Pokemon Brilliant Diamond and Shining Pearl Lanturn is a Water and Electric Type Light Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Lanturn can be found with Volt Absorb, Illuminate and Water Absorb as an Ability and has a Slow growth rate with a 2 HP EV Yield. We recommend the Modest Nature, based on 460 combined Base Stats.
Lanturn Stats and Abilities
Based on Lanturn Base IVs we consider this pokemon C-Tier choice. Lanturn Highest IV Stat is Special Attack 76 and the Lowest being Attack 58.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 125 | 360 | 454 |
E | Attack | 58 | 108 | 236 |
F | Defense | 58 | 108 | 236 |
D | Special Attack | 76 | 141 | 276 |
E | Special Defense | 76 | 141 | 276 |
E | Speed | 67 | 125 | 256 |
C | Total | 460 |
Lanturn | Detail |
---|---|
Best Held Items | |
Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Slow |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Water 2 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Volt Absorb Ability 1 | A Pokémon with Volt Absorb heals 1/4 of its maximum HP when hit by an Electric-type attack, including Thunder Wave. |
Illuminate Ability 2 | Illuminate has no effect in battle. |
Water Absorb Hidden Ability | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
How To Evolve Lanturn in BDSP
Chinchou requires (Level 27) to evolve into Lanturn.

Where To Find Lanturn in BDSP
Lanturn has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Lanturn, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Lanturn
Lv. 20-45
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Chinchou
Lv. 15-25
| |
![]() ![]() National |
![]() Chinchou
Lv. 16-63
| |
![]() ![]() National |
![]() Lanturn
Lv. 16-63
| |
![]() ![]() National |
![]() Chinchou
Lv. 16-63
| |
![]() ![]() National |
![]() Lanturn
Lv. 16-63
| |
![]() ![]() National |
![]() Chinchou
Lv. 16-63
| |
![]() ![]() National |
![]() Lanturn
Lv. 16-63
|

Pokemon Brilliant Diamond and Shining Pearl Lanturn Weakness
Lanturn is a Water and Electric Type pokemon. This will cause Lanturn to take More Damage from Grass, Ground Type Moves, and Less Damage from Fire, Water, Ice, , Steel Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage |
![]() |
Immune to Damage |
What pokemon is Lanturn Weak Against?

Best Moves Lanturn in BDSP
Best Moveset for Lanturn Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Hydro Pump
| ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
48 |
Take Down
| ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
30 |
Discharge
| ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
12 |
Bubble Beam
| ![]() | Special | 97.5 | 100 | 20 | May lower opponent's Speed. |
Best Moveset for Lanturn TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM25 |
Thunder
| ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |


Lanturn Level Up Moves
List of Moves Lanturn can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Stockpile
|
Power: —
Acc: —
PP: 20
![]() Stores energy for use with Spit Up and Swallow.
|
1 |
Swallow
|
Power: —
Acc: —
PP: 10
![]() The more times the user has performed Stockpile, the more HP is recovered.
|
1 |
Spit Up
|
Power: —
Acc: 100
PP: 10
![]() Power depends on how many times the user performed Stockpile.
|
1 |
Eerie Impulse
|
Power: —
Acc: 100
PP: 15
![]() Sharply lowers opponent's Special Attack.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
1 |
Electro Ball
|
Power: —
Acc: 100
PP: 10
![]() The faster the user, the stronger the attack.
|
1 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
12 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Speed.
|
16 |
Confuse Ray
|
Power: —
Acc: 100
PP: 10
![]() Confuses opponent.
|
20 |
Spark
|
Power:
97.5 Acc: 100
PP: 20
![]() May paralyze opponent.
|
24 |
Charge
|
Power: —
Acc: —
PP: 20
![]() Raises user's Special Defense and next Electric move's power increases.
|
30 |
Discharge
|
Power:
120 Acc: 100
PP: 15
![]() May paralyze opponent.
|
36 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
![]() Restores a little HP each turn.
|
42 |
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
48 |
Take Down
|
Power: 90
Acc: 85
PP: 20
![]() User receives recoil damage.
|
54 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
Lanturn TM Moves
List of Moves Lanturn can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM21 |
Dazzling Gleam
|
Power: 80
Acc: 100
PP: 10
![]() Hits all adjacent opponents.
|
TM24 |
Thunderbolt
|
Power:
135 Acc: 100
PP: 15
![]() May paralyze opponent.
|
TM25 |
Thunder
|
Power:
165 Acc: 70
PP: 10
![]() May paralyze opponent.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power:
90 Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM43 |
Volt Switch
|
Power:
105 Acc: 100
PP: 20
![]() User must switch out after attacking.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM57 |
Charge Beam
|
Power:
75 Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
![]() Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
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