Pokemon Brilliant Diamond and Shining Pearl Gallade is a Psychic and Fighting Type Blade Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Gallade can be found with Steadfast as an Ability and has a Slow growth rate with a 3 Attack EV Yield. We recommend the Lonely Nature, based on 518 combined Base Stats.
Gallade Stats and Abilities
Based on Gallade Base IVs we consider this pokemon B-Tier choice. Gallade Highest IV Stat is Attack 125 and the Lowest being Defense 65.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 68 | 246 | 340 |
A | Attack | 125 | 229 | 383 |
F | Defense | 65 | 121 | 251 |
E | Special Attack | 65 | 121 | 251 |
C | Special Defense | 115 | 211 | 361 |
D | Speed | 80 | 148 | 284 |
B | Total | 518 |
Gallade | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely ↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 3 Attack |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Amorphous, Human-Like |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Steadfast Ability 1 | Raises Speed each time the Pokémon flinches. |
Justified Hidden Ability | Justified raises the ability-bearer's Attack by one stage when hit by a damaging Dark-type move. |
How To Evolve Gallade in BDSP
Ralts requires (Level 20) to evolve into Kirlia and then (Level 30) to evolve into Gardevoir or to evolve into Gallade.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Ralts ![]() | Level 20 → | Kirlia ![]() | Level 30 → | Gardevoir ![]() |
Ralts ![]() | Level 20 → | Kirlia ![]() | Gender Male & Use Dawn Stone ![]() → | Gallade ![]() |

Where To Find Gallade in BDSP
Gallade has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Kirlia, within the Dazzling Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Kirlia Lv. 6 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Ralts Lv. 5-6 | |
![]() 100 - 20% ![]() ![]() ![]() | ![]() Kirlia Lv. 6 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Ralts Lv. 4-6 | |
![]() Start | ![]() Ralts Lv. 16-63 | |
![]() ![]() National | ![]() Kirlia Lv. 16-63 | |
![]() Start | ![]() Ralts Lv. 16-63 | |
![]() Start | ![]() Ralts Lv. 16-63 | |
![]() ![]() National | ![]() Kirlia Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Gallade Weakness
Gallade is a Psychic and Fighting Type pokemon. This will cause Gallade to take More Damage from Ghost, , Fairy Type Moves, and Less Damage from Fighting, Rock Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() ![]() |
0.5x Less Damage | ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Gallade Weak Against?
What pokemon is Gallade Strong Against?

Best Moves Gallade in BDSP
Best Moveset for Gallade Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
63 | Close Combat | ![]() | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. |
1 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
1 | Dream Eater | ![]() | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
1 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
Best Moveset for Gallade TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Focus Punch | ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM52 | Focus Blast | ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |


