Pokemon Brilliant Diamond and Shining Pearl Croagunk is a Poison and Fighting Type Toxic Mouth Pokémon, with a 18.3% Chance To Catch with a regular Pokeball. Croagunk can be found with Anticipation, Dry Skin and Poison Touch as an Ability and has a Medium Fast growth rate with a 1 Attack EV Yield. We recommend the Lonely Nature, based on 300 combined Base Stats.
Croagunk Stats and Abilities
Based on Croagunk Base IVs we consider this pokemon F-Tier choice. Croagunk Highest IV Stat is Attack 61 and the Lowest being Defense 40.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 48 | 206 | 300 |
E | Attack | 61 | 114 | 243 |
F | Defense | 40 | 76 | 196 |
E | Special Attack | 61 | 114 | 243 |
F | Special Defense | 40 | 76 | 196 |
F | Speed | 50 | 94 | 218 |
F | Total | 300 |
Croagunk | Detail |
---|---|
Best Held Items | |
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Black Sludge ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Attack |
Growth Rate | Medium Fast |
Catch Rate | 140 (18.3% with PokéBall, full HP) |
Egg Groups | Human-Like |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Anticipation Ability 1 | A Pokémon with Anticipation will shudder upon entering battle, if an opponent has a move that is super-effective against it, or a One-Hit-KO move (Fissure, Horn Drill, Guillotine or Sheer Cold). It only activates when the ability-bearer switches in, not when an opponent switches in. |
Dry Skin Ability 2 | Dry Skin causes several effects: |
Poison Touch Hidden Ability | May poison targets when a Pokémon makes contact. |
How To Evolve Croagunk in BDSP
Croagunk requires (Level 37) to evolve into Toxicroak.

Where To Find Croagunk in BDSP
Croagunk has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Croagunk, within the Bogsunk Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() |
![]() Croagunk
Lv. 20-26
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Toxicroak
Lv. 20-26
| |
![]() Start |
![]() Croagunk
Lv. 16-63
| |
![]() Start |
![]() Croagunk
Lv. 16-63
| |
![]() Start |
![]() Croagunk
Lv. 16-63
| |
![]() Start |
![]() Croagunk
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Croagunk Weakness
Croagunk is a Poison and Fighting Type pokemon. This will cause Croagunk to take More Damage from Ground, , Psychic Type Moves, and Less Damage from Fighting, Poison, Grass, Rock, Dark, Bug Type moves.
Damage | Types |
---|---|
4.0x More Damage |
![]() |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
What pokemon is Croagunk Strong Against?

Best Moves Croagunk in BDSP
Best Moveset for Croagunk Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Belch
| ![]() | Special | 180 | 90 | 10 | User must have consumed a Berry. |
44 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |
32 |
Poison Jab
| ![]() | Physical | 120 | 100 | 20 | May poison the opponent. |
24 |
Sucker Punch
| ![]() | Physical | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. |
Best Moveset for Croagunk TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 225 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM52 |
Focus Blast
| ![]() | Special | 180 | 70 | 5 | May lower opponent's Special Defense. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM36 |
Sludge Bomb
| ![]() | Special | 135 | 100 | 10 | May poison opponent. |



Croagunk Level Up Moves
List of Moves Croagunk can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Poison Sting
|
Power:
22.5 Acc: 100
PP: 35
![]() May poison the opponent.
|
1 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
![]() Lowers opponent's Accuracy.
|
4 |
Astonish
|
Power: 30
Acc: 100
PP: 15
![]() May cause flinching.
|
8 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
12 |
Flatter
|
Power: —
Acc: 100
PP: 15
![]() Confuses opponent, but raises its Special Attack by two stages.
|
16 |
Revenge
|
Power:
90 Acc: 100
PP: 10
![]() Power increases if user was hit first.
|
20 |
Venoshock
|
Power:
97.5 Acc: 100
PP: 10
![]() Inflicts double damage if the target is poisoned.
|
24 |
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
![]() User attacks first, but only works if opponent is readying an attack.
|
28 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
32 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
36 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
40 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
44 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
48 |
Belch
|
Power:
180 Acc: 90
PP: 10
![]() User must have consumed a Berry.
|
Croagunk TM Moves
List of Moves Croagunk can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power:
225 Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM06 |
Toxic
|
Power: —
Acc: 90
PP: 10
![]() Badly poisons opponent.
|
TM08 |
Bulk Up
|
Power: —
Acc: —
PP: 20
![]() Raises user's Attack and Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM27 |
Low Sweep
|
Power:
97.5 Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
![]() May lower opponent's Special Defense.
|
TM31 |
Brick Break
|
Power:
112.5 Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power:
135 Acc: 100
PP: 10
![]() May poison opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
![]() Opponent cannot use the same move in a row.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM52 |
Focus Blast
|
Power:
180 Acc: 70
PP: 5
![]() May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power:
112.5 Acc: 100
PP: 10
![]() User recovers half the HP inflicted on opponent.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
![]() May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM84 |
Poison Jab
|
Power:
120 Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power:
60 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Croagunk Egg Moves
List of Egg Moves Croagunk can learn.
Egg Move | Desc |
---|---|
Feint
|
Power: 30
Acc: 100
PP: 10
![]() Only hits if opponent uses Protect or Detect in the same turn.
|
Dynamic Punch
|
Power:
150 Acc: 50
PP: 5
![]() Confuses opponent.
|
Headbutt
|
Power: 70
Acc: 100
PP: 15
![]() May cause flinching.
|
Vacuum Wave
|
Power:
60 Acc: 100
PP: 30
![]() User attacks first.
|
Fake Out
|
Power: 40
Acc: 100
PP: 10
![]() User attacks first, foe flinches. Only usable on first turn.
|
Cross Chop
|
Power:
150 Acc: 80
PP: 5
![]() High critical hit ratio.
|
Bullet Punch
|
Power: 40
Acc: 100
PP: 30
![]() User attacks first.
|
Counter
|
Power: —
Acc: 100
PP: 20
![]() When hit by a Physical Attack, user strikes back with 2x power.
|
Quick Guard
|
Power: —
Acc: —
PP: 15
![]() Protects the user's team from high-priority moves.
|
Acupressure
|
Power: —
Acc: —
PP: 30
![]() Sharply raises a random stat.
|
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