Pokemon Brilliant Diamond and Shining Pearl Kingler is a Water Type Pincer Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Kingler can be found with Hyper Cutter, Shell Armor and Sheer Force as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 475 combined Base Stats.
Kingler Stats and Abilities
Based on Kingler Base IVs we consider this pokemon C-Tier choice. Kingler Highest IV Stat is Attack 130 and the Lowest being Special Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
S | Attack | 130 | 238 | 394 |
C | Defense | 115 | 211 | 361 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
E | Speed | 75 | 139 | 273 |
C | Total | 475 |
Kingler | Detail |
---|---|
Best Held Items | |
Best Nature | Adamant ↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes | ![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Water 3 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Hyper Cutter Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. |
Shell Armor Ability 2 | Shell Armor prevents the Pokémon from receiving a critical hit. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Kingler in BDSP
Krabby requires (Level 28) to evolve into Kingler.

Where To Find Kingler in BDSP
Kingler has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 52 Krabby, within the Route 226 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National | ![]() Krabby Lv. 16-63 | |
![]() ![]() National | ![]() Krabby Lv. 16-63 | |
![]() ![]() National | ![]() Krabby Lv. 16-63 | |
![]() 5 - 1% ![]() ![]() ![]() | ![]() Krabby Lv. 52 |

Pokemon Brilliant Diamond and Shining Pearl Kingler Weakness
Kingler is a Water Type pokemon. This will cause Kingler to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage | ![]() ![]() |
0.5x Less Damage | ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Kingler Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Kingler in BDSP
Best Moveset for Kingler Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 | Crabhammer | ![]() | Physical | 150 | 90 | 10 | High critical hit ratio. |
1 | Hammer Arm | ![]() | Physical | 100 | 90 | 10 | Lowers user's Speed. |
42 | Slam | ![]() | Physical | 80 | 75 | 20 | |
36 | Razor Shell | ![]() | Physical | 112.5 | 95 | 10 | May lower opponent's Defense. |
Best Moveset for Kingler TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |


Kingler Level Up Moves
List of Moves Kingler can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 | Wide Guard | Power: — Acc: — PP: 10 ![]() Protects the user's team from multi-target attacks. |
1 | Hammer Arm | Power: 100 Acc: 90 PP: 10 ![]() Lowers user's Speed. |
1 | Water Gun | Power: 60 Acc: 100 PP: 25 ![]() |
1 | Leer | Power: — Acc: 100 PP: 30 ![]() Lowers opponent's Defense. |
1 | Harden | Power: — Acc: — PP: 30 ![]() Raises user's Defense. |
1 | Metal Claw | Power: 50 Acc: 95 PP: 35 ![]() May raise user's Attack. |
12 | Mud Shot | Power: 55 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
16 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
20 | Bubble Beam | Power: 97.5 Acc: 100 PP: 20 ![]() May lower opponent's Speed. |
24 | Stomp | Power: 65 Acc: 100 PP: 20 ![]() May cause flinching. |
31 | Flail | Power: — Acc: 100 PP: 15 ![]() The lower the user's HP, the higher the power. |
36 | Razor Shell | Power: 112.5 Acc: 95 PP: 10 ![]() May lower opponent's Defense. |
42 | Slam | Power: 80 Acc: 75 PP: 20 ![]() |
48 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
54 | Crabhammer | Power: 150 Acc: 90 PP: 10 ![]() High critical hit ratio. |
60 | Guillotine | Power: — Acc: — PP: 5 ![]() One-Hit-KO, if it hits. |
Kingler TM Moves
List of Moves Kingler can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 | Water Pulse | Power: 90 Acc: 100 PP: 20 ![]() May confuse opponent. |
TM07 | Hail | Power: — Acc: — PP: 10 ![]() Non-Ice types are damaged for 5 turns. |
TM13 | Ice Beam | Power: 90 Acc: 100 PP: 10 ![]() May freeze opponent. |
TM14 | Blizzard | Power: 110 Acc: 70 PP: 5 ![]() May freeze opponent. |
TM15 | Hyper Beam | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM17 | Protect | Power: — Acc: — PP: 10 ![]() Protects the user, but may fail if used consecutively. |
TM18 | Rain Dance | Power: — Acc: — PP: 5 ![]() Makes it rain for 5 turns. |
TM28 | Dig | Power: 80 Acc: 100 PP: 10 ![]() Digs underground on first turn, attacks on second. Can also escape from caves. |
TM31 | Brick Break | Power: 75 Acc: 100 PP: 15 ![]() Breaks through Reflect and Light Screen barriers. |
TM32 | Double Team | Power: — Acc: — PP: 15 ![]() Raises user's Evasiveness. |
TM39 | Rock Tomb | Power: 60 Acc: 95 PP: 15 ![]() Lowers opponent's Speed. |
TM42 | Facade | Power: 70 Acc: 100 PP: 20 ![]() Power doubles if user is burned, poisoned, or paralyzed. |
TM44 | Rest | Power: — Acc: — PP: 10 ![]() User sleeps for 2 turns, but user is fully healed. |
TM45 | Attract | Power: — Acc: 100 PP: 15 ![]() If opponent is the opposite gender, it's less likely to attack. |
TM46 | Thief | Power: 60 Acc: 100 PP: 25 ![]() Also steals opponent's held item. |
TM49 | Scald | Power: 120 Acc: 100 PP: 15 ![]() May burn opponent. |
TM54 | False Swipe | Power: 40 Acc: 100 PP: 40 ![]() Always leaves opponent with at least 1 HP. |
TM55 | Brine | Power: 97.5 Acc: 100 PP: 10 ![]() Power doubles if opponent's HP is less than 50%. |
TM56 | Fling | Power: — Acc: 100 PP: 10 ![]() Power depends on held item. |
TM58 | Endure | Power: — Acc: — PP: 10 ![]() Always left with at least 1 HP, but may fail if used consecutively. |
TM68 | Giga Impact | Power: 150 Acc: 90 PP: 5 ![]() User must recharge next turn. |
TM75 | Swords Dance | Power: — Acc: — PP: 20 ![]() Sharply raises user's Attack. |
TM80 | Rock Slide | Power: 75 Acc: 90 PP: 10 ![]() May cause flinching. |
TM81 | X-Scissor | Power: 80 Acc: 100 PP: 15 ![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
TM82 | Sleep Talk | Power: — Acc: — PP: 10 ![]() User performs one of its own moves while sleeping. |
TM87 | Swagger | Power: — Acc: 85 PP: 15 ![]() Opponent becomes confused, but its Attack is sharply raised. |
TM90 | Substitute | Power: — Acc: — PP: 10 ![]() Uses HP to creates a decoy that takes hits. |
TM93 | Cut | Power: 50 Acc: 95 PP: 30 ![]() |
TM95 | Surf | Power: 135 Acc: 100 PP: 15 ![]() Hits all adjacent Pokémon. |
TM96 | Strength | Power: 80 Acc: 100 PP: 15 ![]() |
TM98 | Rock Smash | Power: 40 Acc: 100 PP: 15 ![]() May lower opponent's Defense. |
Click/Tap WATER Pokemon similar to Kingler.

































































































