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Pokemon Brilliant Diamond and Shining Pearl Lanturn

Lanturn
Light Pokémon

Pokemon Brilliant Diamond and Shining Pearl Lanturn is a Water and Electric Type Light Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Lanturn can be found with Volt Absorb, Illuminate and Water Absorb as an Ability and has a Slow growth rate with a 2 HP EV Yield. We recommend the Modest Nature, based on 460 combined Base Stats.

National Dex Pokemon

Lanturn Stats and Abilities

Based on Lanturn Base IVs we consider this pokemon C-Tier choice. Lanturn Highest IV Stat is Special Attack 76 and the Lowest being Attack 58.

Tier Stat Base Min Max
D
HP125360454
E
Attack58108236
F
Defense58108236
D
Special Attack76141276
E
Special Defense76141276
E
Speed67125256
C
Total460
Lanturn Detail
Best Held Items
Best Nature
Modest
+10% Special Attack
-10% Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Spicy
EV Yield2 HP
Growth RateSlow
Catch Rate75 (9.8% with PokéBall, full HP)
Egg GroupsWater 2
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Volt Absorb
Ability 1
A Pokémon with Volt Absorb heals 1/4 of its maximum HP when hit by an Electric-type attack, including Thunder Wave.
Illuminate
Ability 2
Illuminate has no effect in battle.
Water Absorb
Hidden Ability
A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack.

How To Evolve Lanturn in BDSP

Chinchou requires (Level 27) to evolve into Lanturn.

Base Form Evolution Requirement First Evolution
Chinchou
Level 27
Lanturn

Where To Find Lanturn in BDSP

Lanturn has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Lanturn, within the Fountainspring Cave location using the Walking method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 220
100 - 20%
Lanturn
Lv. 20-45
Route 220
5 - 1%
Chinchou
Lv. 15-25
Icy Cave
National
Chinchou
Lv. 16-63
Icy Cave
National
Lanturn
Lv. 16-63
Glacial Cavern
National
Chinchou
Lv. 16-63
Glacial Cavern
National
Lanturn
Lv. 16-63
Fountainspring Cave
National
Chinchou
Lv. 16-63
Fountainspring Cave
National
Lanturn
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Lanturn Weakness

Lanturn is a Water and Electric Type pokemon. This will cause Lanturn to take More Damage from Grass, Ground Type Moves, and Less Damage from Fire, Water, Ice, Flying, Steel Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Grass
Ground
0.5x
Less Damage
Fire
Water
Ice
Flying
0.25x
Less Damage
Steel
Immune to Damage

What pokemon is Lanturn Weak Against?

Tier Pokemon
S
Groudon
S
Celebi
S
Garchomp
A
Swampert
A
Tangrowth

What pokemon is Lanturn Strong Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dialga
S
Palkia
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Best Moves Lanturn in BDSP

Best Moveset for Lanturn Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
54
Hydro Pump
Special
165
80 5 The target is blasted by a huge volume of water launched under great pressure.
48
Take Down
Physical
90
85 20 User receives recoil damage.
30
Discharge
Special
120
100 15 May paralyze opponent.
12
Bubble Beam
Special
97.5
100 20 May lower opponent's Speed.

Best Moveset for Lanturn TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM25
Thunder
Special
165
70 10 May paralyze opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Lanturn Level Up Moves

List of Moves Lanturn can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
1
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
1
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
1
Eerie Impulse
Power: —
Acc: 100
PP: 15
Status

Sharply lowers opponent's Special Attack.
1
Water Gun
Power:
60
Acc: 100
PP: 25
Special

1
Supersonic
Power: —
Acc: 55
PP: 20
Status

Confuses opponent.
1
Electro Ball
Power: —
Acc: 100
PP: 10
Special

The faster the user, the stronger the attack.
1
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
12
Bubble Beam
Power:
97.5
Acc: 100
PP: 20
Special

May lower opponent's Speed.
16
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
20
Spark
Power:
97.5
Acc: 100
PP: 20
Physical

May paralyze opponent.
24
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
30
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
36
Aqua Ring
Power: —
Acc: —
PP: 20
Status

Restores a little HP each turn.
42
Flail
Power: —
Acc: 100
PP: 15
Physical

The lower the user's HP, the higher the power.
48
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
54
Hydro Pump
Power:
165
Acc: 80
PP: 5
Special

The target is blasted by a huge volume of water launched under great pressure.
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Lanturn TM Moves

List of Moves Lanturn can learn using (TMs) Technical Machine Items.

TM Move Desc
TM03
Water Pulse
Power:
90
Acc: 100
PP: 20
Special

May confuse opponent.
TM07
Hail
Power: —
Acc: —
PP: 10
Status

Non-Ice types are damaged for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power:
105
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM49
Scald
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
TM55
Brine
Power:
97.5
Acc: 100
PP: 10
Special

Power doubles if opponent's HP is less than 50%.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM95
Surf
Power:
135
Acc: 100
PP: 15
Special

Hits all adjacent Pokémon.
TM99
Waterfall
Power:
120
Acc: 100
PP: 15
Physical

May cause flinching.
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