Gallade Level Up Moves
List of Moves Gallade can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Slash | Power: 70 Acc: 100 PP: 20 ![]() High critical hit ratio. |
1 | Night Slash | Power: 70 Acc: 100 PP: 15 ![]() High critical hit ratio. |
1 | Growl | Power: — Acc: 100 PP: 40 ![]() Lowers opponent's Attack. |
1 | Disarming Voice | Power: 40 Acc: — PP: 15 ![]() Ignores Accuracy and Evasiveness. |
1 | Hypnosis | Power: — Acc: 60 PP: 20 ![]() Puts opponent to sleep. |
1 | Draining Kiss | Power: 50 Acc: 100 PP: 10 ![]() User recovers most the HP inflicted on opponent. |
1 | Imprison | Power: — Acc: — PP: 10 ![]() Opponent is unable to use moves that the user also knows. |
1 | Psybeam | Power: 97.5 Acc: 100 PP: 20 ![]() May confuse opponent. |
1 | Life Dew | Power: — Acc: — PP: 10 ![]() User and teammates recover HP. |
1 | Charm | Power: — Acc: 100 PP: 20 ![]() Sharply lowers opponent's Attack. |
1 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
1 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
1 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
1 | Future Sight | Power: 180 Acc: 100 PP: 10 ![]() Damage occurs 2 turns later. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Fury Cutter | Power: 40 Acc: 95 PP: 20 ![]() Power increases each turn. |
1 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
1 | Confusion | Power: 75 Acc: 100 PP: 25 ![]() May confuse opponent. |
9 | Helping Hand | Power: — Acc: — PP: 20 ![]() In Double Battles, boosts the power of the partner's move. |
12 | Feint | Power: 30 Acc: 100 PP: 10 ![]() Only hits if opponent uses Protect or Detect in the same turn. |
15 | Teleport | Power: — Acc: — PP: 20 ![]() Allows user to flee wild battles; also warps player to last PokéCenter. |
18 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
23 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
28 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
35 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
42 | Psycho Cut | Power: 105 Acc: 100 PP: 20 ![]() High critical hit ratio. |
49 | Heal Pulse | Power: — Acc: — PP: 10 ![]() Restores half the target's max HP. |
56 | Quick Guard | Power: — Acc: — PP: 15 ![]() Protects the user's team from high-priority moves. |
56 | Wide Guard | Power: — Acc: — PP: 10 ![]() Protects the user's team from multi-target attacks. |
63 | Close Combat | Power: 180 Acc: 100 PP: 5 ![]() Lowers user's Defense and Special Defense. |
Gallade TM Moves
List of Moves Gallade can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 | Focus Punch | Power: 225 Acc: 100 PP: 20 ![]() If the user is hit before attacking, it flinches instead. |
TM04 | Calm Mind | Power: — Acc: — PP: 20 ![]() Raises user's Special Attack and Special Defense. |
TM08 | Bulk Up | Power: — Acc: — PP: 20 ![]() Raises user's Attack and Defense. |
TM10 | Work Up | Power: — Acc: — PP: 30 ![]() Raises user's Attack and Special Attack. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM16 | Light Screen | Power: — Acc: — PP: 30 ![]() Halves damage from Special attacks for 5 turns. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM20 | Safeguard | Power: — Acc: — PP: 25 ![]() The user's party is protected from status conditions. |
TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM24 | Thunderbolt | Power: 90 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM27 | Low Sweep | Power: 97.5 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM29 | Psychic | Power: 135 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 112.5 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM33 | Reflect | Power: — Acc: — PP: 20 ![]() Halves damage from Physical attacks for 5 turns. |
TM34 | Shock Wave | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM48 | Skill Swap | Power: — Acc: — PP: 10 ![]() The user swaps Abilities with the opponent. |
TM52 | Focus Blast | Power: 180 Acc: 70 PP: 5 ![]() May lower opponent's Special Defense. |
TM53 | Energy Ball | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM57 | Charge Beam | Power: 50 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM60 | Drain Punch | Power: 112.5 Acc: 100 PP: 10 ![]() User recovers half the HP inflicted on opponent. |
TM61 | Will-O-Wisp | Power: — Acc: 85 PP: 15 ![]() Burns opponent. |
TM67 | Recycle | Power: — Acc: — PP: 10 ![]() User's used hold item is restored. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM71 | Stone Edge | Power: 100 Acc: 80 PP: 5 ![]() High critical hit ratio. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM77 | Psych Up | Power: — Acc: — PP: 10 ![]() Copies the opponent's stat changes. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM81 | X-Scissor | Power: 80 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM84 | Poison Jab | Power: 80 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM85 | Dream Eater | Power: 150 Acc: 100 PP: 15 ![]() User recovers half the HP inflicted on a sleeping opponent. |
TM86 | Grass Knot | Power: — Acc: 100 PP: 20 ![]() The heavier the opponent, the stronger the attack. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM92 | Trick Room | Power: — Acc: — PP: 5 ![]() Slower Pokémon move first in the turn for 5 turns. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 60 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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