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Pokemon Brilliant Diamond and Shining Pearl Gallade

Gallade
Blade Pokémon

Pokemon Brilliant Diamond and Shining Pearl Gallade is a Psychic and Fighting Type Blade Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Gallade can be found with Steadfast as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 518 combined Base Stats.

Gallade Stats and Abilities

Based on Gallade Base IVs we consider this pokemon B-Tier choice. Gallade Highest IV Stat is Attack 125 and the Lowest being Defense 65.

Tier Stat Base Min Max
F
HP68246340
A
Attack125229383
F
Defense65121251
E
Special Attack65121251
C
Special Defense115211361
D
Speed80148284
B
Total518
Gallade Detail
Best Held Items
Best Nature
Lonely
+10% Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sour
EV Yield3 Attack
Growth RateSlow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsAmorphous, Human-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Steadfast
Ability 1
Raises Speed each time the Pokémon flinches.
Justified
Hidden Ability
Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move.

How To Evolve Gallade in BDSP

Ralts requires (Level 20) to evolve into Kirlia and then (Level 30) to evolve into Gardevoir or to evolve into Gallade.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Ralts
Level 20
Kirlia
Level 30
Gardevoir
Ralts
Level 20
Kirlia
Gender Male & Use Dawn Stone
Gallade

Where To Find Gallade in BDSP

Gallade has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Kirlia, within the Dazzling Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 204
100 - 20%
Kirlia
Lv. 6
Route 204
20 - 5%
Ralts
Lv. 5-6
Route 203
100 - 20%
Kirlia
Lv. 6
Route 203
20 - 5%
Ralts
Lv. 4-6
Stargleam Cavern
Start
Ralts
Lv. 16-63
Stargleam Cavern
National
Kirlia
Lv. 16-63
Fountainspring Cave
Start
Ralts
Lv. 16-63
Dazzling Cave
Start
Ralts
Lv. 16-63
Dazzling Cave
National
Kirlia
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Gallade Weakness

Gallade is a Psychic and Fighting Type pokemon. This will cause Gallade to take More Damage from Ghost, Flying, Fairy Type Moves, and Less Damage from Fighting, Rock Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Flying
Fairy
0.5x
Less Damage
Fighting
Rock
0.25x
Less Damage
Immune to Damage

What pokemon is Gallade Weak Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dragonite
S
Salamence

What pokemon is Gallade Strong Against?

Tier Pokemon
S
Tyranitar
S
Regirock
A
Rhyperior
A
Infernape
A
Blaziken
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Best Moves Gallade in BDSP

Best Moveset for Gallade Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
63
Close Combat
Physical
180
100 5 Lowers user's Defense and Special Defense.
1
Future Sight
Special
180
100 10 Damage occurs 2 turns later.
1
Dream Eater
Special
150
100 15 User recovers half the HP inflicted on a sleeping opponent.
1
Psychic
Special
135
100 10 May lower opponent's Special Defense.

Best Moveset for Gallade TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
180
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Gallade Level Up Moves

List of Moves Gallade can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Slash
Power: 70
Acc: 100
PP: 20
Physical

High critical hit ratio.
1
Night Slash
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
1
Disarming Voice
Power: 40
Acc: —
PP: 15
Special

Ignores Accuracy and Evasiveness.
1
Hypnosis
Power: —
Acc: 60
PP: 20
Status

Puts opponent to sleep.
1
Draining Kiss
Power: 50
Acc: 100
PP: 10
Special

User recovers most the HP inflicted on opponent.
1
Imprison
Power: —
Acc: —
PP: 10
Status

Opponent is unable to use moves that the user also knows.
1
Psybeam
Power:
97.5
Acc: 100
PP: 20
Special

May confuse opponent.
1
Life Dew
Power: —
Acc: —
PP: 10
Status

User and teammates recover HP.
1
Charm
Power: —
Acc: 100
PP: 20
Status

Sharply lowers opponent's Attack.
1
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
1
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
1
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
1
Future Sight
Power:
180
Acc: 100
PP: 10
Special

Damage occurs 2 turns later.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Fury Cutter
Power: 40
Acc: 95
PP: 20
Physical

Power increases each turn.
1
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
1
Confusion
Power:
75
Acc: 100
PP: 25
Special

May confuse opponent.
9
Helping Hand
Power: —
Acc: —
PP: 20
Status

In Double Battles, boosts the power of the partner's move.
12
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
15
Teleport
Power: —
Acc: —
PP: 20
Status

Allows user to flee wild battles; also warps player to last PokéCenter.
18
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
23
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
28
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
35
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
42
Psycho Cut
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio.
49
Heal Pulse
Power: —
Acc: —
PP: 10
Status

Restores half the target's max HP.
56
Quick Guard
Power: —
Acc: —
PP: 15
Status

Protects the user's team from high-priority moves.
56
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
63
Close Combat
Power:
180
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
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Gallade TM Moves

List of Moves Gallade can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM29
Psychic
Power:
135
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM53
Energy Ball
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power:
112.5
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM85
Dream Eater
Power:
150
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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