Pokemon Brilliant Diamond and Shining Pearl Ludicolo is a Water and Grass Type Carefree Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Ludicolo can be found with Swift Swim, Rain Dish and Own Tempo as an Ability and has a Medium Slow growth rate with a 3 Special Defense EV Yield. We recommend the Calm Nature, based on 480 combined Base Stats.
Ludicolo Stats and Abilities
Based on Ludicolo Base IVs we consider this pokemon C-Tier choice. Ludicolo Highest IV Stat is Special Defense 100 and the Lowest being Attack 70.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
E | Attack | 70 | 130 | 262 |
E | Defense | 70 | 130 | 262 |
C | Special Attack | 90 | 166 | 306 |
D | Special Defense | 100 | 184 | 328 |
E | Speed | 70 | 130 | 262 |
C | Total | 480 |
Ludicolo | Detail |
---|---|
Best Nature | Calm
↑ +10% Special Defense↓ -10% Attack |
Caught in the Wild Held Item Chance | 5% Mental Herb |
Like/Dislikes |
Likes: Bitter
Dislikes: Spicy
|
EV Yield | 3 Special Defense |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Grass, Water 1 |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Rain Dish Ability 2 | A Pokémon with Rain Dish will recover 1/16 of its maximum HP during rain, after each turn. |
Own Tempo Hidden Ability | Prevents the Pokémon from becoming confused. |
How To Evolve Ludicolo in BDSP
Lotad requires (Level 14) to evolve into Lombre and then (use Water Stone) to evolve into Ludicolo.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Lotad
| Level 14 → |
Lombre
| use
Water Stone → |
Ludicolo
|
Where To Find Ludicolo in BDSP
Ludicolo has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Lombre
Lv. 16-63
| |
National |
Lotad
Lv. 16-63
| |
National |
Lombre
Lv. 16-63
| |
National |
Lotad
Lv. 16-63
| |
National |
Lombre
Lv. 16-63
| |
National |
Lotad
Lv. 16-63
| |
National |
Lombre
Lv. 16-63
| |
National |
Lotad
Lv. 16-63
| |
National |
Lombre
Lv. 16-63
| |
National |
Lotad
Lv. 16-63
| |
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Pokemon Brilliant Diamond and Shining Pearl Ludicolo Weakness
Ludicolo is a Water and Grass Type pokemon. This will cause Ludicolo to take More Damage from , Poison, Bug Type Moves, and Less Damage from Steel, Ground, Water Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Flying
Poison
Bug
|
0.5x Less Damage |
Steel
Ground
|
0.25x Less Damage |
Water
|
Immune to Damage |
What pokemon is Ludicolo Weak Against?
What pokemon is Ludicolo Strong Against?
Best Moves Ludicolo in BDSP
Best Moveset for Ludicolo Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
1 |
Energy Ball
| Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
1 |
Zen Headbutt
| Physical | 80 | 90 | 15 | May cause flinching. | |
1 |
Giga Drain
| Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
Best Moveset for Ludicolo TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM52 |
Focus Blast
| Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
Ludicolo Level Up Moves
List of Moves Ludicolo can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Teeter Dance
|
Power: —
Acc: 100
PP: 20
Status
Confuses all Pokémon.
|
1 |
Fake Out
|
Power: 40
Acc: 100
PP: 10
Physical
User attacks first, foe flinches. Only usable on first turn.
|
1 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
Physical
Removes opponent's held item for the rest of the battle.
|
1 |
Flail
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
1 |
Mist
|
Power: —
Acc: —
PP: 30
Status
User's stats cannot be changed for a period of time.
|
1 |
Mega Drain
|
Power:
60 Acc: 100
PP: 15
Special
User recovers half the HP inflicted on opponent.
|
1 |
Fury Swipes
|
Power: 18
Acc: 80
PP: 15
Physical
Hits 2-5 times in one turn.
|
1 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
Special
May lower opponent's Speed.
|
1 |
Nature Power
|
Power: —
Acc: —
PP: 20
Status
Uses a certain move based on the current terrain.
|
1 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
1 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
1 |
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
Physical
May cause flinching.
|
1 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
1 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
Physical
May cause flinching.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Absorb
|
Power:
30 Acc: 100
PP: 25
Special
User recovers half the HP inflicted on opponent.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
Ludicolo TM Moves
List of Moves Ludicolo can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM09 |
Bullet Seed
|
Power:
37.5 Acc: 100
PP: 30
Physical
Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM19 |
Giga Drain
|
Power:
112.5 Acc: 100
PP: 10
Special
User recovers half the HP inflicted on opponent.
|
TM22 |
Solar Beam
|
Power:
180 Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Physical
Also steals opponent's held item.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM52 |
Focus Blast
|
Power: 120
Acc: 70
PP: 5
Special
May lower opponent's Special Defense.
|
TM53 |
Energy Ball
|
Power:
135 Acc: 100
PP: 10
Special
May lower opponent's Special Defense.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
Physical
User recovers half the HP inflicted on opponent.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
Physical
|
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
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