Pokemon Brilliant Diamond and Shining Pearl Drapion is a Poison and Dark Type Ogre Scorp Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Drapion can be found with Battle Armor, Sniper and Keen Eye as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Impish Nature, based on 500 combined Base Stats.
Drapion Stats and Abilities
Based on Drapion Base IVs we consider this pokemon B-Tier choice. Drapion Highest IV Stat is Defense 110 and the Lowest being Special Attack 60.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
C | Attack | 90 | 166 | 306 |
D | Defense | 110 | 202 | 350 |
E | Special Attack | 60 | 112 | 240 |
E | Special Defense | 75 | 139 | 273 |
D | Speed | 95 | 175 | 317 |
B | Total | 500 |
Drapion | Detail |
---|---|
Best Held Items | |
Best Nature | Impish ↑ +10% Defense↓ -10% Special Attack |
Caught in the Wild Held Item Chance | 5% Poison Barb ![]() |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Defense |
Growth Rate | Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Bug, Water 3 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Battle Armor Ability 1 | Battle Armor prevents the Pokémon from receiving a critical hit. |
Sniper Ability 2 | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
Keen Eye Hidden Ability | Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack. |
How To Evolve Drapion in BDSP
Skorupi requires (Level 40) to evolve into Drapion.

Where To Find Drapion in BDSP
Drapion has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Skorupi, within the Big Bluff Cavern location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 20 - 5% ![]() ![]() ![]() | ![]() Drapion Lv. 20-26 | |
![]() 20 - 5% ![]() ![]() ![]() | ![]() Skorupi Lv. 20-26 | |
![]() Start | ![]() Skorupi Lv. 16-63 | |
![]() Start | ![]() Skorupi Lv. 16-63 | |
![]() Start | ![]() Skorupi Lv. 16-63 | |
![]() Start | ![]() Skorupi Lv. 16-63 | |
![]() Start | ![]() Skorupi Lv. 16-63 | |
![]() Start | ![]() Skorupi Lv. 16-63 | |
![]() Start | ![]() Skorupi Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Drapion Weakness
Drapion is a Poison and Dark Type pokemon. This will cause Drapion to take More Damage from Ground Type Moves, and Less Damage from Poison, Grass, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage | ![]() |
What pokemon is Drapion Weak Against?
What pokemon is Drapion Strong Against?

Best Moves Drapion in BDSP
Best Moveset for Drapion Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 | Crunch | ![]() | Physical | 120 | 100 | 15 | May lower opponent's Defense. |
44 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
39 | Cross Poison | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. May poison opponent. |
36 | Night Slash | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Drapion TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |


Drapion Level Up Moves
List of Moves Drapion can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Thunder Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or paralyze opponent. |
1 | Ice Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or freeze opponent. |
1 | Fire Fang | Power: 65 Acc: 95 PP: 15 ![]() May cause flinching and/or burn opponent. |
1 | Poison Sting | Power: 22.5 Acc: 100 PP: 35 ![]() May poison the opponent. |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Hone Claws | Power: — Acc: — PP: 15 ![]() Raises user's Attack and Accuracy. |
1 | Fell Stinger | Power: 50 Acc: 100 PP: 25 ![]() Drastically raises user's Attack if target is KO'd. |
9 | Poison Fang | Power: 75 Acc: 100 PP: 15 ![]() May badly poison opponent. |
12 | Bite | Power: 90 Acc: 100 PP: 25 ![]() May cause flinching. |
15 | Toxic Spikes | Power: — Acc: — PP: 20 ![]() Poisons opponents when they switch into battle. |
18 | Bug Bite | Power: 60 Acc: 100 PP: 20 ![]() Receives the effect from the opponent's held berry. |
21 | Venoshock | Power: 97.5 Acc: 100 PP: 10 ![]() Inflicts double damage if the target is poisoned. |
24 | Knock Off | Power: 97.5 Acc: 100 PP: 20 ![]() Removes opponent's held item for the rest of the battle. |
27 | Scary Face | Power: — Acc: 100 PP: 10 ![]() Sharply lowers opponent's Speed. |
30 | Pin Missile | Power: 25 Acc: 95 PP: 20 ![]() Hits 2-5 times in one turn. |
33 | Toxic | Power: — Acc: 90 PP: 10 ![]() Badly poisons opponent. |
36 | Night Slash | Power: 105 Acc: 100 PP: 15 ![]() High critical hit ratio. |
39 | Cross Poison | Power: 105 Acc: 100 PP: 20 ![]() High critical hit ratio. May poison opponent. |
44 | X-Scissor | Power: 80 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
49 | Acupressure | Power: — Acc: — PP: 30 ![]() Sharply raises a random stat. |
54 | Crunch | Power: 120 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Drapion TM Moves
List of Moves Drapion can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM05 | Roar | Power: — Acc: — PP: 20 ![]() In battles, the opponent switches. In the wild, the Pokémon runs. |
TM06 | Toxic | Power: — Acc: 90 PP: 10 ![]() Badly poisons opponent. |
TM11 | Sunny Day | Power: — Acc: — PP: 5 ![]() Makes it sunny for 5 turns. |
TM12 | Taunt | Power: — Acc: 100 PP: 20 ![]() Opponent can only use moves that attack. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM23 | Iron Tail | Power: 100 Acc: 75 PP: 15 ![]() May lower opponent's Defense. |
TM26 | Earthquake | Power: 100 Acc: 100 PP: 10 ![]() Power is doubled if opponent is underground from using Dig. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM30 | Shadow Ball | Power: 80 Acc: 100 PP: 15 ![]() May lower opponent's Special Defense. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM36 | Sludge Bomb | Power: 135 Acc: 100 PP: 10 ![]() May poison opponent. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM40 | Aerial Ace | Power: 60 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM41 | Torment | Power: — Acc: 100 PP: 15 ![]() Opponent cannot use the same move in a row. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 90 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM62 | Bug Buzz | Power: 90 Acc: 100 PP: 10 ![]() May lower opponent's Special Defense. |
TM66 | Payback | Power: 75 Acc: 100 PP: 10 ![]() Power doubles if the user was attacked first. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM78 | Snarl | Power: 82.5 Acc: 95 PP: 15 ![]() Lowers opponent's Special Attack. |
TM79 | Dark Pulse | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM81 | X-Scissor | Power: 80 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM83 | Bulldoze | Power: 60 Acc: 100 PP: 20 ![]() Lowers opponent's Speed. |
TM84 | Poison Jab | Power: 120 Acc: 100 PP: 20 ![]() May poison the opponent. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
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