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Pokemon Brilliant Diamond and Shining Pearl Crawdaunt

Crawdaunt
Rogue Pokémon

Pokemon Brilliant Diamond and Shining Pearl Crawdaunt is a Water and Dark Type Rogue Pokémon, with a 20.3% Chance To Catch with a regular Pokeball. Crawdaunt can be found with Hyper Cutter, Shell Armor and Adaptability as an Ability and has a Fluctuating growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 468 combined Base Stats.

National Dex Pokemon

Crawdaunt Stats and Abilities

Based on Crawdaunt Base IVs we consider this pokemon C-Tier choice. Crawdaunt Highest IV Stat is Attack 120 and the Lowest being Speed 55.

Tier Stat Base Min Max
F
HP63236330
A
Attack120220372
E
Defense85157295
C
Special Attack90166306
F
Special Defense55103229
F
Speed55103229
C
Total468
Crawdaunt Detail
Best Held Items
Best Nature
Brave
+10% Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Sweet
EV Yield2 Attack
Growth RateFluctuating
Catch Rate155 (20.3% with PokéBall, full HP)
Egg GroupsWater 1, Water 3
Egg Cycles15 (3,599–3,855 steps)
Abilities Description
Hyper Cutter
Ability 1
Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate.
Shell Armor
Ability 2
Shell Armor prevents the Pokémon from receiving a critical hit.
Adaptability
Hidden Ability
Adaptability increases the effectiveness of STAB moves from the usual 1.5x to 2x.

How To Evolve Crawdaunt in BDSP

Corphish requires (Level 30) to evolve into Crawdaunt.

Base Form Evolution Requirement First Evolution
Corphish
Level 30
Crawdaunt

Where To Find Crawdaunt in BDSP

Crawdaunt has 5 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Crawdaunt, within the Fountainspring Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Celestic Town
100 - 20%
Crawdaunt
Lv. 35-55
Celestic Town
5 - 1%
Corphish
Lv. 30-40
Still-Water Cavern
National
Corphish
Lv. 16-63
Still-Water Cavern
National
Crawdaunt
Lv. 16-63
Spacious Cave
National
Corphish
Lv. 16-63
Spacious Cave
National
Crawdaunt
Lv. 16-63
Riverbank Cave
National
Corphish
Lv. 16-63
Riverbank Cave
National
Crawdaunt
Lv. 16-63
Fountainspring Cave
National
Corphish
Lv. 16-63
Fountainspring Cave
National
Crawdaunt
Lv. 16-63
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Pokemon Brilliant Diamond and Shining Pearl Crawdaunt Weakness

Crawdaunt is a Water and Dark Type pokemon. This will cause Crawdaunt to take More Damage from Grass, Electric, Fighting, Bug, Fairy Type Moves, and Less Damage from Steel, Fire, Water, Ice, Ghost, Dark, Psychic Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
Fighting
Bug
Fairy
0.5x
Less Damage
Steel
Fire
Water
Ice
Ghost
Dark
0.25x
Less Damage
Immune to Damage
Psychic

What pokemon is Crawdaunt Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Togekiss
A
Electivire

What pokemon is Crawdaunt Strong Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Dialga
S
Palkia
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Best Moves Crawdaunt in BDSP

Best Moveset for Crawdaunt Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
52
Crabhammer
Physical
150
90 10 High critical hit ratio.
46
Crunch
Physical
120
100 15 May lower opponent's Defense.
34
Razor Shell
Physical
112.5
95 10 May lower opponent's Defense.
28
Night Slash
Physical
105
100 15 High critical hit ratio.

Best Moveset for Crawdaunt TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM13
Ice Beam
Special
90
100 10 May freeze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Crawdaunt Level Up Moves

List of Moves Crawdaunt can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Swift
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
12
Bubble Beam
Power:
97.5
Acc: 100
PP: 20
Special

May lower opponent's Speed.
16
Knock Off
Power:
97.5
Acc: 100
PP: 20
Physical

Removes opponent's held item for the rest of the battle.
20
Double Hit
Power: 35
Acc: 90
PP: 10
Physical

Hits twice in one turn.
24
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
28
Night Slash
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
34
Razor Shell
Power:
112.5
Acc: 95
PP: 10
Physical

May lower opponent's Defense.
40
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
46
Crunch
Power:
120
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
52
Crabhammer
Power:
150
Acc: 90
PP: 10
Physical

High critical hit ratio.
58
Endeavor
Power: —
Acc: 100
PP: 5
Physical

Reduces opponent's HP to same as user's.
64
Guillotine
Power: —
Acc: —
PP: 5
Physical

One-Hit-KO, if it hits.
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Crawdaunt TM Moves

List of Moves Crawdaunt can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM36
Sludge Bomb
Power: 90
Acc: 100
PP: 10
Special

May poison opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM54
False Swipe
Power: 40
Acc: 100
PP: 40
Physical

Always leaves opponent with at least 1 HP.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM66
Payback
Power:
75
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM72
Avalanche
Power: 60
Acc: 100
PP: 10
Physical

Power doubles if user took damage first.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM78
Snarl
Power:
82.5
Acc: 95
PP: 15
Special

Lowers opponent's Special Attack.
TM79
Dark Pulse
Power:
120
Acc: 100
PP: 15
Special

May cause flinching.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM81
X-Scissor
Power: 80
Acc: 100
PP: 15
Physical

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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