Pokemon Brilliant Diamond and Shining Pearl Lanturn is a Water and Electric Type Light Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Lanturn can be found with Volt Absorb, Illuminate and Water Absorb as an Ability and has a Slow growth rate with a 2 HP EV Yield. We recommend the Modest Nature, based on 460 combined Base Stats.
Lanturn Stats and Abilities
Based on Lanturn Base IVs we consider this pokemon C-Tier choice. Lanturn Highest IV Stat is Special Attack 76 and the Lowest being Attack 58.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 125 | 360 | 454 |
E | Attack | 58 | 108 | 236 |
F | Defense | 58 | 108 | 236 |
D | Special Attack | 76 | 141 | 276 |
E | Special Defense | 76 | 141 | 276 |
E | Speed | 67 | 125 | 256 |
C | Total | 460 |
Lanturn | Detail |
---|---|
Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Dry
Dislikes: Spicy
|
EV Yield | 2 HP |
Growth Rate | Slow |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Water 2 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Volt Absorb Ability 1 | A Pokémon with Volt Absorb heals 1/4 of its maximum HP when hit by an Electric-type attack, including Thunder Wave. |
Illuminate Ability 2 | Illuminate has no effect in battle. |
Water Absorb Hidden Ability | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
How To Evolve Lanturn in BDSP
Chinchou requires (Level 27) to evolve into Lanturn.
Where To Find Lanturn in BDSP
Lanturn has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
100 - 20% |
Lanturn
Lv. 20-45
| |
5 - 1% |
Chinchou
Lv. 15-25
| |
National |
Chinchou
Lv. 16-63
| |
National |
Lanturn
Lv. 16-63
| |
National |
Chinchou
Lv. 16-63
| |
National |
Lanturn
Lv. 16-63
| |
National |
Chinchou
Lv. 16-63
| |
National |
Lanturn
Lv. 16-63
|
Pokemon Brilliant Diamond and Shining Pearl Lanturn Weakness
Lanturn is a Water and Electric Type pokemon. This will cause Lanturn to take More Damage from Grass, Ground Type Moves, and Less Damage from Fire, Water, Ice, , Steel Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Grass
Ground
|
0.5x Less Damage |
Fire
Water
Ice
Flying
|
0.25x Less Damage |
Steel
|
Immune to Damage |
What pokemon is Lanturn Weak Against?
Best Moves Lanturn in BDSP
Best Moveset for Lanturn Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Hydro Pump
| Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | |
48 |
Take Down
| Physical | 90 | 85 | 20 | User receives recoil damage. | |
30 |
Discharge
| Special | 120 | 100 | 15 | May paralyze opponent. | |
12 |
Bubble Beam
| Special | 97.5 | 100 | 20 | May lower opponent's Speed. |
Best Moveset for Lanturn TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 |
Hyper Beam
| Special | 150 | 90 | 5 | User must recharge next turn. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM25 |
Thunder
| Special | 165 | 70 | 10 | May paralyze opponent. |
Lanturn Level Up Moves
List of Moves Lanturn can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Stockpile
|
Power: —
Acc: —
PP: 20
Status
Stores energy for use with Spit Up and Swallow.
|
1 |
Swallow
|
Power: —
Acc: —
PP: 10
Status
The more times the user has performed Stockpile, the more HP is recovered.
|
1 |
Spit Up
|
Power: —
Acc: 100
PP: 10
Special
Power depends on how many times the user performed Stockpile.
|
1 |
Eerie Impulse
|
Power: —
Acc: 100
PP: 15
Status
Sharply lowers opponent's Special Attack.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
Special
|
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Status
Confuses opponent.
|
1 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
Special
The faster the user, the stronger the attack.
|
1 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
12 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
Special
May lower opponent's Speed.
|
16 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
Status
Confuses opponent.
|
20 |
Spark
|
Power:
97.5 Acc: 100
PP: 20
Physical
May paralyze opponent.
|
24 |
Charge
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Defense and next Electric move's power increases.
|
30 |
Discharge
|
Power:
120 Acc: 100
PP: 15
Special
May paralyze opponent.
|
36 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
Status
Restores a little HP each turn.
|
42 |
Flail
|
Power: —
Acc: 100
PP: 15
Physical
The lower the user's HP, the higher the power.
|
48 |
Take Down
|
Power: 90
Acc: 85
PP: 20
Physical
User receives recoil damage.
|
54 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
Special
The target is blasted by a huge volume of water launched under great pressure.
|
Lanturn TM Moves
List of Moves Lanturn can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
Special
May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Status
Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
Special
User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
Special
Hits all adjacent opponents.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
Special
User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
Special
May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Special
Power doubles if opponent's HP is less than 50%.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
Physical
User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Special
Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
Physical
May cause flinching.
|
Click/Tap WATER Pokemon similar to Lanturn.
Click/Tap ELECTRIC Pokemon similar to Lanturn.