Pokemon Brilliant Diamond and Shining Pearl Kingler is a Water Type Pincer Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Kingler can be found with Hyper Cutter, Shell Armor and Sheer Force as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 475 combined Base Stats.
Kingler Stats and Abilities
Based on Kingler Base IVs we consider this pokemon C-Tier choice. Kingler Highest IV Stat is Attack 130 and the Lowest being Special Attack 50.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 55 | 220 | 314 |
S | Attack | 130 | 238 | 394 |
C | Defense | 115 | 211 | 361 |
F | Special Attack | 50 | 94 | 218 |
F | Special Defense | 50 | 94 | 218 |
E | Speed | 75 | 139 | 273 |
C | Total | 475 |
Kingler | Detail |
---|---|
Best Held Items | |
Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Water 3 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Hyper Cutter Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. |
Shell Armor Ability 2 | Shell Armor prevents the Pokémon from receiving a critical hit. |
Sheer Force Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. |
How To Evolve Kingler in BDSP
Krabby requires (Level 28) to evolve into Kingler.

Where To Find Kingler in BDSP
Kingler has 4 spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. 52 Krabby, within the Route 226 location using the Walking method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() ![]() National |
![]() Krabby
Lv. 16-63
| |
![]() ![]() National |
![]() Krabby
Lv. 16-63
| |
![]() ![]() National |
![]() Krabby
Lv. 16-63
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Krabby
Lv. 52
|

Pokemon Brilliant Diamond and Shining Pearl Kingler Weakness
Kingler is a Water Type pokemon. This will cause Kingler to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Kingler Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Kingler in BDSP
Best Moveset for Kingler Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Crabhammer
| ![]() | Physical | 150 | 90 | 10 | High critical hit ratio. |
1 |
Hammer Arm
| ![]() | Physical | 100 | 90 | 10 | Lowers user's Speed. |
42 |
Slam
| ![]() | Physical | 80 | 75 | 20 | |
36 |
Razor Shell
| ![]() | Physical | 112.5 | 95 | 10 | May lower opponent's Defense. |
Best Moveset for Kingler TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM13 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |


Kingler Level Up Moves
List of Moves Kingler can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Wide Guard
|
Power: —
Acc: —
PP: 10
![]() Protects the user's team from multi-target attacks.
|
1 |
Hammer Arm
|
Power: 100
Acc: 90
PP: 10
![]() Lowers user's Speed.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
1 |
Metal Claw
|
Power: 50
Acc: 95
PP: 35
![]() May raise user's Attack.
|
12 |
Mud Shot
|
Power: 55
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
16 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
20 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Speed.
|
24 |
Stomp
|
Power: 65
Acc: 100
PP: 20
![]() May cause flinching.
|
31 |
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
36 |
Razor Shell
|
Power:
112.5 Acc: 95
PP: 10
![]() May lower opponent's Defense.
|
42 |
Slam
|
Power: 80
Acc: 75
PP: 20
![]() |
48 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
54 |
Crabhammer
|
Power:
150 Acc: 90
PP: 10
![]() High critical hit ratio.
|
60 |
Guillotine
|
Power: —
Acc: —
PP: 5
![]() One-Hit-KO, if it hits.
|
Kingler TM Moves
List of Moves Kingler can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
Click/Tap WATER Pokemon similar to Kingler.

































































































