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Pokemon Brilliant Diamond and Shining Pearl Golduck

Golduck
Duck Pokémon

Pokemon Brilliant Diamond and Shining Pearl Golduck is a Water Type Duck Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Golduck can be found with Damp, Cloud Nine and Swift Swim as an Ability and has a Medium Fast growth rate with a 2 Special Attack EV Yield. We recommend the Mild Nature, based on 500 combined Base Stats.

Golduck Stats and Abilities

Based on Golduck Base IVs we consider this pokemon B-Tier choice. Golduck Highest IV Stat is Special Attack 95 and the Lowest being Defense 78.

Tier Stat Base Min Max
E
HP80270364
D
Attack82152289
E
Defense78144280
C
Special Attack95175317
E
Special Defense80148284
D
Speed85157295
B
Total500
Golduck Detail
Best Nature
Mild
+10% Special Attack
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sour
EV Yield2 Special Attack
Growth RateMedium Fast
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsField, Water 1
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Damp
Ability 1
Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath.
Cloud Nine
Ability 2
Cloud Nine suppresses all effects brought on by weather, including move power increases, end-of-turn damage, accuracy changes, relevant abilities and so on.
Swift Swim
Hidden Ability
Swift Swim doubles the ability-bearer's Speed during rain.

How To Evolve Golduck in BDSP

Psyduck requires (Level 33) to evolve into Golduck.

Base Form Evolution Requirement First Evolution
Psyduck
Level 33
Golduck

Where To Find Golduck in BDSP

Golduck has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 225
5 - 1%
Golduck
Lv. 40-55
Resort Area
5 - 1%
Golduck
Lv. 40-55
Twinleaf Town
20 - 5%
Golduck
Lv. 20-40
Twinleaf Town
5 - 1%
Psyduck
Lv. 20-40
Sendoff Spring
20 - 5%
Golduck
Lv. 53-54
Route 230
20 - 5%
Golduck
Lv. 52
Route 226
20 - 5%
Golduck
Lv. 51-53
Route 214
20 - 5%
Golduck
Lv. 20-40
Route 214
5 - 1%
Psyduck
Lv. 20-40
Route 212
20 - 5%
Golduck
Lv. 20-40
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Route 210
20 - 5%
Golduck
Lv. 20-40
Route 210
20 - 5%
Psyduck
Lv. 25
Route 210
5 - 1%
Psyduck
Lv. 20-40
Route 209
20 - 5%
Golduck
Lv. 20-40
Route 209
5 - 1%
Psyduck
Lv. 20-40
Route 208
20 - 5%
Golduck
Lv. 20-40
Route 208
5 - 1%
Psyduck
Lv. 20-40
Route 208
5 - 1%
Psyduck
Lv. 16-18
Route 205
20 - 5%
Golduck
Lv. 20-40
Route 205
5 - 1%
Psyduck
Lv. 20-40
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Route 204
20 - 5%
Golduck
Lv. 20-40
Route 204
5 - 1%
Psyduck
Lv. 20-40
Route 203
20 - 5%
Golduck
Lv. 20-40
Route 203
5 - 1%
Psyduck
Lv. 20-40
Lake Verity
20 - 5%
Golduck
Lv. 20-40
Lake Verity
5 - 1%
Psyduck
Lv. 20-40
Lake Valor
20 - 5%
Golduck
Lv. 20-40
Lake Valor
20 - 5%
Psyduck
Lv. 35-36
Lake Valor
5 - 1%
Psyduck
Lv. 20-40
Lake Acuity
20 - 5%
Golduck
Lv. 20-40
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Lake Acuity
5 - 1%
Psyduck
Lv. 20-40
Lake Acuity
5 - 1%
Psyduck
Lv. 34-36
Eterna City
20 - 5%
Golduck
Lv. 20-40
Eterna City
5 - 1%
Psyduck
Lv. 20-40
Celestic Town
20 - 5%
Golduck
Lv. 20-40
Celestic Town
5 - 1%
Psyduck
Lv. 20-40
Ravaged Path
100 - 20%
Golduck
Lv. 20-40
Ravaged Path
100 - 20%
Psyduck
Lv. 5
Ravaged Path
5 - 1%
Psyduck
Lv. 20-40
Oreburgh Gate
100 - 20%
Golduck
Lv. 20-40
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Oreburgh Gate
5 - 1%
Psyduck
Lv. 20-30
Oreburgh Gate
5 - 1%
Psyduck
Lv. 8-10
Great Marsh
20 - 5%
Golduck
Lv. 20-26
Great Marsh
100 - 20%
Psyduck
Lv. 20-40
Great Marsh
100 - 20%
Psyduck
Lv. 20-22
Still-Water Cavern
Start
Psyduck
Lv. 16-63
Spacious Cave
Start
Psyduck
Lv. 16-63
Riverbank Cave
Start
Psyduck
Lv. 16-63
Fountainspring Cave
Start
Psyduck
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Golduck Weakness

Golduck is a Water Type pokemon. This will cause Golduck to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Electric
0.5x
Less Damage
Steel
Fire
Water
Ice
0.25x
Less Damage
Immune to Damage

What pokemon is Golduck Weak Against?

Tier Pokemon
S
Celebi
S
Zapdos
S
Raikou
A
Electivire
A
Tangrowth

What pokemon is Golduck Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Palkia
S
Kyogre
S
Metagross
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Best Moves Golduck in BDSP

Best Moveset for Golduck Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
40
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
24
Aqua Tail
Physical
135
90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
18
Zen Headbutt
Physical
80
90 15 May cause flinching.
12
Water Pulse
Special
90
100 20 May confuse opponent.

Best Moveset for Golduck TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM52
Focus Blast
Special
120
70 5 May lower opponent's Special Defense.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Golduck Level Up Moves

List of Moves Golduck can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Aqua Jet
Power:
60
Acc: 100
PP: 20
Physical

User attacks first.
1
Scratch
Power: 40
Acc: 100
PP: 35
Physical

1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Confusion
Power: 50
Acc: 100
PP: 25
Special

May confuse opponent.
9
Fury Swipes
Power: 18
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
12
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
15
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
18
Zen Headbutt
Power: 80
Acc: 90
PP: 15
Physical

May cause flinching.
21
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
24
Aqua Tail
Power:
135
Acc: 90
PP: 10
Physical

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
27
Soak
Power: —
Acc: 100
PP: 20
Status

Changes the target's type to water.
30
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
36
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
40
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
45
Wonder Room
Power: —
Acc: —
PP: 10
Status

Swaps every Pokémon's Defense and Special Defense for 5 turns.
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Golduck TM Moves

List of Moves Golduck can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM52
Focus Blast
Power: 120
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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