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Pokemon Brilliant Diamond and Shining Pearl Drapion

Drapion
Ogre Scorp Pokémon

Pokemon Brilliant Diamond and Shining Pearl Drapion is a Poison and Dark Type Ogre Scorp Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Drapion can be found with Battle Armor, Sniper and Keen Eye as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Impish Nature, based on 500 combined Base Stats.

Drapion Stats and Abilities

Based on Drapion Base IVs we consider this pokemon B-Tier choice. Drapion Highest IV Stat is Defense 110 and the Lowest being Special Attack 60.

Tier Stat Base Min Max
F
HP70250344
C
Attack90166306
D
Defense110202350
E
Special Attack60112240
E
Special Defense75139273
D
Speed95175317
B
Total500
Drapion Detail
Best Held Items
Best Nature
Impish
+10% Defense
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Dry
EV Yield2 Defense
Growth RateSlow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsBug, Water 3
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Battle Armor
Ability 1
Battle Armor prevents the Pokémon from receiving a critical hit.
Sniper
Ability 2
Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x.
Keen Eye
Hidden Ability
Keen Eye prevents the Pokémon from losing accuracy, for example from moves like Sand-Attack.

How To Evolve Drapion in BDSP

Skorupi requires (Level 40) to evolve into Drapion.

Base Form Evolution Requirement First Evolution
Skorupi
Level 40
Drapion

Where To Find Drapion in BDSP

Drapion has 8 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Skorupi, within the Big Bluff Cavern location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Great Marsh
20 - 5%
Drapion
Lv. 20-26
Great Marsh
20 - 5%
Skorupi
Lv. 20-26
Volcanic Cave
Start
Skorupi
Lv. 16-63
Typhlo Cavern
Start
Skorupi
Lv. 16-63
Swampy Cave
Start
Skorupi
Lv. 16-63
Sandsear Cave
Start
Skorupi
Lv. 16-63
Rocky Cave
Start
Skorupi
Lv. 16-63
Bogsunk Cavern
Start
Skorupi
Lv. 16-63
Big Bluff Cavern
Start
Skorupi
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Drapion Weakness

Drapion is a Poison and Dark Type pokemon. This will cause Drapion to take More Damage from Ground Type Moves, and Less Damage from Poison, Grass, Ghost, Dark, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Poison
Grass
Ghost
Dark
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Drapion Weak Against?

Tier Pokemon
S
Groudon
S
Garchomp
A
Swampert
A
Rhyperior
A
Mamoswine

What pokemon is Drapion Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Tyranitar
S
Celebi
S
Metagross
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Best Moves Drapion in BDSP

Best Moveset for Drapion Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
54
Crunch
Physical
120
100 15 May lower opponent's Defense.
44
X-Scissor
Physical
80
100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
39
Cross Poison
Physical
105
100 20 High critical hit ratio. May poison opponent.
36
Night Slash
Physical
105
100 15 High critical hit ratio.

Best Moveset for Drapion TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Drapion Level Up Moves

List of Moves Drapion can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Thunder Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or paralyze opponent.
1
Ice Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or freeze opponent.
1
Fire Fang
Power: 65
Acc: 95
PP: 15
Physical

May cause flinching and/or burn opponent.
1
Poison Sting
Power:
22.5
Acc: 100
PP: 35
Physical

May poison the opponent.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Hone Claws
Power: —
Acc: —
PP: 15
Status

Raises user's Attack and Accuracy.
1
Fell Stinger
Power: 50
Acc: 100
PP: 25
Physical

Drastically raises user's Attack if target is KO'd.
9
Poison Fang
Power:
75
Acc: 100
PP: 15
Physical

May badly poison opponent.
12
Bite
Power:
90
Acc: 100
PP: 25
Physical

May cause flinching.
15
Toxic Spikes
Power: —
Acc: —
PP: 20
Status

Poisons opponents when they switch into battle.
18
Bug Bite
Power: 60
Acc: 100
PP: 20
Physical

Receives the effect from the opponent's held berry.
21
Venoshock
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts double damage if the target is poisoned.
24
Knock Off
Power:
97.5
Acc: 100
PP: 20
Physical

Removes opponent's held item for the rest of the battle.
27
Scary Face
Power: —
Acc: 100
PP: 10
Status

Sharply lowers opponent's Speed.
30
Pin Missile
Power: 25
Acc: 95
PP: 20
Physical

Hits 2-5 times in one turn.
33
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
36
Night Slash
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
39
Cross Poison
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio. May poison opponent.
44
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
49
Acupressure
Power: —
Acc: —
PP: 30
Status

Sharply raises a random stat.
54
Crunch
Power:
120
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Drapion TM Moves

List of Moves Drapion can learn using (TMs) Technical Machine Items.

TM Move Desc
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM06
Toxic
Power: —
Acc: 90
PP: 10
Status

Badly poisons opponent.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM36
Sludge Bomb
Power:
135
Acc: 100
PP: 10
Special

May poison opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power:
90
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM62
Bug Buzz
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power:
120
Acc: 100
PP: 20
Physical

May poison the opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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