Pokemon Brilliant Diamond and Shining Pearl Totodile is a Water Type Big Jaw Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Totodile can be found with Torrent as an Ability and has a Medium Slow growth rate with a 1 Attack EV Yield. We recommend the Brave Nature, based on 314 combined Base Stats.
Totodile Stats and Abilities
Based on Totodile Base IVs we consider this pokemon F-Tier choice. Totodile Highest IV Stat is Attack 65 and the Lowest being Speed 43.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
E | Attack | 65 | 121 | 251 |
F | Defense | 64 | 119 | 249 |
F | Special Attack | 44 | 83 | 205 |
F | Special Defense | 48 | 90 | 214 |
F | Speed | 43 | 81 | 203 |
F | Total | 314 |
Totodile | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Spicy
Dislikes: Sweet
|
EV Yield | 1 Attack |
Growth Rate | Medium Slow |
Catch Rate | 45 (5.9% with PokéBall, full HP) |
Egg Groups | Monster, Water 1 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Torrent Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Totodile in BDSP
Totodile requires (Level 18) to evolve into Croconaw and then (Level 30) to evolve into Feraligatr.
Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
---|---|---|---|---|
Totodile
| Level 18 → |
Croconaw
| Level 30 → |
Feraligatr
|
Where To Find Totodile in BDSP
Totodile has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Totodile
Lv. 16-63
| |
National |
Totodile
Lv. 16-63
| |
National |
Totodile
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Totodile Weakness
Totodile is a Water Type pokemon. This will cause Totodile to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Electric
|
0.5x Less Damage |
Steel
Fire
Water
Ice
|
0.25x Less Damage | |
Immune to Damage |
What pokemon is Totodile Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Totodile Strong Against?
Best Moves Totodile in BDSP
Best Moveset for Totodile Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
48 |
Superpower
| Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
41 |
Thrash
| Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
50 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
43 |
Aqua Tail
| Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Best Moveset for Totodile TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 |
Focus Punch
| Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM23 |
Iron Tail
| Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TM13 |
Ice Beam
| Special | 90 | 100 | 10 | May freeze opponent. |
Totodile Level Up Moves
List of Moves Totodile can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Scratch
|
Power: 40
Acc: 100
PP: 35
Physical
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
6 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
8 |
Mud-Slap
|
Power: 20
Acc: 100
PP: 10
Special
Lowers opponent's Accuracy.
|
13 |
Bite
|
Power: 60
Acc: 100
PP: 25
Physical
May cause flinching.
|
15 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Status
Sharply lowers opponent's Speed.
|
20 |
Ice Fang
|
Power: 65
Acc: 95
PP: 15
Physical
May cause flinching and/or freeze opponent.
|
22 |
Flail
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
27 |
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
29 |
Low Kick
|
Power: —
Acc: 100
PP: 20
Physical
The heavier the opponent, the stronger the attack.
|
34 |
Slash
|
Power: 70
Acc: 100
PP: 20
Physical
High critical hit ratio.
|
36 |
Screech
|
Power: —
Acc: 85
PP: 40
Status
Sharply lowers opponent's Defense.
|
41 |
Thrash
|
Power: 120
Acc: 100
PP: 10
Physical
User attacks for 2-3 turns but then becomes confused.
|
43 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
Physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
48 |
Superpower
|
Power: 120
Acc: 100
PP: 5
Physical
Lowers user's Attack and Defense.
|
50 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
Totodile TM Moves
List of Moves Totodile can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
Physical
If the user is hit before attacking, it flinches instead.
|
TM02 |
Dragon Claw
|
Power: 80
Acc: 100
PP: 15
Physical
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Physical
Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Physical
Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Physical
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Physical
Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
Physical
High critical hit ratio.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
Physical
May cause flinching.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
Physical
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Totodile Egg Moves
List of Egg Moves Totodile can learn.
Egg Move | Desc |
---|---|
Crunch
|
Power: 80
Acc: 100
PP: 15
Physical
May lower opponent's Defense.
|
Thrash
|
Power: 120
Acc: 100
PP: 10
Physical
User attacks for 2-3 turns but then becomes confused.
|
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
Ancient Power
|
Power: 60
Acc: 100
PP: 5
Special
May raise all user's stats at once.
|
Ice Punch
|
Power: 75
Acc: 100
PP: 15
Physical
May freeze opponent.
|
Metal Claw
|
Power: 50
Acc: 95
PP: 35
Physical
May raise user's Attack.
|
Dragon Dance
|
Power: —
Acc: —
PP: 20
Status
Raises user's Attack and Speed.
|
Aqua Jet
|
Power:
60 Acc: 100
PP: 20
Physical
User attacks first.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Special Defense.
|
Block
|
Power: —
Acc: —
PP: 5
Status
Opponent cannot flee or switch.
|
Flatter
|
Power: —
Acc: 100
PP: 15
Status
Confuses opponent, but raises its Special Attack by two stages.
|
Click/Tap WATER Pokemon similar to Totodile.