP: 10
Status

User performs almost any move in the game at random.
70
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
80
Transform
Power: —
Acc: —
PP: 10
Status

User takes on the form and attacks of the opponent.
90
Aura Sphere
Power: 80
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
100
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
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Mew TM Moves

List of Moves Mew can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM02
Dragon Claw
Power: 80
Acc: 100
PP: 15
Physical

The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM06
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM09
Bullet Seed
Power: 25
Acc: 100
PP: 30
Physical

Hits 2-5 times in one turn.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM19
Giga Drain
Power: 75
Acc: 100
PP: 10
Special

User recovers half the HP inflicted on opponent.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power: 70
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM47
Steel Wing
Power: 70
Acc: 90
PP: 25
Physical

May raise user's Defense.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM49
Scald
Power: 80
Acc: 100
PP: 15
Special

May burn opponent.
TM50
Overheat
Power: 130
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM51
Roost
Power: —
Acc: —
PP: 10
Status

User recovers half of its max HP and loses the Flying type temporarily.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM55
Brine
Power: 65
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM59
Dragon Pulse
Power: 85
Acc: 100
PP: 10
Special

The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM62
Bug Buzz
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM74
Gyro Ball
Power: —
Acc: 100
PP: 5
Physical

The slower the user, the stronger the attack.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM78
Snarl
Power: 55
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM88
Pluck
Power: 60
Acc: 100
PP: 20
Physical

If the opponent is holding a berry, its effect is stolen by user.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM91
Flash Cannon
Power: 80
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM94
Fly
Power: 90
Acc: 95
PP: 15
Physical

Flies up on first turn, attacks on second turn.
TM95
Surf
Power: 90
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM97
Defog
Power: —
Acc: —
PP: 15
Status

Lowers opponent's Evasiveness and clears fog.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power: 80
Acc: 100
PP: 15
Physical

May cause flinching.
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Xatu
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Mesprit
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