Pokemon Brilliant Diamond and Shining Pearl Marill is a Water and Fairy Type Aqua Mouse Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Marill can be found with Thick Fat, Huge Power and Sap Sipper as an Ability and has a Fast growth rate with a 2 HP EV Yield. We recommend the Bold Nature, based on 250 combined Base Stats.
Marill Stats and Abilities
Based on Marill Base IVs we consider this pokemon F-Tier choice. Marill Highest IV Stat is Defense 50 and the Lowest being Attack 20.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 70 | 250 | 344 |
F | Attack | 20 | 40 | 152 |
F | Defense | 50 | 94 | 218 |
F | Special Attack | 20 | 40 | 152 |
F | Special Defense | 50 | 94 | 218 |
F | Speed | 40 | 76 | 196 |
F | Total | 250 |
Marill | Detail |
---|---|
Best Nature | Bold
↑ +10% Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Fairy, Water 1 |
Egg Cycles | 10 (2,314–2,570 steps) |
Abilities | Description |
---|---|
Thick Fat Ability 1 | Thick Fat reduces the damage taken from Fire-type and Ice-type moves by 50%. |
Huge Power Ability 2 | Raises the Pokémon's Attack stat. |
Sap Sipper Hidden Ability | Boosts Attack when hit by a Grass-type move. |
How To Evolve Marill in BDSP
Azurill requires (high Friendship) to evolve into Marill and then (Level 18) to evolve into Azumarill.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Azurill
![]() | high Friendship → |
Marill
![]() | Level 18 → |
Azumarill
![]() |

Where To Find Marill in BDSP
Marill has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Azurill
Lv. 24
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Marill
Lv. 20-30
| |
![]() 20 - 5% ![]() ![]() ![]() |
![]() Marill
Lv. 25-26
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Azurill
Lv. 16-18
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Marill
Lv. 16-18
|

Pokemon Brilliant Diamond and Shining Pearl Marill Weakness
Marill is a Water and Fairy Type pokemon. This will cause Marill to take More Damage from Grass, Electric, Poison Type Moves, and Less Damage from Fire, Water, Ice, Fighting, Bug, Dark, Dragon Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Marill Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Marill in BDSP
Best Moveset for Marill Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
33 |
Double-Edge
| ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
36 |
Superpower
| ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
30 |
Hydro Pump
| ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
19 |
Aqua Tail
| ![]() | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Best Moveset for Marill TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| ![]() | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM23 |
Iron Tail
| ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TM13 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |



Marill Level Up Moves
List of Moves Marill can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Rollout
|
Power: 30
Acc: 90
PP: 20
![]() Doubles in power each turn for 5 turns.
|
1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
![]() Raises user's Defense.
|
1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
![]() A physical attack in which the user charges and slams into the target with its whole body.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
6 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Speed.
|
9 |
Charm
|
Power: —
Acc: 100
PP: 20
![]() Sharply lowers opponent's Attack.
|
12 |
Slam
|
Power: 80
Acc: 75
PP: 20
![]() |
15 |
Bounce
|
Power: 85
Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
19 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
![]() The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
21 |
Play Rough
|
Power:
135 Acc: 90
PP: 10
![]() May lower opponent's Attack.
|
24 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
![]() Restores a little HP each turn.
|
27 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
30 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
33 |
Double-Edge
|
Power: 120
Acc: 100
PP: 15
![]() User receives recoil damage.
|
36 |
Superpower
|
Power: 120
Acc: 100
PP: 5
![]() Lowers user's Attack and Defense.
|
Marill TM Moves
List of Moves Marill can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
![]() If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
![]() Raises user's Attack and Special Attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
![]() Halves damage from Special attacks for 5 turns.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
![]() May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
![]() The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
Marill Egg Moves
List of Egg Moves Marill can learn.
Egg Move | Desc |
---|---|
Aqua Jet
|
Power:
60 Acc: 100
PP: 20
![]() User attacks first.
|
Belly Drum
|
Power: —
Acc: —
PP: 10
![]() User loses 50% of its max HP, but Attack raises to maximum.
|
Copycat
|
Power: —
Acc: —
PP: 20
![]() Copies opponent's last move.
|
Perish Song
|
Power: —
Acc: —
PP: 5
![]() Any Pokémon in play when this attack is used faints in 3 turns.
|
Present
|
Power: —
Acc: 90
PP: 15
![]() Either deals damage or heals.
|
Sing
|
Power: —
Acc: 55
PP: 15
![]() Puts opponent to sleep.
|
Soak
|
Power: —
Acc: 100
PP: 20
![]() Changes the target's type to water.
|
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
Tickle
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Attack and Defense.
|
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
Future Sight
|
Power: 120
Acc: 100
PP: 10
![]() Damage occurs 2 turns later.
|
Superpower
|
Power: 120
Acc: 100
PP: 5
![]() Lowers user's Attack and Defense.
|
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
Muddy Water
|
Power:
135 Acc: 85
PP: 10
![]() May lower opponent's Accuracy.
|
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