Pokemon Brilliant Diamond and Shining Pearl Crawdaunt is a Water and Dark Type Rogue Pokémon, with a 20.3% Chance To Catch with a regular Pokeball. Crawdaunt can be found with Hyper Cutter, Shell Armor and Adaptability as an Ability and has a Fluctuating growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 468 combined Base Stats.
Crawdaunt Stats and Abilities
Based on Crawdaunt Base IVs we consider this pokemon C-Tier choice. Crawdaunt Highest IV Stat is Attack 120 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 63 | 236 | 330 |
A | Attack | 120 | 220 | 372 |
E | Defense | 85 | 157 | 295 |
C | Special Attack | 90 | 166 | 306 |
F | Special Defense | 55 | 103 | 229 |
F | Speed | 55 | 103 | 229 |
C | Total | 468 |
Crawdaunt | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 2 Attack |
Growth Rate | Fluctuating |
Catch Rate | 155 (20.3% with PokéBall, full HP) |
Egg Groups | Water 1, Water 3 |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Hyper Cutter Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. |
Shell Armor Ability 2 | Shell Armor prevents the Pokémon from receiving a critical hit. |
Adaptability Hidden Ability | Adaptability increases the effectiveness of STAB moves from the usual 1.5x to 2x. |
How To Evolve Crawdaunt in BDSP
Corphish requires (Level 30) to evolve into Crawdaunt.
Where To Find Crawdaunt in BDSP
Crawdaunt has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Crawdaunt
Lv. 35-55
| |
5 - 1% |
Corphish
Lv. 30-40
| |
National |
Corphish
Lv. 16-63
| |
National |
Crawdaunt
Lv. 16-63
| |
National |
Corphish
Lv. 16-63
| |
National |
Crawdaunt
Lv. 16-63
| |
National |
Corphish
Lv. 16-63
| |
National |
Crawdaunt
Lv. 16-63
| |
National |
Corphish
Lv. 16-63
| |
National |
Crawdaunt
Lv. 16-63
| |
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Pokemon Brilliant Diamond and Shining Pearl Crawdaunt Weakness
Crawdaunt is a Water and Dark Type pokemon. This will cause Crawdaunt to take More Damage from Grass, Electric, Fighting, Bug, Fairy Type Moves, and Less Damage from Steel, Fire, Water, Ice, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
Fighting
Bug
Fairy
|
0.5x Less Damage |
Steel
Fire
Water
Ice
Ghost
Dark
|
0.25x Less Damage | |
Immune to Damage |
Psychic
|
What pokemon is Crawdaunt Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
Best Moves Crawdaunt in BDSP
Best Moveset for Crawdaunt Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 |
Crabhammer
| Physical | 150 | 90 | 10 | High critical hit ratio. | |
46 |
Crunch
| Physical | 120 | 100 | 15 | May lower opponent's Defense. | |
34 |
Razor Shell
| Physical | 112.5 | 95 | 10 | May lower opponent's Defense. | |
28 |
Night Slash
| Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Crawdaunt TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM13 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. |
Crawdaunt Level Up Moves
List of Moves Crawdaunt can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Swift
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
1 |
Harden
|
Power: —
Acc: —
PP: 30
Status
Raises user's Defense.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
1 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
12 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
Special
May lower opponent's Speed.
|
16 |
Knock Off
|
Power:
97.5 Acc: 100
PP: 20
Physical
Removes opponent's held item for the rest of the battle.
|
20 |
Double Hit
|
Power: 35
Acc: 90
PP: 10
Physical
Hits twice in one turn.
|
24 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
28 |
Night Slash
|
Power:
105 Acc: 100
PP: 15
Physical
High critical hit ratio.
|
34 |
Razor Shell
|
Power:
112.5 Acc: 95
PP: 10
Physical
May lower opponent's Defense.
|
40 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
46 |
Crunch
|
Power:
120 Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
52 |
Crabhammer
|
Power:
150 Acc: 90
PP: 10
Physical
High critical hit ratio.
|
58 |
Endeavor
|
Power: —
Acc: 100
PP: 5
Physical
Reduces opponent's HP to same as user's.
|
64 |
Guillotine
|
Power: —
Acc: —
PP: 5
Physical
One-Hit-KO, if it hits.
|
Crawdaunt TM Moves
List of Moves Crawdaunt can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Status
Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
Special
May poison opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Physical
Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Physical
Power doubles if user took damage first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
Special
Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
Special
May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
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Click/Tap DARK Pokemon similar to Crawdaunt.