Pokemon Brilliant Diamond and Shining Pearl Lanturn is a Water and Electric Type Light Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Lanturn can be found with Volt Absorb, Illuminate and Water Absorb as an Ability and has a Slow growth rate with a 2 HP EV Yield. We recommend the Modest Nature, based on 460 combined Base Stats.
Lanturn Stats and Abilities
Based on Lanturn Base IVs we consider this pokemon C-Tier choice. Lanturn Highest IV Stat is Special Attack 76 and the Lowest being Attack 58.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
D | HP | 125 | 360 | 454 |
E | Attack | 58 | 108 | 236 |
F | Defense | 58 | 108 | 236 |
D | Special Attack | 76 | 141 | 276 |
E | Special Defense | 76 | 141 | 276 |
E | Speed | 67 | 125 | 256 |
C | Total | 460 |
Lanturn | Detail |
---|---|
Best Held Items | |
Best Nature | Modest ↑ +10% Special Attack↓ -10% Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Slow |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
Egg Groups | Water 2 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Volt Absorb Ability 1 | A Pokémon with Volt Absorb heals 1/4 of its maximum HP when hit by an Electric-type attack, including Thunder Wave. |
Illuminate Ability 2 | Illuminate has no effect in battle. |
Water Absorb Hidden Ability | A Pokémon with Water Absorb heals 1/4 of its maximum HP when hit by a Water-type attack. |
How To Evolve Lanturn in BDSP
Chinchou requires (Level 27) to evolve into Lanturn.

Where To Find Lanturn in BDSP
Lanturn has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 16-63 Lanturn, within the Fountainspring Cave location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() | ![]() Lanturn Lv. 20-45 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Chinchou Lv. 15-25 | |
![]() ![]() National | ![]() Chinchou Lv. 16-63 | |
![]() ![]() National | ![]() Lanturn Lv. 16-63 | |
![]() ![]() National | ![]() Chinchou Lv. 16-63 | |
![]() ![]() National | ![]() Lanturn Lv. 16-63 | |
![]() ![]() National | ![]() Chinchou Lv. 16-63 | |
![]() ![]() National | ![]() Lanturn Lv. 16-63 |

Pokemon Brilliant Diamond and Shining Pearl Lanturn Weakness
Lanturn is a Water and Electric Type pokemon. This will cause Lanturn to take More Damage from Grass, Ground Type Moves, and Less Damage from Fire, Water, Ice, , Steel Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | ![]() |
Immune to Damage |
What pokemon is Lanturn Weak Against?

Best Moves Lanturn in BDSP
Best Moveset for Lanturn Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 | Hydro Pump | ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
48 | Take Down | ![]() | Physical | 90 | 85 | 20 | User receives recoil damage. |
30 | Discharge | ![]() | Special | 120 | 100 | 15 | May paralyze opponent. |
12 | Bubble Beam | ![]() | Special | 97.5 | 100 | 20 | May lower opponent's Speed. |
Best Moveset for Lanturn TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM25 | Thunder | ![]() | Special | 165 | 70 | 10 | May paralyze opponent. |


Lanturn Level Up Moves
List of Moves Lanturn can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Stockpile | Power: — Acc: — PP: 20 ![]() Stores energy for use with Spit Up and Swallow. |
1 | Swallow | Power: — Acc: — PP: 10 ![]() The more times the user has performed Stockpile, the more HP is recovered. |
1 | Spit Up | Power: — Acc: 100 PP: 10 ![]() Power depends on how many times the user performed Stockpile. |
1 | Eerie Impulse | Power: — Acc: 100 PP: 15 ![]() Sharply lowers opponent's Special Attack. |
1 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
1 | Supersonic | Power: — Acc: 55 PP: 20 ![]() Confuses opponent. |
1 | Electro Ball | Power: — Acc: 100 PP: 10 ![]() The faster the user, the stronger the attack. |
1 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
12 | Bubble Beam | Power: 97.5 Acc: 100 PP: 20 ![]() May lower opponent's Speed. |
16 | Confuse Ray | Power: — Acc: 100 PP: 10 ![]() Confuses opponent. |
20 | Spark | Power: 97.5 Acc: 100 PP: 20 ![]() May paralyze opponent. |
24 | Charge | Power: — Acc: — PP: 20 ![]() Raises user's Special Defense and next Electric move's power increases. |
30 | Discharge | Power: 120 Acc: 100 PP: 15 ![]() May paralyze opponent. |
36 | Aqua Ring | Power: — Acc: — PP: 20 ![]() Restores a little HP each turn. |
42 | Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
48 | Take Down | Power: 90 Acc: 85 PP: 20 ![]() User receives recoil damage. |
54 | Hydro Pump | Power: 165 Acc: 80 PP: 5 ![]() The target is blasted by a huge volume of water launched under great pressure. |
Lanturn TM Moves
List of Moves Lanturn can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM21 | Dazzling Gleam | Power: 80 Acc: 100 PP: 10 ![]() Hits all adjacent opponents. |
TM24 | Thunderbolt | Power: 135 Acc: 100 PP: 15 ![]() May paralyze opponent. |
TM25 | Thunder | Power: 165 Acc: 70 PP: 10 ![]() May paralyze opponent. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM34 | Shock Wave | Power: 90 Acc: — PP: 20 ![]() Ignores Accuracy and Evasiveness. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Volt Switch | Power: 105 Acc: 100 PP: 20 ![]() User must switch out after attacking. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM55 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM57 | Charge Beam | Power: 75 Acc: 90 PP: 10 ![]() May raise user's Special Attack. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM70 | Flash | Power: — Acc: 100 PP: 20 ![]() Lowers opponent's Accuracy. |
TM73 | Thunder Wave | Power: — Acc: 90 PP: 20 ![]() Paralyzes opponent. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM99 | Waterfall | Power: 120 Acc: 100 PP: 15 ![]() May cause flinching. |
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